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 Topic: Mind Blend - Stranger Ways to Win
ure_d_best

Replies: 22
Views: 10834
All I see in the deck is a cute combo, and yes it is cute but not competitive and will not see this in tournament play. Also, the article itself needs improvement, it is always good to see match up an...

PostPosted: Sat Jul 29, 2006 11:33 pm
 Topic: Mindmoil Frenzy
ure_d_best

Replies: 28
Views: 12169
Good deck built around mindmoil and niv-mizzet. Interesting but definitely need minor improvements to make it more competitive.

If you are running Urza’s land, you should run Demonfire main, if ...

PostPosted: Wed Jul 26, 2006 1:21 am
 Topic: Selesny-snap beats
ure_d_best

Replies: 15
Views: 7773
I see a lot of selensya beats and it is always aggro. I think the design you have here is just to point out addition cards from cold snap but definitely not as good as other selensya beats. Adding Hib...

PostPosted: Wed Jul 26, 2006 1:04 am
 Topic: G/U Powerbeats
ure_d_best

Replies: 42
Views: 18996
You have the birds anyway and land searches, so I think adding Cranial Extraction to the board will help. Especially against Heartbeat or combo decks. You may able to always play it in turn 3.

PostPosted: Sun Jul 02, 2006 9:04 pm
 Topic: G/U Powerbeats
ure_d_best

Replies: 42
Views: 18996
I’m okay with it. All I ask is please answer the question directly instead of saying something different.

Back to Vore topic against U/G beats, do you think Cranial Extraction or Jester’s Cap w...

PostPosted: Sun Jul 02, 2006 6:42 pm
 Topic: G/U Powerbeats
ure_d_best

Replies: 42
Views: 18996
I think it is necessary. This posting here is Strategy Article Contest and as reader we rate the article and by doing so, I ask simple question why there are 62 cards to understand your deck design. B...

PostPosted: Sun Jul 02, 2006 12:25 am
 Topic: G/U Powerbeats
ure_d_best

Replies: 42
Views: 18996
[quote="La_Sin_Grail"]First off, it looks to me like there are (4*7)+(3*3)=37 cards that aren’t land, and (4*2)+(2*6)+3=23 land, totalling 60 cards. I know I use odd counts of things, which can be ...

PostPosted: Sat Jul 01, 2006 11:50 pm
 Topic: Token Creatures - Mana Cost?
ure_d_best

Replies: 4
Views: 3865
For Orochi Hatchery, X when playing spell with X in mana cost, the X must be declared first by choosing a number and then pay the mana cost. If it goes to other zones than stack, X will always be 0. L...

PostPosted: Sat Jul 01, 2006 3:24 pm
 Topic: Token Creatures - Mana Cost?
ure_d_best

Replies: 4
Views: 3865
Creature token mana cost is 0. This is same for land or face down creature.
See comprehensive rule 203.1.

PostPosted: Sat Jul 01, 2006 2:53 pm
 Topic: G/U Powerbeats
ure_d_best

Replies: 42
Views: 18996
Grail, I think Keiga will help as well but not much, Vore decks have bounce cards Boomerang and Eye of Nowhere, with losing tempo still hard for the win. It is also the pyroclasm as another problem be...

PostPosted: Sat Jul 01, 2006 2:26 pm
 
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