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CarpeGuitarrem
Posted: Sat Oct 20, 2007 10:45 am
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
It moves the fellowship ahead two sites, giving them a significant advantage. The Free Peoples player can simply choose to not move again after the regroup phase, and they’re now far ahead of the other player.

It might even end the skirmish phase, I’m not sure. But if minions are played to one site, would they follow the fellowship?
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
sickofpalantirs
Posted: Sat Oct 20, 2007 12:38 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
you basically exhaust them. the problem is so many possible rules quandaries...maybe it would be easier to phrase it. "discard all minions to do it. You cannot play minions till the end of the turn. the move limit is +1-2"
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Sam-Wise
Posted: Wed Oct 31, 2007 6:29 pm
Joined: 12 May 2007 Posts: 163 Location: Shire
Thanks for all of yalls suggestions.

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