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Thranduil |
Posted: Tue Jun 19, 2007 1:24 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Foresight wrote: Harad Infantry
Minion • Man
Strength: 6
Vitality: 2
Site Number: 4
Southron. To play, spot a minion.
When you play this minion, you may add a threat.
Though some rode the backs of the great Mûmakil, many were foot soldiers.
Should be a condition for the ability. Maybe a condition, or culture tokens, or something.
Foresight wrote: • Southron Determination
Condition • Support Area
Each Southron gains hunter 1.
Skirmish: Remove a threat to make a Southron strength +2.
Skirmish: Remove 2 threats to make a Southron damage +1.
It was the Haradrim’s relentless determination to hunt down their enemies that made them so deadly.
Great hunter bonus thing for southrons, but I’d increase the cost, increase the number of threats required, or decrease the strength bonus.
Foresight wrote: Southron Marksman
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Southron. Aggressive. ( Skirmishes involving aggressive minions must be resolved before any others.)
When you play this minion, you may remove a threat and spot another minion to exert a companion.
When he released his arrow, it found its mark.
Nice.
Foresight wrote: Haradrim Scout
Minion • Man
Strength: 8
Vitality: 3
Site Number: 2
Southron.
At the start of the maneuver phase, you may discard this minion and spot another card to add 2 threats.
Some traveled ahead to evaluate obsticles and enemy fortifications.
Interesting, but I’d probably make him a cost minion and add 1 threat.
Foresight wrote: Black-Shafted Pike
Possession • Hand Weapon
Strength: +2
Bearer must be a Southron.
Each time bearer wins a skirmish, you may add a threat.
Southrons used weaponry forged from the black steel of Mordor.
Nice ’reprint’ of orkish ax.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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Foresight |
Posted: Thu Jan 31, 2008 11:20 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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I do not know if my stay on will be a long one, I’ll try but no guarantees. Either way, I’m reviving my old DC set and continuing from where I left off! Hello to Thranduil, Dain, NBarden, SOP, and everyone else who reviewed my cards in the past that I can remember! to anyone who can give me some decent reviews. I hope my DC-making abilities have not dulled since my last performance!
•Horn of the South
Possession • Support Area
Upkeep - Remove a threat. (At the start of the regroup phase, you must remove a threat or discard this possession.)
While you can spot 2 threats, each Southron is strength +2.
While you can spot 4 threats, each Southron is ambush .
While you can spot 6 threats, each Southron is damage +1.
It was the horn of the commander that helped to kindle the fire in the eyes of the Haradrim.
I know I know, it doesn’t quite follow the theme of horns now does it? Well, this isn’t just any horn! It’s a horn with gametext that balances out with the upkeep (hopefully).
Headstrong Charge
Event • Assignment
Make a minion aggressive until the regroup phase. (Skirmishes involving aggressive minions must be resolved before any others.) Also, if that minion is the only aggressive minion you can spot, it is strength +2 until the regroup phase.
The Easterlings fell upon their targets with much aggression and hate.
Disruptive Southron
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
Southron. Ambush
Skirmish: While you can spot 2 twilight tokens, exert this minion to make the Free Peoples player choose one: Add a threat or discard a card at random from hand.
Ouch is all I can say if used in combination with Seasoned Leader! That’s it for now! |
Last edited by Foresight on Sat Feb 02, 2008 10:24 am; edited 2 times in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. |
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legoles3333 |
Posted: Fri Feb 01, 2008 4:42 am |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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Foresight wrote: I do not know if my stay on will be a long one, I’ll try but no guarantees. Either way, I’m reviving my old DC set and continuing from where I left off! Hello to Thranduil, Dain, NBarden, SOP, and everyone else who reviewed my cards in the past that I can remember! to anyone who can give me some decent reviews. I hope my DC-making abilities have not dulled since my last performance!
im sure they haven’t
• Horn of the South
Possession • Support Area
Upkeep - Remove a threat. ( At the start of the regroup phase, remove a threat or discard this possession.)
Each Southron is strength +1 for each threat you can spot.
It was the horn of the commander that helped to kindle the fire in the eyes of the Haradrim.
Nice
I know I know, it doesn’t quite follow the theme of horns now does it? Well, this isn’t just any horn! It’s a horn with gametext that balances out with the upkeep (hopefully).
yeah it does
Headstrong Charge
Event • Assignment
Make a minion aggressive until the regroup phase. ( Skirmishes involving aggressive minions must be resolved before any others.)
The Easterlings fell upon their targets with aggression and hate.
hmm if there are minons that key off of havng the Aggressive keyword maybe make it cost
Disruptive Southron
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
Southron. Ambush
Skirmish: While you can spot 2 twilight tokens, exert this minion to make the Free Peoples player choose one: Add a threat or discard a card at random from hand.
kewl
Ouch is all I can say if used in combination with Seasoned Leader! That’s it for now! |
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lem0nhead |
Posted: Fri Feb 01, 2008 5:09 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Foresight wrote: Wow mental youre back. Where you been?
• Horn of the South
Possession • Support Area
Upkeep - Remove a threat. ( At the start of the regroup phase, remove a threat or discard this possession.)
Each Southron is strength +1 for each threat you can spot.
It was the horn of the commander that helped to kindle the fire in the eyes of the Haradrim.
Hmm crazily powerful. Tone down immensely. Southrons add threats like fools so the upkeep is nice but not enough to stop it from being OP. L:eave the upkeep just cap the ability or conditon it like each southron with 3 or more vitality for example.
Headstrong Charge
Event • Assignment
Make a minion aggressive until the regroup phase. ( Skirmishes involving aggressive minions must be resolved before any others.)
The Easterlings fell upon their targets with aggression and hate.
Fine.
Disruptive Southron
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
Southron. Ambush
Skirmish: While you can spot 2 twilight tokens, exert this minion to make the Free Peoples player choose one: Add a threat or discard a card at random from hand.
Sweet.
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Ban shampoo, demand real poo.
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Thranduil |
Posted: Fri Feb 01, 2008 10:04 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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Foresight wrote: I do not know if my stay on will be a long one, I’ll try but no guarantees. Either way, I’m reviving my old DC set and continuing from where I left off! Hello to Thranduil, Dain, NBarden, SOP, and everyone else who reviewed my cards in the past that I can remember! to anyone who can give me some decent reviews. I hope my DC-making abilities have not dulled since my last performance!
Wow! Haven’t seen you in ages! Good to have you back, even if it’s for a short time.
Foresight wrote: • Horn of the South
Possession • Support Area
Upkeep - Remove a threat. ( At the start of the regroup phase, remove a threat or discard this possession.)
Each Southron is strength +1 for each threat you can spot (Limit +3).
It was the horn of the commander that helped to kindle the fire in the eyes of the Haradrim.
I don’t like limits much. How about a burrito like ’While you can spot a threat each Southron is strength +1’ then a similar line for 3 and 5?
Foresight wrote: Headstrong Charge
Event • Assignment
Make a minion aggressive until the regroup phase. ( Skirmishes involving aggressive minions must be resolved before any others.)
The Easterlings fell upon their targets with aggression and hate.
Shadow events are not normally very useful. Perhaps a higher cost for a higher ability?
Foresight wrote: Disruptive Southron
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
Southron. Ambush
Skirmish: While you can spot 2 twilight tokens, exert this minion to make the Free Peoples player choose one: Add a threat or discard a card at random from hand.
Replace ’while’ with ’If’. Discarding cards at random is a bit of an NPE, but nice card!
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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DáinIronfoot |
Posted: Fri Feb 01, 2008 3:33 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thranduil wrote: Foresight wrote: I do not know if my stay on will be a long one, I’ll try but no guarantees. Either way, I’m reviving my old DC set and continuing from where I left off! Hello to Thranduil, Dain, NBarden, SOP, and everyone else who reviewed my cards in the past that I can remember! to anyone who can give me some decent reviews. I hope my DC-making abilities have not dulled since my last performance!
Wow! Haven’t seen you in ages! Good to have you back, even if it’s for a short time.
I second that. I was wondering what ever became of you. Welcome back, my friend.
Foresight wrote: • Horn of the South
Possession • Support Area
Upkeep - Remove a threat. ( At the start of the regroup phase, remove a threat or discard this possession.)
Each Southron is strength +1 for each threat you can spot (Limit +3).
It was the horn of the commander that helped to kindle the fire in the eyes of the Haradrim.
Ah, upkeep. I remember that, and it’s STILL a cool idea. I like either Thran’s idea--with incremental bonuses at 1 threat, 3 threats, and 5 threats or something--or lem0n’s idea, where it’s limited to minions with a certain vitality. Probably would lean towards Thran’s idea, though.
Foresight wrote: Headstrong Charge
Event • Assignment
Make a minion aggressive until the regroup phase. ( Skirmishes involving aggressive minions must be resolved before any others.)
The Easterlings fell upon their targets with aggression and hate.
Yeah, not bad, but unless simply having aggresive has more benefits than I remember, I’d recommend throwing in a small strength bonus or something as well. Maybe ambush?
Foresight wrote: Disruptive Southron
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
Southron. Ambush
Skirmish: While you can spot 2 twilight tokens, exert this minion to make the Free Peoples player choose one: Add a threat or discard a card at random from hand.
Unpleasant, but okay since the FP has the choice. No need for "Add" to be capitalized in this case, though, and Thran already pointed out one other little grammar thing. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
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sickofpalantirs |
Posted: Fri Feb 01, 2008 3:41 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Foresight wrote:
• Horn of the South
Possession • Support Area
Upkeep - Remove a threat. ( At the start of the regroup phase, remove a threat or discard this possession.)
Each Southron is strength +1 for each threat you can spot (Limit +3).
It was the horn of the commander that helped to kindle the fire in the eyes of the Haradrim.
seems like the title should be more unique. Mumak chieftains horn or something
Headstrong Charge
Event • Assignment
Make a minion aggressive until the regroup phase. ( Skirmishes involving aggressive minions must be resolved before any others.)
The Easterlings fell upon their targets with aggression and hate.
cool! maybe and damage +1 if an easterling?
Disruptive Southron
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
Southron. Ambush
Skirmish: While you can spot 2 twilight tokens, exert this minion to make the Free Peoples player choose one: Add a threat or discard a card at random from hand.
I would change it to maneuver. |
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Thranduil |
Posted: Sun Feb 03, 2008 11:27 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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Love the changes!
All I would say is to replace ’also’ on the second card with ’then’, but that’s really pedantic.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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