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AgentDrake |
Posted: Mon Mar 10, 2008 12:26 pm |
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Joined: 01 Apr 2007
Posts: 667
Location: Halfway between eccentric and insane...
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AgentDrake wrote: Anduril, Shattered Blade
Artifact - Hand Weapon
Strength +1
Vitality +2
Bearer must be Aragorn or Isildur.
Fellowship: Remove 2 tokens from your condition and exert bearer to remove a burden.
Regroup:Add a burden to reinforce 2 tokens or heal bearer.
"’Renewed shall be blade that was broken....’"
@#$% "no posts exist for this topic"!!! |
Never kid about politicians. The more bizarre the joke, the more likely it is to come true. |
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Gate Troll |
Posted: Mon Mar 10, 2008 12:38 pm |
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Joined: 15 Aug 2006
Posts: 384
Location: Udun Vale, Home of the one and only... Gate Troll!
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AgentDrake wrote: AgentDrake wrote: Anduril, Shattered Blade
Artifact - Hand Weapon
Strength +1
Vitality +2
Bearer must be Aragorn or Isildur.
Fellowship: Remove 2 tokens from your condition and exert bearer to remove a burden.
Regroup:Add a burden to reinforce 2 tokens or heal bearer.
"’Renewed shall be blade that was broken....’"
@#$% "no posts exist for this topic"!!!
This thread will do that. |
"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton. |
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DáinIronfoot |
Posted: Mon Mar 10, 2008 12:39 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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•Andúril, Narsil Reforged
Artifact • Hand Weapon
Strength +2
Vitality +1
Resistance +1
Bearer must be Aragorn, Elendil, or Isildur. Bearer is damage +1.
If bearer is Aragorn, each time he is about to be overwhelmed, you may add to wound him instead.
“‘Elo! Andúril; lach en Annun. I chatho asgannen, ad echannen!’” |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Mon Mar 10, 2008 12:41 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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• Heir of Elendil
Condition
Strength +1
Bearer must be Aragorn.
Each time Aragorn wins a skirmish, you may reinforce a token or draw a card.
Response: If Aragorn is about to take a wound, discard this condition to prevent that wound.
“‘In this hour take the name that was foretold for you….’” |
I had to put something here. |
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Gate Troll |
Posted: Mon Mar 10, 2008 12:49 pm |
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Joined: 15 Aug 2006
Posts: 384
Location: Udun Vale, Home of the one and only... Gate Troll!
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Well-Stewed Hare
Condition
Vitality +1
To play spot a or companion.
Plays on a hobbit. Regroup: Discard this condition
to heal a companion and remove . |
"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton. |
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NBarden |
Posted: Mon Mar 10, 2008 12:57 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Gate Troll |
Posted: Mon Mar 10, 2008 1:16 pm |
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Joined: 15 Aug 2006
Posts: 384
Location: Udun Vale, Home of the one and only... Gate Troll!
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NBarden wrote: Hare
Companion • Rabbit
Strength: 1
Vitality: 1
Resistance: 1
The move limit is +1.
What the heck? |
"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton. |
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Anonymous Prodigy |
Posted: Mon Mar 10, 2008 1:18 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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• Radagast, Bird-tamer
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 6
Muster. The move limit is +1.
At the start of the regroup phase, you may exert Radagast twice to heal another companion bearing a follower.
“‘Radagast is, of course, a worthy Wizard, a master of shapes and changes of hue; and he has much lore of herbs and beasts, and birds are especially his friends.’” |
I had to put something here. |
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DáinIronfoot |
Posted: Mon Mar 10, 2008 1:52 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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•Narothal, Radagast’s Mount
Possession • Mount
Strength +1
Resistance +1
Bearer must be a Wizard.
If bearer is Radagast, each time the fellowship moves, you may discard 2 cards (or 1 card) from hand to remove a threat.
“‘His dappled grey horse was standing by. When he saw me he lept to his feet. It was Radagast my cousin....’” |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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NBarden |
Posted: Mon Mar 10, 2008 6:07 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Anonymous Prodigy wrote: • Radagast, Bird-tamer
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 6
Muster. The move limit is +1.
At the start of the regroup phase, you may exert Radagast twice to heal another companion bearing a follower.
“‘Radagast is, of course, a worthy Wizard, a master of shapes and changes of hue; and he has much lore of herbs and beasts, and birds are especially his friends.’”
See Radagast, the Brown.
BROKEN! |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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