LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

 
Cobra Cards Player Community Forum Index
 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
Author Message
Guest
Posted: Thu Jan 05, 2006 10:41 pm
Joined: Posts: Location:
(4)•Gandalf, Tharkun [Wizard]
Strength: 7
Vitality: 4
Resist: 7
Companion • Wizard
Gandalf is strength +1 for each Dwarf you can spot. (limit +3)
Skirmish: Exert Gandalf and a Dwarf to make that Dwarf strength +X, where X is Gandalf's resistance.
R

(3)Incanus [Wizard]
Event • Fellowship
Exert your [Wizard] Wizard to play a Gondor companion from your draw deck.
U

(4)•Pallando, Ithron Luin [Wizard]
Strength: 6
Vitality: 4
Resist: 6
Companion • Wizard
To play, spot 2 [Wizard] Wizards.
Response: If you play a [Wizard] Spell, make Pallando strength +3 until the regroup phase. (limit 1)
R

(4)•Alatar, Ithron Luin [Wizard]
Strength: 6
Vitality: 4
Resist: 6
Companion • Wizard
To play, spot 2 [Wizard] Wizards.
At the start of the maneuver phase, you may exert Alatar or 2 other companions to make Alatar strength +3 until the start of the regroup phase.
U

(3)The Wise Istari [Wizard]
Event • Skirmish
Reveal your hand to make your [Wizard] Wizard strength +1 for each [Wizard] card revealed.
U

(0)•Rhosgobel [Wizard]
Condition • Support Area
When you play this condition, you may spot Radagast to add a [Wizard] token here.
Response: If a [Wizard] Wizard is about to take a wound, discard this condition or remove a [Wizard] token here to prevent that.
C

(4)•Saruman, Curumo [Wizard]
Strength: 8
Vitality: 4
Resist: 8
Companion • Wizard
While you cannot spot 3 [Wizard] Wizards, Saruman is resistance -4.
Each other [Wizard] Wizard is strength +2.
At the start of the regroup phase, add a burden or exert Saruman twice.
R
Guest
Posted: Thu Jan 05, 2006 10:44 pm
Joined: Posts: Location:
(4)•Gandalf, Tharkun [Wizard]
Strength: 7
Vitality: 4
Resist: 7
Companion • Wizard
Gandalf is strength +1 for each Dwarf you can spot. (limit +3)
Skirmish: Exert Gandalf and a Dwarf to make that Dwarf strength +X, where X is Gandalf's resistance.
R

(3)Incanus [Wizard]
Event • Fellowship
Exert your [Wizard] Wizard to play a Gondor companion from your draw deck.
U

(4)•Pallando, Ithron Luin [Wizard]
Strength: 6
Vitality: 4
Resist: 6
Companion • Wizard
To play, spot 2 [Wizard] Wizards.
Response: If you play a [Wizard] Spell, make Pallando strength +3 until the regroup phase. (limit 1)
R

(4)•Alatar, Ithron Luin [Wizard]
Strength: 6
Vitality: 4
Resist: 6
Companion • Wizard
To play, spot 2 [Wizard] Wizards.
At the start of the maneuver phase, you may exert Alatar or 2 other companions to make Alatar strength +3 until the start of the regroup phase.
U

(3)The Wise Istari [Wizard]
Event • Skirmish
Reveal your hand to make your [Wizard] Wizard strength +1 for each [Wizard] card revealed.
U

(0)•Rhosgobel [Wizard]
Condition • Support Area
When you play this condition, you may spot Radagast to add a [Wizard] token here.
Response: If a [Wizard] Wizard is about to take a wound, discard this condition or remove a [Wizard] token here to prevent that.
C

(4)•Saruman, Curumo [Wizard]
Strength: 8
Vitality: 4
Resist: 8
Companion • Wizard
While you cannot spot 3 [Wizard] Wizards, Saruman is resistance -4.
Each other [Wizard] Wizard is strength +2.
At the start of the regroup phase, add a burden or exert Saruman twice.
R
ingold55
Posted: Fri Jan 06, 2006 8:54 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
where do you get all the ideas for these cards? i love 'em! Very Happy
Guest
Posted: Sat Jan 07, 2006 3:39 am
Joined: Posts: Location:
ingold55 wrote:
where do you get all the ideas for these cards? i love 'em! Very Happy


Thankyou....

And, I am full of so many ideas... it scares me... Rolling Eyes
Guest
Posted: Sat Jan 07, 2006 5:50 am
Joined: Posts: Location:
(7)•Black Orc [Uruk-Hai]
Strength: 14
Vitality: 4
Site: 5
Minion • Uruk-Hai
Damage +1.
At the start of each skirmish involving this minion and a Gondor or Rohan Man, you may exert it to take control of a site.
R

(1)More Fell [Uruk-Hai]
Event • Skirmish
Exert an Uruk-Hai to make it strength +2 for each character in a skirmish involving it.
C

(7)•Berserk Ravager [Uruk-Hai]
Strength: 13
Vitality: 3
Site: 5
Minion • Uruk-Hai
Damage +2. Fierce.
This minion comes into play exhausted.
R

(13)•Host of Isengard [Uruk-Hai]
Strength: 19
Vitality: 5
Site: 5
Damage +1. Fierce. To play, spot 2 Uruk-Hai.
This minion may not be assigned to companions with strength 9 or less.
R

(2)Uruk Battle Fury [Uruk-Hai]
Event • Maneuver
Make 2 Uruk-Hai strength +2 until the start of the regroup phase.
U

(0)Blacken the Fields [Uruk-Hai]
Condition • Support Area
To play, exert an Uruk-Hai.
Each plains site gains battleground.
C

(3)Never-Ending Onslaught [Uruk-Hai]
Event • Assignment
Assign an Uruk-Hai to an unbound companion.
U
Guest
Posted: Sat Jan 07, 2006 2:32 pm
Joined: Posts: Location:
(5)•Thorondor, Harbinger of Manwë [Wizard]
Strength: 10
Vitality: 4
Resist: 10
Companion • Eagle
Defender +1.
While you can spot 2 exhausted companions, you may play this companion during the assignment phase.
Response: If an unbound companion is about to be killed as a result of a skirmish, discard Thorondor to cancel that skirmish.
R

(4)•Gwahir, The Windlord [Wizard]
Strength: 8
Vitality: 4
Resist: 8
Companion • Eagle
Defender +1. To play, spot an Eagle or a [Wizard] Wizard.
If this card is in your discard pile during the maneuver phase, you may add 2 threats to play this card from your discard pile. Gwahir is exhausted.
Response: If an unbound companion is about to be killed as a result of a skirmish, discard Thorondor to cancel that skirmish.
R

(1)Eagle Claws [Wizard]
Event • Skirmish
Make an Eagle strength +2 for each minion in a skirmish involving it.
C

(2)The Eagles! [Wizard]
Event • Fellowship
Spell.Exert 2 unbound companions to play an Eagle from your draw deck.
U

(3)Eagle of Manwe [Wizard]
Strength: 8
Vitality: 3
Resist: 8
Companion • Eagle
Defender +1.
While you have initiative or can spot 3 threats, this companion is strength +1 for each minion in a skirmish involving it.
Response: If an unbound companion is about to be killed as a result of a skirmish, discard Thorondor to cancel that skirmish.
U

(0)•Great Aid [Wizard]
Condition • Support Area
To play, add 2 threats.
Each [Wizard] Eagle is strength +1 for each threat you can spot.
At the start of the regroup phase, discard this condition or exert each Eagle.
U

(1)Message to Gwahir [Wizard]
Event • Maneuver
Spell. Exert Gandalf to play Gwahir from your draw deck or discard pile. Gwahir may not take part in skirmishes or archery fire until the regroup phase.
C
Guest
Posted: Sun Jan 08, 2006 6:29 pm
Joined: Posts: Location:
(4)•Lenwe, Moriquendir Elf Elven
Strength: 8
Vitality: 4
Resist: 6
Companion • Elf
While you can spot 2 other Elven archers, Lenwe is an archer.
At the start of each skirmish involving Lenwe, each minion skirmishing him is strength -1 for each wound on that minion.
R

....have to get off now, cant make any more quick ones, will try again later... Confused
Guest
Posted: Mon Jan 09, 2006 9:44 pm
Joined: Posts: Location:
Thats it. I am now feeling the freshness of ideas slip away from me. I feel that with the time I am given, I am unable to produce 7 DCs daily. Therefore, Phazanzar has agreed to lock this thread until further notice. I will now make a new thread with a measly 3 a day. I still have it in me to make cards, but not the time.

Display posts from previous:  

 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
All times are UTC - 4
Page 2 of 2 [18 Posts]   Goto page: Previous 1, 2
View previous topic   View next topic