|
Author |
Message |
Guest |
Posted: Mon Jan 09, 2006 10:10 pm |
|
|
Joined:
Posts:
Location:
|
Now, I feel that there may be a lack of willingness to participate in these contests. It's open to anyone (even Conor ) and I believe that while there are 150+ members of the CC boards, and if half of them are LOTR fans, then I should get 75 entries by the end of this week. So, tell your neighbor, friends, dog, mother, and grandmother, it's time for The Wonders of Middle-Earth, contest number 3.
Leaderboard:
han_feizi: 2 wins
Phazanzar: 1 wins
ingold55: 0 wins
theOmnipotentOne: 0 wins
Winning cards:
(2)•Celebrimbor, Grandson of Feanor
strenght: 6
Vitality: 3
Resistance 6
Companion • Elf
Regroup: Exert Celebrimbor and the companion of a chosen culture to take a ring of this culture from your discard pile into your hand.
(2)•Durin I, The Deathless
Strength: 7
Vitality: 4
Resistance: 6
Companion • Dwarf
If this card is in discard pile, you may discard condition to play this card in a maneuver phase.
Skirmish: If Durin I is not assigned to a skirmish, exert him twice and discard him to make a companion strength +2 and take no wounds until the end of skirmish phase.
(5)•Ar-Pharazon, Last King of Arnor
Companion
Str: 9
Vit: 5
Res: 4
Damage +1.
Ar-Pharazon is strength +1 for each weapon you can spot.
Now, for cards to vote for.
Eorl.
B:
(4) •Eorl, Youngest King of the Mark
Strength 6
Vitality 3
Resistance 6
Companion Man
Skirmish: Exert Eorl to make him strength +1 for each mounted companion you can spot.
Regroup: Add (x) to heal x Gondorian companions.
Lore: “Eorl the young was lord of the men of Eotheod.”
D:
(5)•Eorl, The Young
Strength: 8
Vitality: 5
Resist: 8
Companion • Man
Valiant. To play, spot 2 Men.
At the start of each fellowship phase, you may add a threat to play a possession from your draw deck.
Maneuver: Exert Eorl and add 2 threats to make a companion defender +1 until the start of the regroup phase.
Gerontius Took.
B:
(2)•Gerontius Took, Old Took
Strength 2
Vitality 3
Resistance 5
Ally • home 1
Fellowship: Exert Gerontius Took to play your next site. (replacing an opponent’s site if necessary).
Maneuver: Exert Gerontius Took to make a hobbit companion vitality +1 for each unbound hobbit you can spot.
D:
(2)•Gerontius Took, Old Took
Strength: 3
Vitality: 4
Resist: 8
Companion • Hobbit
While you can spot 3 companions, Gerontius Took is strength +2.
Response: If an opponant plays a skirmish event, exert Gerontius took to take a tale from your deck into hand.
Bard.
B:
(3) •Bard, Archer of Lake-Town
Strength 6
Vitality 3
Resistance 5
Companion Man
Archer.
Maneuver: While at a River site, Bard is vitality +1 and strength +2.
Archery: Exert Bard Twice to discard a minion. (Bard does not add to the fellowship archery total).
Lore: “…If had nor been for the grim voiced man (Bard was his name), who ran to and fro cheering on the archers…”
D:
(3)•Bard, Slayer of Smaug
Strength: 6
Vitality: 3
Resist: 6
Archer. Damage +1.
Bard is strength +1 for each other Archer you can spot. (limit +4)
At the start of the archery phase, if you can spot X archers, reduce the fellowship archery total to 0 to wound a minion X times. You may not use archery events or special abilities.
And finally, the cards to make. Now we shall focus on minions.
Make:
Azog, "an Orc-chieftain of Moria, who started the War of the Dwarves and Orcs when he slew Thrór. He was himself slain by Dáin Ironfoot in the Battle of Azanulbizar."
Gothmog, "the most powerful of all the Balrogs, one of the chief servants of Melkor, who held an authority hardly less than Sauron himself. A wily commander and fearsome fighter, Gothmog was often accompanied by others of his fiery kind, and at least in the Nirnaeth he had a personal guard of dozens of trolls. His weapon was a great black axe."
Hunter, "a shadowy creature of Elvish legend, said to have plagued the newly-awakened Elves at Cuiviénen. Those Elves captured by the Hunter were thought to have been corrupted by Melkor to form the race of Orcs. "
Yes, I have shown you 2 minions to make, but those minions aren't even really sauron minions to start with. But they dont fit any real other culture. |
|
|
Back to top |
|
ingold55 |
Posted: Thu Jan 12, 2006 1:51 pm |
|
|
Joined: 10 Oct 2005
Posts: 1199
Location: Out on the front line
|
Eorl-B
Gerontius Took-D
Bard-B
(5) •Azoz
Goblin Chieftain
Minion Orc
Strength: 12
Vitality: 3
Site: 4
Fierce
Skirmish: Exert Azog to wound a companion he is skirmishing once. (or twice if that companion is a Dwarf.)
(16) •Gothmog
Most Powerful Balrog
Minion Balrog
Strength: 18
Vitality: 5
Site 5
Fierce Damage+2
Gothmog is strength +1 for each troll you can spot. (limit 4)
Skirmish: Exert Gothmog twice to discard possession born by a companion he is skirmishing.
(7) •Hunter
Shadow Creature
Strength 10
Vitality 3
Site 6
While skirmishing an elf, Hunter is strength +2.
Skirmish: If skirmishing an exhausted elf, exert hunter twice to discard that elf, and play Orc from your draw deck.
if i'm not allowed to vote for myself please tell me. |
|
|
Back to top |
|
Pipsqueak |
Posted: Thu Jan 12, 2006 5:00 pm |
|
|
Joined: 06 Jan 2006
Posts: 331
Location: A northerner down south
|
Vote:
B
B
B
(6) •Azog [orc]
Thror's Bain
Minion • Orc
Strength: 11
Vitality: 3
Site #: 4
FIERCE HUNTER 1
While skirmishing a dwarf, Azog is strength + 2
(14) •Gothmog
Sauron's equal
Minion • Balrog
Strength: 20
Vitality: 6
Site #: 8
FIERCE DAMAGE +2
When you play Gothmog, if you cannot spot 2 other minions, he is twighlight cost +2
(6) •Hunter
Corruptor of Elves
Minion • Hunter
Strength: 10
Vitality: 4
Site #: 6
FIERCE LURKER
Manuever: discard Hunter to exhaust up to 2 elves
Skirmish: exert Hunter to wound an elf he is skirmishing. |
Long live the southern bros. |
|
Back to top |
|
Guest |
Posted: Thu Jan 12, 2006 5:56 pm |
|
|
Joined:
Posts:
Location:
|
|
Back to top |
|
Guest |
Posted: Mon Jan 16, 2006 10:22 pm |
|
|
Joined:
Posts:
Location:
|
|
Back to top |
|
|
All times are UTC - 4
|
|