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MTGPlayer
Posted: Tue Jan 03, 2006 6:06 pm
Joined: 02 Oct 2005 Posts: 7 Location: Michigan
In 9th ed. there is a black enchantment, called Death Pits of Rath. It says that whenever a creature is delt damage, it dies and cant be regenerated. So I built this T2 deck desinged to destroy your opponents creatures and come in to kill them. This is it:

4 Boros Recruit
4 Sparkmage Apprentice
4 Ronin Cliffrider
4 Akki Coalflinger
2 Hunted Horror
2 Lightning Elemental

4 Shock
4 First Volley
4 Death Pits of Rath
4 Diabolic Tutor

4 R/B "Shock Land"----> When it comes out.
4 Sulfurous Springs
9 Mountain
7 Swamp

Most of the creatures have First Strike to deal their damage first when attacking. When Ronin Cliffrider attacks, it deals 1 damage to ecah of your opponents creatures, killing all of them. Hunted Horror and Lighting Elemental are there for large amounts of damage. Even though Hunted Horror gives your opponent creatures, you can easily kill them with Shock or First Volley. Sparkmage Apprentice is a cheap, easy way to deal damage. Diabolic Tutor helps you search for anything needed. Sulfurous Springs and the Red and Black Shock Land (When it comes out) will help prevent mana problems. Since the deck is easily changeable, you can have a very adaptable sideboard and can maindeck better damage cards that come out in the future. This deck is just an idea I came up with and haven’t playtested.
Remember, it's never not good to learn grammar.

Current Decks: Affinity type 1.X
Upcoming Decks: Death Pits of Rath T2
Cobra
Posted: Tue Jan 03, 2006 6:43 pm
Joined: 12 Jul 2005 Posts: 1202 Location: Austin, TX, USA
Moved this post to the Deck Clinic since it's pretty much just a deck. Cool Feel free to re-submit to the MTG Strategy Article Contest if you have more depth to add (playtesting reports, meta/matchup analysis, etc.).
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La_Sin_Grail
Posted: Thu Feb 16, 2006 6:59 pm
Joined: 14 Aug 2005 Posts: 806 Location: Maryland
ERm... you could use neko-te as a backup in case they blow up pits, to use with cliffrider.

First volley = bad. There’s so much other stuff you could use for damage. (pyroclasm etc.)
inresponse
Posted: Fri Feb 17, 2006 3:13 am
Joined: 18 Oct 2005 Posts: 162 Location:
the problem with this deck is that so many cards in it are bad without the death pits. You have to survive until turn five and then be able to play a pits and kill all your opponents creatures by turn six to stand a chance. With so many cards that are bad on their own, it si difficult to have a winning list.

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