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syndrome
Posted: Wed Jul 27, 2005 2:21 pm
Joined: 20 Jul 2005 Posts: 423 Location: A cold place.
Site manipulation is key.

For example, In my RBR deck I like having the prancing pony at site one, as I then get mablung out. I will be modifying my deck to include x2 pathfinders so I can get Caras Galadhon out at site 9, as my frodo is frequently overwhelmed there Sad

I have a tournament tomorrow (non-decipher affiliated, with a bunch of friends), I'm hoping those pathfinders will save me from my buddy erik's swarming/wounding issy orc deck. *shudders*

(I'm just sad I won't have my smeagol deck by then Sad)
http://myspace/delicatesituation
Cobra
Posted: Wed Jul 27, 2005 3:30 pm
Joined: 12 Jul 2005 Posts: 1202 Location: Austin, TX, USA
Pharanzar -- just saw your order confirmation, thanks! You can always pay for Express Mail if you need something for the next day, but $13.65 is probably a bit steep for a casual tourney. Rolling Eyes

Like your sig, by the way -- always interesting to know what everyone's preferred decks are.
http://cobracards.com -- Web's best deals on Trading Card Games.
syndrome
Posted: Wed Jul 27, 2005 3:38 pm
Joined: 20 Jul 2005 Posts: 423 Location: A cold place.
It's no problem really, they arrive quickly anyway (thankyou btw), so I'll have them next week, and I'll just have some friends over or something. ^_^

I was genna use a gradient script in my siggie, but... it's uber large,

thanks for the comment. ^_^
http://myspace/delicatesituation
hblika
Posted: Fri Jul 29, 2005 6:25 am
Joined: 20 Jul 2005 Posts: 287 Location: Norway
I think it's a shame though, that the initiative and threat mechanics from ROTK block are gone...
I'm not stupid. I'm just unlucky when I'm thinking.
eomer_14
Posted: Fri Jul 29, 2005 5:29 pm
Joined: 29 Jul 2005 Posts: 27 Location: sc
hblika wrote:
I think it's a shame though, that the initiative and threat mechanics from ROTK block are gone...


im glad they are gone, i thought that initiative and threats were the worst mechanics in the game along with site control and signants.
"I will carry a cross and song where i don't belong"
--Switchfoot

"Words that You didn't say were haunting these pages
Faces You didn't make were all I was seeing
The way that they painted You wasn't a picture
of one in control - and I don't think they know who you are"
--Mainstay
syndrome
Posted: Fri Jul 29, 2005 9:48 pm
Joined: 20 Jul 2005 Posts: 423 Location: A cold place.
Signets were bad, but site control, initiative and threats are all good... you've prolly just lost to them so many times you grew bitter, eh?
http://myspace/delicatesituation
eomer_14
Posted: Fri Jul 29, 2005 9:52 pm
Joined: 29 Jul 2005 Posts: 27 Location: sc
Phazanzar wrote:
Signets were bad, but site control, initiative and threats are all good... you've prolly just lost to them so many times you grew bitter, eh?


im sorry i didnt mean to sound bitter

acually, ive only lost to 1 threat deck, and it was because of the archery not threats. Smile
"I will carry a cross and song where i don't belong"
--Switchfoot

"Words that You didn't say were haunting these pages
Faces You didn't make were all I was seeing
The way that they painted You wasn't a picture
of one in control - and I don't think they know who you are"
--Mainstay
david_robertson
Posted: Sat Jul 30, 2005 7:54 am
Joined: 15 Jul 2005 Posts: 65 Location: Eastern Europe
Phazanzar is right - threats were a great idea as well as the site control - as you can see when you see my deck, I loved them and still try to use threats and site control.
The LOTR TCG has many bugs Wink , but the gameplay is growing more and more fascinating, according to my humble opinion, but I miss the good old ROTK game tactics Laughing
East Stirling FC RULES!!!
dexterngo
Posted: Sun Jul 31, 2005 8:53 pm
Joined: 20 Jul 2005 Posts: 60 Location: Manila, Philippines
eomer_14 wrote:
hblika wrote:
I think it's a shame though, that the initiative and threat mechanics from ROTK block are gone...



im glad they are gone, i thought that initiative and threats were the worst mechanics in the game along with site control and signants.


initative and threats aren't that bad.
they give you more things to thinka bout in a game

imho
Do or do not, there is no try

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