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thonnas7
Posted: Wed Nov 01, 2006 3:44 am
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Basically, I’m back. Very Happy *waits for cheers* Well, I’m going to be making a card set based off my old contest Sauron Defeated. Anyways, this is the card list and I’m going to start with...oh read it first, then find out. Wink

Dwarven Culture: 8 (Elf support)

1. Armor of Erebor | Common
2. The Dark Road | Rare
3. Friendship | Rare
4. •Gimli, Elf-friend | Common
5. •Gimli’s Battle Axe, Weapon of the Mountain | Rare
6. Mouth of Night | Common
7. Pay Off Some Score | Rare
8. Such Foretellings | Rare

Elven Culture: 8 (Dwarf support)

9. Always Be Some Folk | Common
10. Be Comforted | Common
11. •Bow of the Galadhrim, Precise Weapon | Rare
12. •Carried in Sheath | Uncommon
13. Driving Them Like Leaves | Common
14. Fury of Mirkwood | Uncommon
15. •Legolas, Dwarf-friend | Uncommon
16. Side By Side | Uncommon

Gandalf Culture: 8 (Eagles)

17. Aged Eagle | Common
18. Cannot Enter | Common
19. •Gandalf, Eagle-friend | Rare
20. •Glamdring, Foe of Mordor | Rare
21. •Gwaihir, Lord of the Sky | Uncommon
22. Much to Say | Common
23. Striking Eagle | Common
24. The Hammerstroke | Common
25. Took Command | Rare

Gollum Culture: 8 (3-FP [Burden Removal] 5-SH [Corruption])

26. Carried Burden | Uncommon
27. •Give Us That | Common
28. He Wants It | Uncommon
29. Not That Way! | Common
30. Serve Master Well | Uncommon
31. Sneak | Rare
32. We Shall Find It | Common
33. What Were You Doing? | Rare

Gondor: [18] (Strength)

34. •Army of Men | Common
35. •Army of the Underworld | Rare
36. •Citadel of the King | Uncommon
37. Darkness of Mordor | Rare
38. Dead Warrior | Rare
39. •Faramir, Wed to Eowyn | Uncommon
40. Free Will | Uncommon
41. •Gate of Minas Tirith | Uncommon
42. Gondorian Rider | Uncommon
43. Grey Tide | Common
44. Horse of Gondor | Common
45. •Imrahil, Prince of Elven Blood | Rare
46. •King of Dead, Fulfiller of His Oath | Rare
47. Obedient to His Will | Common
48. Spectral Spear | Common
49. •They Have Been Summoned | Uncommon
50. Tower of Minas Tirith | Rare
51. Warrior of Death | Rare

Raider: 5 (Beasterlings)

52. Axeman of Rhun | Common
53. •Easterling Commander | Rare
54. Easterling Rear Guard | Common
55. Easterling Spearman | Common
56. Flying Wild | Common

Ringwraith: [15] (Mounts)

57. •At Their Head | Common
58. •Black Flail, Weapon of Despair | Rare
59. Foul Dragon | Common
60. Hinder Me | Common
61. Like a Shadow | Uncommon
62. Piercing Cry | Uncommon
63. Shriveled Mind | Common
64. •Ulaire Cantea, Lord of Old | Rare
65. •Ulaire Enquea, Lord of Old | Uncommon
66. •Ulaire Lemenya, Lord of Old | Uncommon
67. •Ulaire Nelya, Lord of Old | Rare
68. •Ulaire Nertea, Lord of Old | Uncommon
69. •Ulaire Otsea, Lord of Old | Rare
70. •Ulaire Toldea, Lord of Old | Rare
71. Win to the Gate | Common

Rohan: [18] (Possessions)

72. Armor of Edoras | Rare
73. •Army of the Mark | Uncommon
74. Battle-fury | Rare
75. Begone | Uncommon
76. Black Serpent Foundered | Common
77. Burst Asunder | Common
78. Clove Through | Common
79. Darkness Was Removed | Rare
80. •Eomer, Theoden’s Heir | Uncommon
81. •Eowyn, Survivor of Black Breath | Uncommon
82. •Eowyn’s Shield, Splintered Heart | Rare
83. •Fire-encircled | Uncommon
84. Floating in His Speed | Common
85. •Herugrim, Heirloom of the Deceased | Rare
86. •Merry’s Armor, Gift of Rohan | Rare
87. Morning Lay | Uncommon
88. •Theoden, Doomed Lord | Common
89. To Ruin | Rare
90. Upon Horseback | Common

Sauron: [18] (Swarm)

91. Dim Day of Fears | Uncommon
92. Far and Wide | Common
93. Gorgoroth Flanker | Uncommon
94. Gorgoroth Front Guard | Uncommon
95. Gorgoroth Rear Guard | Common
96. Gorgoroth Shielder | Rare
97. Gorgoroth Smith | Common
98. Gorgoroth Swordsman | Common
99. Land of Mordor | Rare
100. Mordor Axeman | Rare
101. •Mordor Chieftain | Common
102. Mordor Crawler | Rare
103. Mordor Spear Troop | Uncommon
104. Orc Attacker | Uncommon
105. Orc Brawler | Uncommon
106. Orc Follower | Uncommon
107. •Quelling the Flames | Rare
108. Rolled Forward | Rare

Shire: 8 (Wounding)

109. Armor of Cirith Ungol | Uncommon
110. Bright and Beautiful | Common
111. •Frodo, Tired Ringbearer | Rare
112. Longer We Stay | Rare
113. •Merry, Warrior of Rohan | Uncommon
114. •Pippin, Warrior of Gondor | Uncommon
115. •Sam, Steadfast Guide | Uncommon
116. •What a Tale | Rare

Sites: 4

117. Fangorn Clearing | Uncommon
118. Minas Tirith Courtyard | Uncommon
119. Resting Rock | Uncommon
120. Shady Pool | Uncommon

Premiums: 2

121. •Aragorn, Lord of the South | Premium
122. •Gollum, Worshiper of the Ring | Premium
thonnas7
Posted: Wed Nov 01, 2006 3:45 am
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Anyways, I’ve been posting these on Decipher, although I’m going to start posting here as well. Here is the Sauron Culture.

1 Dim Day of Fears Sauron
Event • Skirmish
Exert a Sauron minion to make him strength +1 for each other Sauron minion.
SD U 91

0 Far and Wide Sauron
Condition • Support Area
To play, spot 4 Sauron minions.
Shadow: Spot 3 Sauron minions to play a Sauron minion; its twilight cost is -1. (Limit -1)
SD C 92

2 Gorgoroth Flanker Sauron
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 5
Beseiger.
While you can spot another Sauron minion and have initiative, this minion’s twilight cost is -2.
SD U 93

8 Gorgoroth Front Guard Sauron
Minion • Orc
Strength: 15
Vitality: 4
Site Number: 5
Beseiger.
Manuever: Discard 3 Sauron minions to make this minion damage +1 until the regroup phase.
Skirmish: Discard 2 Sauron minions to cancel a skirmish.
Regroup: Discard a Sauron minion to draw a card.
SD U 94

6 Gorgoroth Rear Guard Sauron
Minion • Orc
Strength: 11
Vitality: 3
Site Number: 5
Besieger. Toil 2.
While at a battleground this minion may not take wounds.
SD C 95

2 Gorgoroth Shielder Sauron
Minion • Orc
Strength: 7
Vitality: 1
Site Number: 5
Beseiger.
Each time this minion is about to take a wound, add (5).
SD R 96

2 Gorgoroth Smith Sauron
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 5
Beseiger.
Response: If you play a Sauron minion, you may exert this minion to play a Sauron possession on that minion from your discard pile. It’s twilight cost is -1.
SD C 97

3 Gorgoroth Swordsman Sauron
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 5
Beseiger.
While bearing a hand weapon, this minion is strength +1.
SD C 98

0 •Land of Mordor Sauron
Condition • Support Area
To play, spot a Sauron minion.
The twilight cost of each minion is -1.
Discard this condition at the start of the regroup phase.
SD R 99

5 Mordor Axeman Sauron
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 6
While you can spot 4 or more threats, this minion is damage +2.
Shadow: Discard 3 cards from your hand to add a threat.
SD R 100

4 •Mordor Assassininator Sauron
Minion • Orc
Strength: 9
Vitality: 3
Site Number: 6
While in Region 1, this minion is damage +1.
While in Region 2, this minion is strength +1.
While in Region 3, this minion is strength +1 and damage +1.
SD C 101

1 •Mordor Crawler Sauron
Minion • Orc
Strength: 2
Vitality: 1
Site Number: 6
The free peoples player may not assign this minion to a skirmish.
SD R 102

5 Mordor Spear Troop Sauron
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 6
While you can spot 3 other Sauron minions, this minion is strength +2 and damage +1.
SD U 103

5 Orc Attacker Sauron
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 6
Regroup: Remove 2 threats to wound a companion (except the ring-bearer).
Regroup: Discard this minion to add a threat.
SD U 104

3 Orc Flanker Sauron
Minion • Orc
Strength: 9
Vitality: 3
Site Number: 6
Lurker.
Skirmish: Discard a Sauron minion to make this minion strength +2.
SD U 105

4 Orc Follower Sauron
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 5
Tracker.
Each time this minion wins a skirmish, you may spot 6 twilight tokens to add a threat.
SD U 106

2 Quelling the Flames Sauron
Event • Response
If a companion heals at a site other than a sanctuary, discard 3 Sauron minions to wound a different companion twice.
SD R 107

5 Rolled Forward Sauron
Event • Skirmish
Toil 2.
Make a Sauron minion strength +4 (or +7 if in Region 2 or 3).
SD R 108
Last edited by thonnas7 on Fri Nov 03, 2006 1:43 am; edited 1 time in total
sickofpalantirs
Posted: Wed Nov 01, 2006 9:44 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
thonnas7 wrote:
Anyways, I’ve been posting these on Decipher, although I’m going to start posting here as well. Here is the Sauron Culture.

0 Dim Day of Fears Sauron
Event • Skirmish
Exert a Sauron minion twice to make him strength +1 for each other Sauron minion.
SD U 91
underpowered unless you can seriously swarm. make it exert once and 1 twilight.

0 Far and Wide Sauron
Condition • Support Area
To play, spot 5 Sauron minions.
Shadow: spot 3 Sauron minions to play a Sauron minion; its twilight cost is -1.
SD C 92
make it limit one probably. why don’t you change it to 4 minions to play.

2 Gorgoroth Flanker Sauron
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 5
Beseiger.
While you can spot another Sauron minion and have initiative, this minion’s twilight cost is -2.
SD U 93
nice
8 Gorgoroth Front Guard Sauron
Minion • Orc
Strength: 15
Vitality: 4
Site Number: 5
Beseiger.
Manuever: Discard 3 Sauron minions to make this minion damage +1 until the regroup phase.
Skirmish: Discard 2 Sauron minions to cancel a skirmish.
Regroup: Discard a Sauron minion to draw a card.
SD U 94
it would be vanguard i believe otherwise good the second one doesn’t seem horribly useful but has its uses.

6 Gorgoroth Rear Guard Sauron
Minion • Orc
Strength: 11
Vitality: 3
Site Number: 5
Besieger.
While at a battleground this minion may not take wounds.
SD C 95
make it 5 twilight or give it a Loaded keyword.

2 Gorgoroth Shielder Sauron
Minion • Orc
Strength: 7
Vitality: 1
Site Number: 5
Beseiger.
Each time this minion is about to take a wound, add (5).
SD R 96
nice I like the concept

2 Gorgoroth Smith Sauron
Minion • Orc
Strength: 5
Vitality: 2
Site Number: 5
Beseiger.
Response: If you play a Sauron minion, you may exert this minion to play a Sauron possession on that minion from your discard pile. It’s twilight cost is -1.
SD C 97
interesting make it 6 strength or minus a twilight cost

3 Gorgoroth Swordsman Sauron
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 5
Beseiger.
While bearing a hand weapon, this minion is strength +1.
SD C 98
to much like Orc Swordsman

0 •Land of Mordor Sauron
Condition • Support Area
To play, spot a Sauron minion.
The twilight cost of each minion is -1.
Discard this condition at the start of the regroup phase.
SD R 99
I love it.

4 Mordor Axeman Sauron
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 6
While you can spot 4 or more threats, this minion is damage +2.
Shadow: Discard 3 cards from your hand to add a threat.
SD R 100
ditto above card you could make it 5 twilight

5 •Mordor Assassininator Sauron
Minion • Orc
Strength: 9
Vitality: 3
Site Number: 6
While in Region 1, this minion is damage +1.
While in Region 2, this minion is strength +1.
While in Region 3, this minion is strength +1 and damage +1.
SD C 101
make it assassin and 4 twilight

0 •Mordor Crawler Sauron
Minion • Orc
Strength: 2
Vitality: 1
Site Number: 6
The free peoples player may not assign this minion to a skirmish.
SD R 102
make it 1 twilight


4 Mordor Spear Troop Sauron
Minion • Orc
Strength: 9
Vitality: 3
Site Number: 6
While you can spot 3 other Sauron minions, this minion is strength +2 and damage +1.
SD U 103
fine maybe make it 5 twilight 10 attack

5 Orc Attacker Sauron
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 6
Regroup: Remove 2 threats to wound a companion.
Regroup: Discard this minion to add a threat.
SD U 104
make it except the rinbearer.

3 Orc Flanker Sauron
Minion • Orc
Strength: 9
Vitality: 3
Site Number: 6
Lurker.
Skirmish: Discard a Sauron minion to make this minion strength +2.
SD U 105
fine bye me

2 Orc Follower Sauron
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 5
Tracker.
Each time this minion wins a skirmish, you may spot 6 twilight tokens to add a threat.
SD U 106
interesting make it 4 twilight tokens or make him 7-8 strenght,

5 •Quelling the Flames Sauron
Condition • Support Area
Response: If a companion heals at a site other than a sanctuary, discard 3 Sauron minions to wound a different companion twice.
SD R 107
it seems pretty pathetic make it discard from hand or play and only 2 twilight. Also make it except the ringbearer.

3 Rolled Forward Sauron
Event • Skirmish
Make a Sauron minion strength +4 (or +7 if in Region 2 or 3).
SD R 108

nice make it 5 twilight and toil 2[/quote]
overall sweetness.
Very Happy
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
thonnas7
Posted: Fri Nov 03, 2006 1:52 am
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Thanks for the reviews. I was posting over on Decipher, but I think Cobra Cards has won out...I’m officially moving over here....

So here are the Premiums I posted over there. Very Happy

4 •Aragorn, Lord of the South Gondor
Companion • Man
Strength: 7
Vitality: 4
Resistance: 8
Aragorn is strength +1 for each other Gondor companion bearing a Hand Weapon (Limit +4).
SD P 121

2 •Gollum, Ring-Worshipper Gollum
Minion
Strength: 5
Vitality: 4
Site Number: 3
Each time a Gollum event is played you may exert Gollum (or Smeagol) twice to add a burden.
Regroup: Discard 2 Gollum events from your hand to heal Gollum (or Smeagol).
SD P 122
Last edited by thonnas7 on Fri Nov 03, 2006 4:02 pm; edited 1 time in total
sickofpalantirs
Posted: Fri Nov 03, 2006 9:09 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
I ma the main reviewer or big chunks or DCs around here so

thonnas7 wrote:
Thanks for the reviews. I was posting over on Decipher, but I think Cobra Cards has won out...I’m officially moving over here....

So here are the Premiums I posted over there. Very Happy

4 •Aragorn, Lord of the South Gondor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Aragorn is strength +1 for each Gondor companion bearing a possesion (Limit +4).
SD P 121
with an ability like that you should make him seven strenght (oh and make it each other companion

2 •Gollum, Ring-Worshipper Gollum
Minion
Strength: 5
Vitality: 4
Site Number: 3
Each time a Gollum event is played you may exert Gollum (or Smeagol) twice to add a burden.
Regroup: Discard 2 Gollum events from your hand to heal Gollum (or Smeagol).
SD P 122
interesting nto good enough to be a rare but good enough to be a premium. I like it no quips here
[/quote]
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Fri Nov 03, 2006 11:12 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
thonnas7 wrote:
4 •Aragorn, Lord of the South Gondor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Aragorn is strength +1 for each Gondor companion bearing a possesion (Limit +4).
SD P 121

That might be a bit too good. I would lower the strength limit, or lower Aragorn’s strength. Also, it could be a good idea to change it to spot hand weapons, instead of possessions.

Oh, and It should be spelled ’possession’, not ’possesion’. Wink
Quote:
2 •Gollum, Ring-Worshipper Gollum
Minion
Strength: 5
Vitality: 4
Site Number: 3
Each time a Gollum event is played you may exert Gollum (or Smeagol) twice to add a burden.
Regroup: Discard 2 Gollum events from your hand to heal Gollum (or Smeagol).
SD P 122

Sweet! I love how you can exert Smeagol too. Very Happy
MODS RULE. - lem0nhead
thonnas7
Posted: Fri Nov 03, 2006 4:02 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Thanks for the reviews guys. I’ll get some Raider cards up tonight after work...

So actually, tomorrow morning I guess. (I hate Friday Night Football Crowds...)
sickofpalantirs
Posted: Fri Nov 03, 2006 4:14 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
question any chance you could respond to our reviews/make changes to the card like we suggested in the reviews??
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
thonnas7
Posted: Fri Nov 03, 2006 5:49 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
I did change the cards, all of them actually. I liked the ideas.

Here are the Raider cards I promised.

5 Axeman of Rhun Raider
Minion • Man
Strength: 10
Vitality: 3
Site Number: 4
Easterling.
Each time this minion is made damage +1, make it fierce until the regroup phase.
SD C 52

6 •Easterling Commander Raider
Minion • Man
Strength: 13
Vitality: 3
Site Number: 4
Easterling.
Maneuver: Exert this minion and remove 1 to make it damage +1 until the Regroup phase.
Maneuver: Exert this minion twice to make another Raider minion damage +1 until the regroup phase.
SD R 53

6 Easterling Rear Guard Raider
Minion • Man
Strength: 11
Vitality: 4
Site Number: 4
Easterling.
Response: If a Raider minion that is damage +1 is about to take a wound, exert this minion to prevent that wound.
SD C 54
Last edited by thonnas7 on Sat Nov 04, 2006 2:13 pm; edited 3 times in total
menace64
Posted: Fri Nov 03, 2006 6:02 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
thonnas7 wrote:
5 Axeman of Rhun Raider
Minion • Man
Strength: 10
Vitality: 3
Site Number: 4
Easterling.
Each time this minion is made damage +1, make it fierce until the regroup phase.
SD C 52


Interesting. Let’s see where this theme goes.

thonnas7 wrote:
6 •Easterling Commander Raider
Minion • Man
Strength: 13
Vitality: 3
Site Number: 4
Easterling.
Maneuver: Exert this minion to make it damage +1 until the Regroup phase.
Maneuver: Exert this minion twice to make another Raider minion damage +1 until the regroup phase.
SD R 53


Hmm. I like the fact that the abilities are for the maneuver phase. Usually you’ll get to pull them off. Good card.

thonnas7 wrote:
7 Easterling Rear Guard Raider
Minion • Man
Strength: 11
Vitality: 4
Site Number: 4
Easterling.
Response: If a Raider minion that is damage +1 is about to take a wound, exert this minion to prevent that wound.
SD C 54


7 is a little expensive, I think. 6 is fine. And I have to assume that there are other ways to make your Easterlings damage +X, outside of the Commander? If not, this would never work.

*Looking forward to more*

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