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| Author | Message |  
| AnxiousChieftain | 
| ![]() Posted: Mon Mar 13, 2006 10:17 pm |  |  |   
| Joined: 15 Jul 2005
Posts: 3947
Location: Maryland | 
| This is based on a deck I had a couple years ago. Since it’s a TTT block deck, it’s still as good as ever. 
 Format: Two Towers Block
 
 Ring-bearer and Ring
 Frodo, Courteous Halfling
 The One Ring, Answer to All Riddles
 
 Adventure Path
 Western Emyn Muil
 Rohirrim Village
 Westemnet Plains
 White Rocks
 Helm’s Gate
 Hornburg Armory
 Hornburg Wall
 Ring of Isengard
 Palantir Chamber
 
 Free Peoples (33)
 Alcarin, Warrior of Lamedon (starting)
 Turgon, Man of Belfalas (starting)
 Gondorian Knight x2
 Knight of Gondor x2
 Banner of Westernesse x2
 Sword of Gondor x3
 City Wall x4
 Citadel of the Stars x3
 Stone Tower x2
 Rally Point x2
 Ithilien Trap x2
 Fall Back x3
 Defend It and Hope x2
 War Must Be x4
 
 Shadow (33)
 Wulf, Dunlending Chieftain x3
 Hillman Tribe x4
 Dunlending Ransacker x3
 Hillman Horde x2
 Saruman, Rabble-rouser x2
 Dunlending Elder x4
 Hides x4
 Over the Isen x2
 Ready to Fall x2
 War Club x4
 Burn Every Village x3
 
 Free Peoples Strategy
 Basically, just play your fortifications and possessions. Usually you will either have more strength than their minions, or you can wound them to death with Ithilien Trap, Fall Back, Defend It and Hope, Stone Tower and Citadel of the Stars. Rally Point can grab back any left over fortifications. Banner of Westernesse provides much-needed healing for the knights, although Alcarin also has a healing ability. War Must Be is a great strength boost.
 
 It’s a fairly easy Free Peoples side to use, but it is not a boring deck to use.
 
 Shadow Strategy
 The Shadow side focuses on site control. There are several cards that can take control of sites: Wulf, Hillman Tribe, and Dunlending Ransacker. All 3 of them trigger off of winning skirmishes.
 
 Once you take control of sites, several good things happen. Burn Every Village becomes a 0-cost strength +4 skirmish event. Over the Isen allows you to choose who fights who (as long as there is surplus twilight). Dunlending Elder turns into a cheap yet very powerful minion. Ready to Fall plays back minions from your discard pile, utilizing every bit of twilight available - this becomes very strong if you run out of deck.
 
 Saruman is a nice strength boost / archery soaker / double-move-punisher. At 4 twilight, he’s a great addition to the attack force.
 
 War Club is a cheap strength +2 weapon, and it will quickly rid your opponent of his possessions if you put it on a strong minion.
 
 Lastly, Hides is the ultimate wound prevention. It’s not a condition, so it is considerably harder to discard. It’s a must-have for any Dunland deck that wants to be competitive. If you can’t pick up any Hides for your deck, then you can use Bound By Rage instead - it’s not as good, but it’s better than nothing.
 
 Thanks for reading!
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| Last edited by AnxiousChieftain on Tue Mar 14, 2006 3:16 pm; edited 1 time in totalMODS RULE. - lem0nhead |  |   
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| ingold55 | 
| ![]() Posted: Tue Mar 14, 2006 12:29 am |  |  |   
| Joined: 10 Oct 2005
Posts: 1199
Location: Out on the front line | 
| good deck.  i had never seen that card fall back.  dude that is a good card!  sorry back to your deck.  i don’t see anything i would add except for mabye another sword of gondor.  but it looks good. |  
| There is a power in this world beyond any of us, and Jesus is that power and The Savior. 
 
  this is my attempt to look cool. Trade list  (Want Balrogs and Aragorns)
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| Hazael | 
| ![]() Posted: Tue Mar 14, 2006 2:28 pm |  |  |   
| Joined: 04 Jan 2006
Posts: 444
Location: Up North | 
| Well ingold55 knows more about knights I see, but I am only qualified to critique your Dunlands.   
 Personally I think Wolf, Dunlening Chieftain is not very good with most Dunland strategies, but it works really well with this one.  Wolf + over the isen + hides + stong Dunland site control minons = site control.  You can make one of your Tribe/Ransacker minons skirmish a weaker companion with over the isen, and use hides to ward off wounds to Wolf.  Now, you just easily took control of 2 sites.  You just need to get the first initial site to work with.  For that first site, you might want to take out some Ransackers to put in some Freca, Hungry Savage.  He is by far the best site control minion and easy to keep alive with hides.
 
 Ransackers are good for swarm/site strategies where all minons have skirmish winning game text and very cheap twilight costs.  Yours is more on the side of strength/site.
 
 I would take out a Dunlending Elder for another Burn every Village.
 He’s not really helping your strategy until you have those 2 sites.
 
 Looks like a good amount of cards for this deck.  You shouldnt worry about decking-out.
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| Some of the best scenarios on EE... Up All Night Productions
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| AnxiousChieftain | 
| ![]() Posted: Tue Mar 14, 2006 3:16 pm |  |  |   
| Joined: 15 Jul 2005
Posts: 3947
Location: Maryland | 
| ingold55 wrote: i don’t see anything i would add except for mabye another sword of gondor.Good idea - I think I’ll add a Sword, and remove a Banner.
 
 Hazael wrote: For that first site, you might want to take out some Ransackers to put in some Freca, Hungry Savage.  He is by far the best site control minion and easy to keep alive with hides.He’s great, but he isn’t legal in TTT block.
   
 Hazael wrote: I would take out a Dunlending Elder for another Burn every Village.
He’s not really helping your strategy until you have those 2 sites.
Sorry, but having 4 Elders is crucial. He is probably the best minion in this deck.
 
 Thanks for the reviews!
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