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AnxiousChieftain
Posted: Sat Feb 10, 2007 5:42 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
4 •Ulaire Nertea, Servant of the Enemy Wraith
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
When you play Ulaire Nertea, you may add a threat for each companion over 4.
Skirmish: Remove a threat to make a Nazgul fierce until the regroup phase.

6 •Ulaire Toldea, Shadowy Rider Wraith
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Each time you play a Wraith mount, you may add a threat or draw a card.

0 Pursuit Wraith
Event • Maneuver
Exert a mounted Nazgul to prevent a companion of strength 6 or less from being assigned to a skirmish until the regroup phase.

1 Rending Screech Wraith
Event • Maneuver or Regroup
Remove 2 threats and spot a Nazgul to discard a card borne by a wounded companion.
Last edited by AnxiousChieftain on Sat Feb 10, 2007 10:11 pm; edited 1 time in totalMODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Sat Feb 10, 2007 6:19 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
AnxiousChieftain wrote:
4 •Ulaire Nertea, Servant of the Enemy Wraith
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
When you play Nertea, you may add a threat for each companion over 4.
Skirmish: Remove a threat to make a Nazgul fierce until the regroup phase.

Nice ability. You need to put ’Ulaire’ in the first sentence of his text, though. Razz

AnxiousChieftain wrote:
6 •Ulaire Toldea, Shadowy Rider Wraith
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Each time you play a Wraith mount, you may add a threat or draw a card.

Good job!

AnxiousChieftain wrote:
0 Pursuit Wraith
Event • Maneuver
Exert a mounted Nazgul to prevent a companion of strength 6 or less from being assigned to a skirmish until the regroup phase.

Interesting text, but effective.

AnxiousChieftain wrote:
1 Rending Screech Wraith
Event • Maneuver or Regroup
Remove 2 threats and spot a Nazgul to discard a card borne by a wounded companion.

Sweet! Smile
I had to put something here.
AnxiousChieftain
Posted: Sat Feb 10, 2007 10:41 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Anonymous Prodigy wrote:
AnxiousChieftain wrote:
4 •Ulaire Nertea, Servant of the Enemy Wraith
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
When you play Nertea, you may add a threat for each companion over 4.
Skirmish: Remove a threat to make a Nazgul fierce until the regroup phase.

Nice ability. You need to put ’Ulaire’ in the first sentence of his text, though. Razz

Nice catch. GP

- AC
MODS RULE. - lem0nhead
AnxiousChieftain
Posted: Sun Feb 11, 2007 8:28 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
2 Steed of Morgul Wraith
Possession • Mount
Strength +2
Bearer must be a Nazgul.
Skirmish: Remove 2 threats to make bearer strength +3.

8 •The Witch-king, Deadliest Servant Wraith
Minion • Nazgul
Strength: 14
Vitality: 4
Site Number: 3
Fierce. Intimidating.
While you can spot 3 threats, each minion is strength +1.
While you can spot 6 threats, each minion is twilight cost -1.

(this guy is designed so that he can lead pretty much any type of army, no matter what culture.)

0 A Knife in the Dark Wraith
Event • Assignment
If the fellowship is in region 1, assign a Nazgul to skirmish the Ring-bearer. The Free Peoples player may add 2 burdens to prevent this.
If the fellowship is in region 2 or 3, remove 3 threats to assign a Nazgul to skirmish an unbound companion.
Last edited by AnxiousChieftain on Sun Feb 11, 2007 10:10 pm; edited 1 time in totalMODS RULE. - lem0nhead
DáinIronfoot
Posted: Sun Feb 11, 2007 8:50 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
1 Steed of Morgul Wraith
Possession • Mount
Strength +2
Bearer must be a Nazgul.
Skirmish: Remove a threat to make bearer strength +1.

Nifty. I MIGHT make it cost 2, though. Not a real firm feeling one way or the other, but you may want to consider it.

AnxiousChieftain wrote:
8 •The Witch-king, Deadliest Servant Wraith
Minion • Nazgul
Strength: 14
Vitality: 4
Site Number: 3
Fierce. Intimidating.
While you can spot 3 threats, each minion is strength +1.
While you can spot 6 threats, each minion is twilight cost -1.

(this guy is designed so that he can lead pretty much any type of army, no matter what culture.)

Yeah, I’d say he pulls that off pretty darn well. He works well with the Steed of Morgul...by design, I’m sure. Smile

I like him. Pretty powerful, but he’s not the first version of the Witch-king that can be described that way. He seems good to me.

AnxiousChieftain wrote:
0 A Knife in the Dark Wraith
Event • Assignment
If the fellowship is in region 1, assign a Nazgul to skirmish the Ring-bearer. The Free Peoples player may add 2 burdens to prevent this.
If the fellowship is in region 2 or 3, remove 3 threats to assign a Nazgul to skirmish an unbound companion.

Neato. The fact that Nazgul are roaming at all but one site in Region 1, and that the FP player can get around this, keeps it in balance. Nice job. GP
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
BattleWarg
Posted: Sun Feb 11, 2007 9:01 pm
Joined: 11 Feb 2007 Posts: 579 Location:
Honestly, I don’t know what more to say, beyond what Dain said. Great cards as always.

I thought about The Witch-king having 13 strength instead, but with the requirement, I don’t think it would be that much of an advantage over the others. So, I’d say that I think they are very well made... I haven’t looked over many of the other cards posted here, though.
DáinIronfoot
Posted: Sun Feb 11, 2007 9:49 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Hey, BattleWarg! How you been? Welcome to Cobra Cards. It’ll take a little time to catch up, but not too bad. I’ve only been here for about a month myself. Good people, and much more active than Decipher’s boards have been for quite some time.

Anyway, good to see you. Smile
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
AnxiousChieftain
Posted: Sun Feb 11, 2007 10:17 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Thanks for the reviews. Steed of Morgul got changed slightly.

1 Morgul Wastes [Site]
Shadow: Remove a threat and exert your minion to draw a card.

0 Hornburg Battlement [Site]
Battleground. Each time you take control of this site, you may exert a companion or heal a minion.
Last edited by AnxiousChieftain on Tue Feb 13, 2007 10:52 pm; edited 1 time in totalMODS RULE. - lem0nhead
CarpeGuitarrem
Posted: Sun Feb 11, 2007 10:38 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
AnxiousChieftain wrote:
Thanks for the reviews. Steed of Morgul got changed slightly.

0 Morgul Wastes [Site]
Shadow: Remove 2 threats to draw a card.
Hmm...I dunno. Not very powerful, IMO. Compared to something like The Angle...two threats is a steep cost. Either make it cheaper or bump up the cost to 1.
1 Hornburg Battlement [Site]
Battleground. Each time you take control of this site, you may exert a companion or heal a minion.
Very nice! This is a good site. I’m tempted to suggest lowering the number to 0, because of the power of this site.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
AnxiousChieftain
Posted: Tue Feb 13, 2007 11:04 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Thanks for the review. GP

2 •Grima, Deceitful Spy Isengard
Minion • Man
Strength: 4
Vitality: 3
Site Number: 3
Maneuver: Exert Grima to reveal the Free Peoples player’s hand. You may exert Grima again to discard a Shadow card revealed.

2 •Grip, Fang, and Wolf Shire
Follower
Strength +1
Aid - Add 2 threats.
To play, spot 2 Hobbits.
Bearer is strength +1 for each card with a Shire token on it (limit +4).

1 •Pippin, Fool of a TookNOLINK Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
When you play Pippin (except in your starting fellowship), you may add 2 threats to draw 2 cards.
Fellowship: Add X threats to reveal the top X cards of your draw deck. Replace them in any order.
Last edited by AnxiousChieftain on Thu Feb 15, 2007 11:55 am; edited 2 times in totalMODS RULE. - lem0nhead

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