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BattleWarg
Posted: Sun Feb 18, 2007 4:00 pm
Joined: 11 Feb 2007 Posts: 579 Location:
Actually, there’s a simple infinite loop-

Morgul Brute + Smeagol, Slinker

but that assumes that you and your opponent are trying.
(That being said, the Morgul Brute would get even higher than Smeagol)


Alternatively, use Smeagol, Slinker to provide burdens to Gollum, Dark as Darkness who provides twilight for Strength Born of Fear + any Sauron Orc.
(for complete slaughter, Ulaire Nelya, Fell Rider + Not Easily Destroyed)
Last edited by BattleWarg on Sun Feb 18, 2007 4:10 pm; edited 1 time in total
NBarden
Posted: Sun Feb 18, 2007 4:02 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Actually, in that infinite loop, Smeagol would do that to prevent being overwhelmed. B/C if you did that at least a couple time, Smeagol couldn’t be overwhelmed...
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CarpeGuitarrem
Posted: Sun Feb 18, 2007 4:24 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
That infinite loop immediately stops, because of D’s loop rule. If a loop includes voluntary actions by both players, it immediately comes to a halt.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
BattleWarg
Posted: Sun Feb 18, 2007 4:35 pm
Joined: 11 Feb 2007 Posts: 579 Location:
Well, assuming 10 resistance RB...

Smeagol @ 3
Brute @ 6
Burdens @ 0

Smeagol adds a burden to boost to 5 to prevent overwhelming and will take no wound. This is where most people stop.

Of course, if you go for highest possible, each is limitless... not infinite, but limitless.

CarpeGuitarrem wrote:
That infinite loop immediately stops, because of D’s loop rule. If a loop includes voluntary actions by both players, it immediately comes to a halt.

I was thinking it was that each person says how many times they’re willing to do it, then it loops the lesser amount of times and then you continue after. Or was that Magic?
CarpeGuitarrem
Posted: Sun Feb 18, 2007 5:17 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Yeah, you’re right. The Freeps player names a number of loops.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
BattleWarg
Posted: Sun Feb 25, 2007 5:58 pm
Joined: 11 Feb 2007 Posts: 579 Location:
Another good one can be found in the Dwarven culture - plus they have amazing drawing capabilities (although, any culture can by splashing an Elf in a large multi-player game) - and with 4x Disquiet of Our People, you get a defender +8 Dwarf (so as long as you can heal him fully by his skirmish phase - Sorrow Shared?): (Also keep in mind More Yet to Come)

The site is any underground battleground mountain. He is skirmishing a fierce Moria minion. You have 8 cards in hand (4 Dwarven skirmish events - doesn’t matter which). At least 2 threats.

Companions:
Any Legolas
Sindri, Dwarven Lord
Gimli, Unbidden Guest
and our example: Uri, Dwarven Lord (base: 5 strength, 4 vitality, 6 resistance)

Uri has equipped:
Gimli’s Battle Axe, Trusted Weapon (Hand Weapon, +3 strength, Damage +1)
Hand Axe (Hand Weapon, +1 strength)
Well-crafted Armor (Armor, could use any other armor, though)
Arod, Rohirrim Steed (Mount, +1 resistance)
Ring of Retribution (Ring, +1 strength, +1 vitality) or Ring of Fury (Ring, +1 strength, Damage +2)
Dwarven Bracers (Bracers, +1 strength)
Elven Brooch (Brooch)
Elven Cloak (Cloak)
Book of Mazarbul
4x Endurance of Dwarves (+1 vitality each)

This gives Uri:
11 strength, 9 vitality, 7 resistance, damage +1 (with Ring of Retribution)
11 strength, 8 vitality, 7 resistance, damage +3 (with Ring of Fury)

Then go to the support area with:
Proud and Able (makes Uri damage +Cool
4x Aggression (You’ll keep initiative, so damage +4)
4x Lord of Moria (Damage +4)
4x Dwarven Embassy (Damage +4)
4x Stairs of Khazad-dum (+4 strength)
4x Mountain Homestead (+8 strength)
4x Dwarven Skill (discard for +4 strength each)
4x His Father’s Charge (discard for +4 strength each)
4x Whatever End (discard for +2 strength each)
Stout and Sturdy (Discard for +3 strength)
Wish for Our Kinsfolk (to be factored in later)
4x Loyalty Unshaken (discard for +2 strength and damage +2 for each Dwarven card stacked on it when discarded)
Here is Good Rock (to add Damage +4 for stacking 4 Dwarven skirmish events from hand on, and has more events on it to be named later)

So, when sitting there, he’s (doesn’t include stacking or discarding):
23 strength, 9 vitality, 7 resistance, damage +21 (with Ring of Retribution)
23 strength, 8 vitality, 7 resistance, damage +23 (with Ring of Fury)

Using conditions, companions and events from your conditions, including:
4x Durability (+8 strength)
Exert Gimli x2 (+2 strength)
4x Awkward Moment (+16 strength, damage +4)
4x Battle Tested (+16 strength)
4x Flurry of Blows (+16 strength, damage +4)
4x Khazad Ai-Menu (+12 strength, damage +4)
4x Axe Strike (+12 strength)
4x Out of Darkness (+8 strength)
4x Best Company (+16 strength)
4x Their Halls of Stone (+16 strength)
4x Cleaving Blow (+8 strength, damage +4)
4x Sharp Defense (+8 per possession, bearing 8 possessions for +64 strength)
4x Sturdy Folk (+4 strength and damage +4 for each hunter minion)
4x Dwarf-lords (+12 strength, playable twice for a total +24 strength)

So, he’s now at:
292 strength, 9 vitality, 7 resistance, damage +41 (with Ring of Retribution)
292 strength, 8 vitality, 7 resistance, damage +43 (with Ring of Fury)
Damage +2 for each card on Loyalty Unshaken, strength +4 for each hunter minion (+8 if there are none), damage +4 for each hunter minion

You’ve also got 4x Battle to the Last. If someone wants to figure out the exact best play of these compared to exerting Uri to boost his strength, feel free, but I’ll assume that it will be best with playing one per exertion, ending with the exausting exertion.

Wound 8/7 = event 4
Wound 7/6 = event 3
Wound 6/5 = event 2
Wound 5/4 = event 1

So, after playing all four and exausting him:
706 strength, 1/9 vitality, 7 resistance, damage +67 (with Ring of Retribution)
665 strength, 1/8 vitality, 7 resistance, damage +65 (with Ring of Fury)
Strength +8, Damage +2 for each card on Loyalty Unshaken
Strength +4 for each hunter minion (+8 if there are none)
Strength +16, Damage +4 for each hunter minion

Finally, as a last boost, you have 4x Honed. So, the higher strength is the Ring of Retribution (I wasn’t 100% sure), and he has:

974 strength, 1 out of 9 vitality, 7 resistance, Damage +67
For each card that was on Loyalty Unshaken, he is Strength +8 and Damage +2.
For each hunter minion, he is strength +20 and Damage +4. (or +8 if there aren’t any)
sickofpalantirs
Posted: Sun Feb 25, 2007 6:43 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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CarpeGuitarrem
Posted: Sun Feb 25, 2007 8:29 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Wow, that was insane-although it won’t happen very often. I don’t think there’s any mountain underground battlegrounds, unless you have Mount Doom with Suffered Much Loss. But then the guy isn’t skirmishing a fierce Moria minion, more than likely.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
BattleWarg
Posted: Sun Feb 25, 2007 8:58 pm
Joined: 11 Feb 2007 Posts: 579 Location:
CarpeGuitarrem wrote:
Wow, that was insane-although it won’t happen very often. I don’t think there’s any mountain underground battlegrounds, unless you have Mount Doom with Suffered Much Loss. But then the guy isn’t skirmishing a fierce Moria minion, more than likely.


Well, if I’m thinking correctly, if it’s just a fierce minion, it’s only -4 strength...

Also, keep in mind the following:
Suffered Much Loss (Each site is a battleground)
Uruk-hai Scout (Adds battleground, mountain, plains or underground to the current site - 3 could make any site into the requirement)
Mount Doom (Of course, is all of them)
Final Strike (Makes any site 9 a mountain)

I don’t think there’s anything permanent that makes something an underground site, though.


And ’it won’t happen very often’? Of course not. In a real game, you won’t get near as high, because a 1 vitality dwarf is not worth it. (Although, if you can pull this off at a site 9, with More Yet to Come, you should be able to take out all the minions. If not, you may have a problem.)
bibfortuna25
Posted: Sun Feb 25, 2007 9:29 pm
Joined: 05 Apr 2006 Posts: 615 Location: Springfield, OR
You can easily get over 4000 strength using the Boromir, Son of Denethor / Merry, Friend to Sam combo.

All you need to do is do everything possible to boost Merry’s strength and heal Merry and Boromir several times.

You can use Cast It Into the Fire! to have an unlimited number of cards in your hand, so you will be able to play every strength pump in the game.
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