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hblika |
Posted: Tue Jul 11, 2006 2:51 am |
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Joined: 20 Jul 2005
Posts: 287
Location: Norway
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bobtheorc wrote: I do not think that Dunland are ever used for swarm.
As Ac said they are primarily a beat down culture.
Very Strong and very damaging the dunlands are.
Dunland can indeed swarm, it’s just not ’play-a-million-minions’ as we know from the and [orc] cultures. The whole point behind the 2 site DUnland deck, is to get your 2 sites, then repeatedly play a bunch of Elders, who are strength +5, fierce and damage +1, and thus gradually wear your opponent down.
AnxiousChieftain wrote: I’d say you’re wrong then.
Freca can be nice, but he isn’t that great. I’ve tested him in my deck, and he usually isn’t worth the 4 twilight.
And I’d say you’re wrong, AC IMO, you definately need at least 1 more Freca in there. He is your best bet to get your sites. He is stronger or just as strong as the Ransacker and Hillman Tribe, and he doesn’t even have to win to control a site. Just survive, which shouldn’t be a problem once you have a couple of Hides out.
You might also consider to include 1 or 2 copies of Hillman Horde, since he is the only archery protection you’ve got, unless you play with a TT site path.
Another minion to consider is Hill Chief, which will provide a nice hand extension for you, to help you set up faster, or draw that pump or minion you need to destroy your opponent’s fellowship.
In my experience Wulf is too ineffective. In order to make him win (or use twilight or discard Hides to make him survive) AND make another minion win/survive, is just too combo intensive to work consistently.
I’d replace all the Ransackers and Wulf with 2 copies each of Frece, Hillman Horde and Hill Chief. |
I'm not stupid. I'm just unlucky when I'm thinking. |
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AnxiousChieftain |
Posted: Tue Jul 11, 2006 8:20 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Alright, I made a compromise and took out Wulf x2 + Dunledning Ransacker x1, and added another Freca + Hillman Horde x2. |
MODS RULE. - lem0nhead |
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hblika |
Posted: Tue Jul 11, 2006 9:11 am |
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Joined: 20 Jul 2005
Posts: 287
Location: Norway
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Cool, someone actually took my advise |
I'm not stupid. I'm just unlucky when I'm thinking. |
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anonymous22 |
Posted: Mon Feb 26, 2007 12:19 am |
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Joined: 15 Feb 2007
Posts: 58
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What about that dundeling that has the effect
" When you win this skirmish, stack this minion on a site you control.Shadow: play this minion from a site you control for -2 twiglight cost"
sorry I don’t have the name for the card, but I remember its effect.
I think it was a 4 cost 11 or 10 str dundeling, so yeah.. |
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sickofpalantirs |
Posted: Mon Feb 26, 2007 3:55 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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thats for the stacking deck with no refuge, + with those minions it was negligible they would survive to the regroup phase. |
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NBarden |
Posted: Mon Feb 26, 2007 4:00 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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anonymous22 wrote: sorry I don’t have the name for the card, but I remember its effect.
I think it was a 4 cost 11 or 10 str dundeling, so yeah..
There are tons of Dunlendings that do that, and that’s the point of my deck. SWARM! Stack them all on sites, use No Refuge, than play everything in your hand and everything on you sites. Twilight -2, 5 extra twilight, perfect condition for a swarm. |
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