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DáinIronfoot |
Posted: Wed Mar 28, 2007 4:09 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Dáin’s DC Duos #124
Well, that went much faster and much smoother than I expected it would. comes to a close today. We’ll be back, both when we clean up the set once the last few cultures go up, and again in a big way in the next set, The Road Ahead. Should I ever finish it, The Third Age will have a large influence as well, meaning that 3 out of my 5 sets will feature . Not too shabby for a long-discarded culture, eh?
Before we go, there’s a couple pretty powerful cards left. And here they are. Enjoy!
Half Blind With Rage
Condition
Skirmish: Exert a minion to play this condition on a Dwarf it is skirmishing.
Bearer loses all hunter bonuses.
Each time bearer loses a skirmish involving a Orc, exert bearer.
“Soon Náin made a great stroke with all his strength that remained, but Azog darted aside and kicked Náin’s leg....”
This one was designed very recently, when I decided to add Azog to the set. Works great with Orcs, obviously (woe to anyone using Gimli, Eager Hunter!), but don’t ignore its usefulness with Wargs and even the Balrog. Aragorn, Thorongil and the like can’t survive as well against ol’ Balgy now!
•Great Goblin, Ruler of Goblin-town
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Lurker.
To play, spot 2 Orcs.
Each time a Orc wins a skirmish, you may exert Great Goblin to make a Orc fierce until the regroup phase (and damage +1 if that Orc bears a weapon or is Great Goblin).
“There in the shadows on a large flat stone sat a tremendous goblin with a huge head, and armed goblins were standing round him carrying the axes and the bent swords that they use.”
And we bookend the culture with the same character that started it. The other version is great at capturing. This one is a pure pumper for his fellow goblins (or himself), and nicely ties in the mini-possession strategy they have going with cards like Marching To War, Spoils, Goblin Gatekeeper, Goblin Forger, and, of course, the new mounts.
Aaaaaaand we’re done! Next culture starts tomorrow. If you haven’t voted for which culture that will be yet, go do it! Right now, has a 4-3 lead on the Shadow side. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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thonnas7 |
Posted: Wed Mar 28, 2007 4:18 pm |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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DáinIronfoot wrote: Dáin’s DC Duos #124
Half Blind With Rage
Condition
Skirmish: Exert a minion to play this condition on a Dwarf it is skirmishing.
Bearer loses all hunter bonuses.
Each time bearer loses a skirmish involving a Orc, exert bearer.
“Soon Náin made a great stroke with all his strength that remained, but Azog darted aside and kicked Náin’s leg....”
Harsh card, but balanced, as it only works against dwarves. Also, you should prevent it from being worn by the ring-bearer.
• Great Goblin, Ruler of Goblin-town
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Lurker.
To play, spot 2 Orcs.
Each time a Orc wins a skirmish, you may exert Great Goblin to make a Orc fierce until the regroup phase (and damage +1 if that Orc bears a weapon or is Great Goblin).
“There in the shadows on a large flat stone sat a tremendous goblin with a huge head, and armed goblins were standing round him carrying the axes and the bent swords that they use.”
[color=blue]I like him and don’t have any changes to suggest. Balanced perfectly. ! |
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elf lvr |
Posted: Wed Mar 28, 2007 4:21 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Really, I can just ditto thonnas here. Nice cards! I can’t wait for the next culture to go up. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
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And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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DáinIronfoot |
Posted: Wed Mar 28, 2007 4:23 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thanks, guys! Have you both voted? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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macheteman |
Posted: Wed Mar 28, 2007 7:38 pm |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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good, i wouldn’t use the first one because it is so specific, but it is good. |
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!! |
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DáinIronfoot |
Posted: Wed Mar 28, 2007 7:48 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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macheteman wrote: good, i wouldn’t use the first one because it is so specific, but it is good.
Understood, but keep in mind that Lasting Alliances is chock full of Dwarves. There’s no less than 18 Dwarves in the set. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Mouth of Saruman |
Posted: Thu Mar 29, 2007 8:24 pm |
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Joined: 14 Feb 2007
Posts: 190
Location: Orthanc
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DáinIronfoot wrote: • Gundabad Vanguard
Minion • Orc
Strength: 13
Vitality: 4
Site: 5
Fierce.
To play, spot 2 minions and a threat.
When you play this minion, you may play a Orc or weapon from your discard pile.
“...they came on like a tide in fury and disorder.”
Similar to Host of Moria, Legion of the Underdeeps. It has its advantages over the other, though, so I think that it is fine.
DáinIronfoot wrote: Banner of the Mountains
Possession • Hand Weapon
Strength +1
Bearer must be a Orc.
Each time bearer wins a skirmish, you may add a threat for each site you control.
“Their banners were countless, black and red....”
Since it is primarily for splash, it’s pretty cool.
DáinIronfoot wrote: • Azog, King of Moria
Minion • Orc
Strength: 12
Vitality: 3
Site: 4
Lurker. Fierce.
To play, spot 2 Orcs.
Each Dwarf is strength -1 (or -2 if you control any site 4).
Each time Azog wins a skirmish, you may discard a Orc to take control of a site.
“‘If beggars will not wait at the door, but sneak in to try thieving, that is what we do to them. Go and tell them so! But if his family wish to know who is now king here, the name is written on his face. I wrote it! I killed him! I am the master!’”
Love how you’re incorporating site control with . It is something that I’ve always thought would be appropriate for them. The only thing I recommend is perhaps increasing the strength to 13. I love this card as is, though, and I won’t be heartbroken if you don’t.
DáinIronfoot wrote: • Azog, Full of Guile
Minion • Orc
Strength: 11
Vitality: 3
Site: 4
Fierce. Hunter 2.
To play, spot 2 Orcs.
Each unwounded Orc skirmishing a Dwarf is damage +1.
Regroup: Exert Azog twice and take an unwounded Orc into hand to take control of a site.
“‘What? Yet another beggar at my doors? Must I brand you too?’”
I think it should be worded as: "Exert Azog twice and return an unwounded Orc to your card..." I could be wrong, but this seems more appropriate.
DáinIronfoot wrote: Goblin Dragoon
Minion • Orc
Strength: 6
Vitality: 2
Site: 5
Tracker.
When you play this minion, you may discard a card from hand to play a mount on it from your draw deck.
“These were the swiftest wolf-riders....”
I’d give it hunter 1.
DáinIronfoot wrote: Great Bat
Follower
Strength +2
Aid – .
Skirmish: Transfer this to your support area to wound a companion bearer is skirmishing (and remove a threat if that companion was not already wounded).
“...while still the great bats swirled about the heads and ears of elves and men, or fastened vampire-like on the stricken.”
Shouldn’t it add a threat instead of removing them?
DáinIronfoot wrote: A Pang of Fear and Loss
Event • Response
If the Ring-bearer puts on The One Ring, spot a minion to add a burden or 2 threats.
“Yes, they saw him. Whether it was an accident, or a last trick of the ring before it took a new master, it was not on his finger.... forgetting even to draw his sword he struck his hands into his pockets. And there was the ring still, in his left pocket, and it slipped on his finger.”
Not really -esque. Perhaps tie it in with the site control instead; I rather liked that strategy.
DáinIronfoot wrote: Spoils
Event • Response
If you capture any number of Free Peoples characters, exert your Orc to play any possessions on those characters on your Orcs; those possessions lose all game text and are returned to their owner at the end of the game.
“...and there were all the baggages and packages lying broken open, and being rummaged by goblins, and smelt by goblins, and fingered by goblins, and quarreled over by goblins.”
Reminds me of a card I tried in Ambush at Amon Hen. Very cool!
DáinIronfoot wrote: Half Blind With Rage
Condition
Skirmish: Exert a minion to play this condition on a Dwarf it is skirmishing.
Bearer loses all hunter bonuses.
Each time bearer loses a skirmish involving a Orc, exert bearer.
“Soon Náin made a great stroke with all his strength that remained, but Azog darted aside and kicked Náin’s leg....”
Sweet! though it should be worded as: "Skirmish: Exert a minion to transfer this condition to a Dwarf in its skirmish." This fits cards already in existence, such as Lost in the Woods.
DáinIronfoot wrote: • Great Goblin, Ruler of Goblin-town
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Lurker.
To play, spot 2 Orcs.
Each time a Orc wins a skirmish, you may exert Great Goblin to make a Orc fierce until the regroup phase (and damage +1 if that Orc bears a weapon or is Great Goblin).
“There in the shadows on a large flat stone sat a tremendous goblin with a huge head, and armed goblins were standing round him carrying the axes and the bent swords that they use.”
Awesome, Dáin. I’d give him hunter 1, though. You definitely need to make a Goblin-town site that deals with him. You’ve done an excellent job with the culture! |
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Anonymous Prodigy |
Posted: Thu Mar 29, 2007 8:36 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote: Half Blind With Rage
Condition
Skirmish: Exert a minion to play this condition on a Dwarf it is skirmishing.
Bearer loses all hunter bonuses.
Each time bearer loses a skirmish involving a Orc, exert bearer.
“Soon Náin made a great stroke with all his strength that remained, but Azog darted aside and kicked Náin’s leg....”
Neat.
DáinIronfoot wrote: • Great Goblin, Ruler of Goblin-town
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Lurker.
To play, spot 2 Orcs.
Each time a Orc wins a skirmish, you may exert Great Goblin to make a Orc fierce until the regroup phase (and damage +1 if that Orc bears a weapon or is Great Goblin).
“There in the shadows on a large flat stone sat a tremendous goblin with a huge head, and armed goblins were standing round him carrying the axes and the bent swords that they use.”
Awesome! |
I had to put something here. |
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