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Anonymous Prodigy
Posted: Thu Mar 29, 2007 2:26 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
I dropped the vitality bonus. Look better? Smile
I had to put something here.
sickofpalantirs
Posted: Thu Mar 29, 2007 4:46 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Anonymous Prodigy wrote:
Thanks for the reviews, KiE, AC, and Dáin! I’ve tweaked it a bit more....

• The One Ring, Forged in Mordor
Strength +1
While wearing The One Ring, the Ring-bearer gains muster.
Maneuver: Add a burden to make the Ring-bearer wear The One Ring until the regroup phase.
While bearer is wearing The One Ring and is about to take a wound, add a burden instead.
R125

So good or no good? Mr. Green

it works I guess.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Anonymous Prodigy
Posted: Thu Mar 29, 2007 5:01 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
I will begin Dunland tonight. Thumbs Up Thanks for the reviews, everyone! Very Happy
I had to put something here.
Mouth of Saruman
Posted: Thu Mar 29, 2007 7:57 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
Anonymous Prodigy wrote:
•The One Ring, Forged in Mordor
Strength +1
While wearing The One Ring, the Ring-bearer gains muster.
Maneuver: Add a burden to make the Ring-bearer wear The One Ring until the regroup phase.
While bearer is wearing The One Ring and is about to take a wound, add a burden instead.


Pretty cool, but I would give it a resistance +1 bonus as well just to make it even more tempting to use. It gets a GP from me though.
Anonymous Prodigy
Posted: Thu Mar 29, 2007 8:20 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Thanks for the review, MoS! Very Happy

The Free Peoples cards and The One Ring are now completed! Cool It’s time for Shadow cards! Very Happy We’ll kick things off with the Wild Men: Dunland. As stated in the opening post, the Dunland culture will include 4 rares, 4 uncommons, and 8 commons. Here is the first batch, and the first review gets a GP!


1 Wild Man Pillager Dunland
Minion • Man
Strength: 5
Vitality: 1
Site Number: 3
This minion is strength +1 for each site you control.
C125

2 Wild Man Raider Dunland
Minion • Man
Strength: 7
Vitality: 1
Site Number: 3
When you play this minion, you may remove 2 and spot another Dunland Man to take control of a site.
C126

2 Wild Man Axe Dunland
Possession • Hand Weapon
Strength +2
Bearer must be a Dunland Man.
Bearer gains hunter 1.
At the start of each skirmish involving bearer, each companion skirmishing bearer must exert.
C127

6 Wild Man Swarm Dunland
Minion • Man
Strength: 13
Vitality: 2
Site Number: 3
Shadow: If stacked on a site you control, play this minion. His twilight cost is -2.
U128

4 • Wulf, Leader of the Dunlendings Dunland
Minion • Man
Strength: 10
Vitality: 2
Site Number: 3
Fierce. Hunter 2.
Each time Wulf wins a skirmish, you may discard the top card of the Free Peoples player’s draw deck.
R129
Last edited by Anonymous Prodigy on Mon Apr 02, 2007 9:30 am; edited 1 time in totalI had to put something here.
macheteman
Posted: Thu Mar 29, 2007 8:57 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
Anonymous Prodigy wrote:
Thanks for the review, MoS! Very Happy

The Free Peoples cards and The One Ring are now completed! Cool It’s time for Shadow cards! Very Happy We’ll kick things off with the Wild Men: Dunland. As stated in the opening post, the Dunland culture will include 4 rares, 4 uncommons, and 8 commons. Here is the first batch, and the first review gets a GP!


2 Wild Man Pillager Dunland
Minion • Man
Strength: 3
Vitality: 1
Site Number: 3
This minion is strength +1 for each site you control.
C125

make it cost 1.

2 Wild Man Raider Dunland
Minion • Man
Strength: 6
Vitality: 1
Site Number: 3
When you play this minion, you may remove 3 to take control of a site.
C126

and spot another Dunland man.

2 Wild Man Axe Dunland
Possession • Hand Weapon
Strength +2
Bearer must be a Dunland Man.
At the start of each skirmish involving bearer, each companion skirmishing bearer must exert.
C127

good.

6 Wild Man Swarm Dunland
Minion • Man
Strength: 13
Vitality: 2
Site Number: 3
When this minion is played from a site you control, its twilight cost is -1.
U128

great!

6 • Wulf, Leader of the Dunlendings Dunland
Minion • Man
Strength: 12
Vitality: 2
Site Number: 3
Fierce. Hunter 2.
Each time Wulf wins a skirmish, you may discard the top card of the Free Peoples player’s draw deck.
R129



sweet!
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
DáinIronfoot
Posted: Thu Mar 29, 2007 10:25 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anonymous Prodigy wrote:
2 Wild Man Pillager Dunland
Minion • Man
Strength: 3
Vitality: 1
Site Number: 3
This minion is strength +1 for each site you control.
C125

Either raise his strength a little or lower his cost to 1. I’d recommend the former.

Anonymous Prodigy wrote:
2 Wild Man Raider Dunland
Minion • Man
Strength: 6
Vitality: 1
Site Number: 3
When you play this minion, you may remove 3 to take control of a site.
C126

I agree with mm: make it spot another Dunland minion or two to avoid this being such an easy splash.

Anonymous Prodigy wrote:
2 Wild Man Axe Dunland
Possession • Hand Weapon
Strength +2
Bearer must be a Dunland Man.
At the start of each skirmish involving bearer, each companion skirmishing bearer must exert.
C127

Heh. Kind of like a Rohan mount. Pretty good, though.

Anonymous Prodigy wrote:
6 Wild Man Swarm Dunland
Minion • Man
Strength: 13
Vitality: 2
Site Number: 3
When this minion is played from a site you control, its twilight cost is -1.
U128

Not quite sure about the wording. I know what it means, but it IS a little confusing.

Anonymous Prodigy wrote:
6 • Wulf, Leader of the Dunlendings Dunland
Minion • Man
Strength: 12
Vitality: 2
Site Number: 3
Fierce. Hunter 2.
Each time Wulf wins a skirmish, you may discard the top card of the Free Peoples player’s draw deck.
R129

I would go back to his original stats: 4 cost, 10/2. Maybe even 9/2 with his hunter 2. I like the text, though. Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Mouth of Saruman
Posted: Thu Mar 29, 2007 10:55 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
I miss Dunland. GP just for making me reminisce. Mr. Green

Anonymous Prodigy wrote:
2 Wild Man Pillager Dunland
Minion • Man
Strength: 3
Vitality: 1
Site Number: 3
This minion is strength +1 for each site you control.


He can only get a +9 strength bonus, and that would be a very rare occurrence. I suggest lowering the cost to 1 and bumping his strength to 5. Perhaps even give him hunter 1. Cool concept, though.

Anonymous Prodigy wrote:
2 Wild Man Raider Dunland
Minion • Man
Strength: 6
Vitality: 1
Site Number: 3
When you play this minion, you may remove 3 to take control of a site.


I’d make it remove 2 and spot another Dunland Man.

Anonymous Prodigy wrote:
2 Wild Man Axe Dunland
Possession • Hand Weapon
Strength +2
Bearer must be a Dunland Man.
At the start of each skirmish involving bearer, each companion skirmishing bearer must exert.


Compared to Mordor Scimitar, this card is somewhat lacking. Maybe have it give a hunter bonus as well.

Anonymous Prodigy wrote:
6 Wild Man Swarm Dunland
Minion • Man
Strength: 13
Vitality: 2
Site Number: 3
When this minion is played from a site you control, its twilight cost is -1.


Compared to similar cards like Dunlending Looter and Hillman Rabble, the wording is a bit off. You need a phase to play the minion from the site first; you can then include the twilight reduction ability.

Anonymous Prodigy wrote:
6 • Wulf, Leader of the Dunlendings Dunland
Minion • Man
Strength: 12
Vitality: 2
Site Number: 3
Fierce. Hunter 2.
Each time Wulf wins a skirmish, you may discard the top card of the Free Peoples player’s draw deck.


I agree with previous comments. Reduce his cost to 4 and his strength to 10. Awesome card, though. Thumbs Up

A really great batch of cards. Can’t wait to see what else is in store for Dunland.
sickofpalantirs
Posted: Sun Apr 01, 2007 5:08 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Anonymous Prodigy wrote:

2 Wild Man Pillager Dunland
Minion • Man
Strength: 3
Vitality: 1
Site Number: 3
This minion is strength +1 for each site you control.
C125
make him only cost 1

2 Wild Man Raider Dunland
Minion • Man
Strength: 6
Vitality: 1
Site Number: 3
When you play this minion, you may remove 3 to take control of a site.
C126
give him 7 strength.

6 Wild Man Swarm Dunland
Minion • Man
Strength: 13
Vitality: 2
Site Number: 3
When this minion is played from a site you control, its twilight cost is -1.
U128
make it -2

6 • Wulf, Leader of the Dunlendings Dunland
Minion • Man
Strength: 12
Vitality: 2
Site Number: 3
Fierce. Hunter 2.
Each time Wulf wins a skirmish, you may discard the top card of the Free Peoples player’s draw deck.
R129

nice
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Anonymous Prodigy
Posted: Mon Apr 02, 2007 9:30 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Thanks for the reviews, everyone, and a GP to mm for the first review! Thumbs Up
I’ll make the next batch of DCs later today. Cool
I had to put something here.

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