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CarpeGuitarrem |
Posted: Fri Apr 07, 2006 11:40 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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This would be an interesting addition, IMO. It mainly incorporates an unloaded keyword, plus conditions that resemble "Citadel of the Stars" from TTT block.
Title: Southron Poisoner
Culture:
Type: Minion-Man
Twilight: 2
Strength: 3
Vitality: 3
Site: 5
Text: Southron. Assassin. Assignment: Exert 2 minions. This minion may no longer skirmish in the current turn.
The men of Harad are said to know of lethal potions and plants...
Title: Poisoned Weapons
Culture:
Type: Condition
Twilight: 3
Strength Bonus: -2
Vitality Bonus: -1
Text: Maneuver: Exert a assassin to transfer this condition to an unbound companion, and wound the companion if they are an elf.
Poison and swords are most deadly when together...
Title: Poisoned Food
Culture:
Type: Condition
Twilight: 2
Text: Exert a assassin to play. Plays on a or ally. While this card is in play, the Free Peoples player who bearer belongs to cannot remove wounds except at a sanctuary.
Death strikes in many forms. |
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sickofpalantirs |
Posted: Sun Apr 09, 2006 2:31 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Interesting idea where does the books mention these |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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CarpeGuitarrem |
Posted: Sun Apr 09, 2006 10:48 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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It doesn’t
In my defense, however, I think that they very well might have been part of a Southron army. Being from the South, they might well have been acquainted with deadly poisons-probably even snake venom...(cobra, maybe? ) so I don’t think it’s an off-the-wall idea. |
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Cobra |
Posted: Mon Apr 10, 2006 1:11 am |
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Joined: 12 Jul 2005
Posts: 1202
Location: Austin, TX, USA
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*hiss!*
Nice ideas -- as you say, not directly from the books, but they don’t need to be (and they do seem to fit the Southron culture regardless). |
http://cobracards.com -- Web's best deals on Trading Card Games. |
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CarpeGuitarrem |
Posted: Mon Apr 10, 2006 8:06 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Here’s another one...it gives the Southron culture a little bit of the Uruk flavor, with trying to stop your opponent from a double move.
I thought that the Southron culture could use some more wounding abilities.
Title: Southron Harrier
Culture:
Type: Minion-Man
Twilight: 4
Strength: 5
Vitality: 2
Site: 5
Text: Southron. Assassin. Regroup: Discard this minion and remove a threat to end the turn.
Guerilla warfare can often halt an army. |
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CarpeGuitarrem |
Posted: Sat Apr 15, 2006 4:48 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Title: Poisoned Dagger
Culture:
Type: Possession-Hand Weapon
Twilight: 1
Strength: -1
Vitality: -1
Text: Plays on an assassin. Skirmish: Exert bearer or spot 2 assassins to transfer this weapon to a companion skirmishing a minion.
Normal weapons do not suffice for the Southron assassins. |
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