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CarpeGuitarrem
Posted: Fri Apr 07, 2006 11:40 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
This would be an interesting addition, IMO. It mainly incorporates an unloaded keyword, plus conditions that resemble "Citadel of the Stars" from TTT block.

Title: Southron Poisoner
Culture: Raider
Type: Minion-Man
Twilight: 2
Strength: 3
Vitality: 3
Site: 5
Text: Southron. Assassin. Assignment: Exert 2 Raider minions. This minion may no longer skirmish in the current turn.
The men of Harad are said to know of lethal potions and plants...

Title: Poisoned Weapons
Culture: Raider
Type: Condition
Twilight: 3
Strength Bonus: -2
Vitality Bonus: -1
Text: Maneuver: Exert a Raider assassin to transfer this condition to an unbound companion, and wound the companion if they are an elf.
Poison and swords are most deadly when together...

Title: Poisoned Food
Culture: Raider
Type: Condition
Twilight: 2
Text: Exert a Raider assassin to play. Plays on a Rohan or Gondor ally. While this card is in play, the Free Peoples player who bearer belongs to cannot remove wounds except at a sanctuary.
Death strikes in many forms.
sickofpalantirs
Posted: Sun Apr 09, 2006 2:31 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Interesting idea where does the books mention these
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
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CarpeGuitarrem
Posted: Sun Apr 09, 2006 10:48 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
It doesn’t Razz Very Happy
In my defense, however, I think that they very well might have been part of a Southron army. Being from the South, they might well have been acquainted with deadly poisons-probably even snake venom...(cobra, maybe? Wink ) so I don’t think it’s an off-the-wall idea.
Cobra
Posted: Mon Apr 10, 2006 1:11 am
Joined: 12 Jul 2005 Posts: 1202 Location: Austin, TX, USA
*hiss!* Laughing

Nice ideas -- as you say, not directly from the books, but they don’t need to be (and they do seem to fit the Southron culture regardless).
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CarpeGuitarrem
Posted: Mon Apr 10, 2006 8:06 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Here’s another one...it gives the Southron culture a little bit of the Uruk flavor, with trying to stop your opponent from a double move.
I thought that the Southron culture could use some more wounding abilities.

Title: Southron Harrier
Culture: Raider
Type: Minion-Man
Twilight: 4
Strength: 5
Vitality: 2
Site: 5
Text: Southron. Assassin. Regroup: Discard this minion and remove a threat to end the turn.
Guerilla warfare can often halt an army.
CarpeGuitarrem
Posted: Sat Apr 15, 2006 4:48 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Title: Poisoned Dagger
Culture: Raider
Type: Possession-Hand Weapon
Twilight: 1
Strength: -1
Vitality: -1
Text: Plays on an assassin. Skirmish: Exert bearer or spot 2 assassins to transfer this weapon to a companion skirmishing a Raider minion.
Normal weapons do not suffice for the Southron assassins.

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