Author |
Message |
How playable is Our Time?
5 (Best) |
[ 2 ] 15% |
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4 |
[ 6 ] 46% |
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3 |
[ 3 ] 23% |
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2 |
[ 2 ] 15% |
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1 (Worst) |
[ 0 ] 0% |
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Total Votes : 13 |
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NBarden |
Posted: Fri Apr 27, 2007 2:00 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Interesting. It chokes the twilight pool in the fellowship, and then gives it back and then some in the maneuver.
Cuts of the ability to play minions, but gives them some stuff to use in the maneuver. Evil men are gonna love this, but Nazgul will hate it. Its kind of a meta based card, and rather specific.
Oh, and it requires exerting Gandalf. But its a spell, which Gandalf loves using. Hm...
And then removing it from the game prevents recursion. I give it a 3. |
Last edited by NBarden on Fri Apr 27, 2007 2:18 pm; edited 1 time in total-Trade With Me
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Spotlight on....Sense of Obligation. |
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DáinIronfoot |
Posted: Fri Apr 27, 2007 2:03 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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I give it a 4, mostly for the coolness factor. That can either destroy the Shadow player...or shoot yourself in the foot. I think it will help more often than it hurts, though, and it can help a LOT. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
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sickofpalantirs |
Posted: Fri Apr 27, 2007 2:16 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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nice card kinda like that one isengard condition in a way... |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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AnxiousChieftain |
Posted: Fri Apr 27, 2007 3:23 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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A 4 from me. It’d be cool to play it and then discard it somehow before the maneuver phase. |
MODS RULE. - lem0nhead |
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FortunesRazor |
Posted: Fri Apr 27, 2007 3:35 pm |
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Joined: 19 Apr 2007
Posts: 181
Location: IN
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I give it a 2. Not something that I’d want to waste precious deck space on and it being a rare? Doesn’t seem worth it. |
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raptor22 |
Posted: Fri Apr 27, 2007 3:56 pm |
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Joined: 18 Feb 2007
Posts: 196
Location:
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Sleep, Caradhras, Grown Suddenly Tall, New-awakened, and sometimes Introspection can all discard this after it’s played, but before it gives back the twilight. |
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BattleWarg |
Posted: Fri Apr 27, 2007 6:22 pm |
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Joined: 11 Feb 2007
Posts: 579
Location:
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raptor22 wrote: Sleep, Caradhras, Grown Suddenly Tall, New-awakened, and sometimes Introspection can all discard this after it’s played, but before it gives back the twilight.
Yeah, but how many are useful?
Assuming you get 3 or more twilight in the pool, have Gandalf and then play this:
Sleep, Caradhras - Exert Gandalf twice to discard each condition.
Grown Suddenly Tall - 2 twilight and exert Gandalf to discard each condition.
New-Awakened - 3 twilight and exert Gandalf to discard a condition
New-Awakened - 1 twilight, exert Gandalf and exert a character to discard a condition.
New-Awakened - Exert Gandalf and 2 characters to discard a condition and remove .
Introspection - Exert Gandalf to remove if at a battleground.
Actually, not too bad. Although it’s an interesting thing that discarding a single condition rather than each condition is a single twilight token. And an exertion is worth ... |
Last edited by BattleWarg on Fri Apr 27, 2007 6:25 pm; edited 1 time in totalOur time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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CarpeGuitarrem |
Posted: Fri Apr 27, 2007 6:24 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Sweet card. I love how you can discard it early on. 4 |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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Cobra |
Posted: Fri Apr 27, 2007 6:39 pm |
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Joined: 12 Jul 2005
Posts: 1202
Location: Austin, TX, USA
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Twilight choke can easily become too powerful and cause NPEs (witness the X-listing of No Stranger to the Shadows, Sting, Aragorn, Heir to the White City), but I think this is an extremely well-designed card. Removing twilight is fantastic, but you have to be reasonably sure that the Shadow player(s) won’t be able to use the twilight they’ll get bNOLINKack later in the turn. If your opponent can use that twilight for archery events, skirmish pumps, special abilities, etc. -- or if you need to double-move -- then you’ve just shot yourself in the foot.
Raptor22 raises a very good point about mass condition removal nullifying the risk. But since those are some very expensive cards, you could also argue that they also remove some of Our Time’s usefulness. It wouldn’t really be twilight choke in a deck like that, just flood prevention. |
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bobtheorc |
Posted: Fri Apr 27, 2007 8:46 pm |
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Joined: 19 Mar 2006
Posts: 1218
Location: Wow, its hot in Iowa
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