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Shizknight
Posted: Wed May 02, 2007 8:42 am
Joined: 19 Apr 2007 Posts: 90 Location: Radkos District
Unreliable- must flip a coin and call it. If you call it right you get to play the card, if you call if wrong it counters itself.

Examples:

Firestream Serpent 1BlueRed
creature- serpent

Islandwalk
Unreliable(must flip a coin and call it. If you call it right you get to play the card, if you call if wrong it counters itself.)
3/3
_____________________________________________________________________

Kill Morale 2RedRed
Enchantment- Aura

Enchant Player

All spells enchant player plays gain Unreliable.

_____________________________________________________________________

War Wurm 4GreenRed
creature- wurm

Trample, Haste
Unreliable(must flip a coin and call it. If you call it right you get to play the card, if you call if wrong it counters itself.)
6/6

____________________________________________________________________

Goblin Bomb Red
instant

Unreliable(must flip a coin and call it. If you call it right you get to play the card, if you call if wrong it counters itself.)

Target creature or players loses 5 life.

If this card is countered destroy all of your creatures on the field
or pay 5 life
_____________________________________________________________________

comments and more DC’s would be great!
Felipe Musco
Posted: Wed May 02, 2007 11:34 am
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
I liked the mechanic! The red card should deal damage, not make a player lose life, that’s a black trait. Also, the enchantment would be FAR too powerful. Then, since the spells are unreliable, they should at least cost less, or no one would play them. So, for instance, that 6/6 trampling Wurm could cost 2RedGreen. The serpent could do damage when it came into play, or return a permanent to hand (and being a 2/2, not a 3/3), etc.
I don't like YOU.
BattleWarg
Posted: Wed May 02, 2007 12:37 pm
Joined: 11 Feb 2007 Posts: 579 Location:
Not bad. But, yeah, they should cost a bit less than normal if they’re unreliable. However...

For Kill Morale, what about making it affect each player, rather than just one?
It makes it much more powerful in multiplayer than single player (as it would be now), but makes the game much more random (but also strategic in a way)...

Imagine, you have it out. Play a spell, and it passes the flip. They counterspell it, but it gets countered, so they play a card to get it into hand before it’s countered and play it again and it succeeds...

If you use cards like Kavu Chameleon (I think it is - can’t be countered) and cards that are already unreliable, then it doesn’t really give you a penalty.
Our time here is ending...

What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome Smile).
Shizknight
Posted: Tue May 08, 2007 8:36 am
Joined: 19 Apr 2007 Posts: 90 Location: Radkos District
thx for the feedback. the enchantment should effect both players and the serpent comment was good too
physcosick
Posted: Tue May 08, 2007 10:22 am
Joined: 18 Oct 2005 Posts: 229 Location:
The wording should be more like:

Unreliable (Whenever this spell is played, you must flip a coin and call heads or tails while the coin is in the air. If the flip ends up in your opponents favor, counter this spell)
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Felipe Musco
Posted: Tue May 08, 2007 4:52 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
Yay, although there’s no "_" in my nickname, I’m in a LIKE LIST! Yay for me! Beats having lost the election here.
I don't like YOU.
physcosick
Posted: Tue May 08, 2007 8:45 pm
Joined: 18 Oct 2005 Posts: 229 Location:
i like using underscores Wink
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elf lvr
Posted: Tue May 08, 2007 8:52 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Then put one in mine.

I like this mechanic, but the cards would have to be seriously low-cost for me to use it.

Or if there was a card that let me re-do coin flips.. Wink
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Felipe Musco
Posted: Tue May 08, 2007 11:10 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
Khrak’s Thumb. Or something like this.
I don't like YOU.
BattleWarg
Posted: Wed May 09, 2007 1:00 am
Joined: 11 Feb 2007 Posts: 579 Location:
Felipe Musco wrote:
Khrak’s Thumb. Or something like this.

Krark’s Thumb? It allows you to flip an additional coin. (Giving you a 75% chance of successfully casting your spells)


I do want to say there is one, though...
Our time here is ending...

What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome Smile).

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