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menace64
Posted: Wed Apr 26, 2006 12:24 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
I’ll give this a shot.

7 •Azog, Lord of the Underdeeps Orc
Minion • Orc
Strength-14
Vitality-3
Roaming-4
Damage +1.
Each time Azog wins a skirmish, he is fierce until the regroup phase.
Shadow: Play an Orc lurker and discard an Orc card from hand. That lurker’s twilight cost is -2.

[15] •Gothmog, Lord of the Balrogs Sauron
Minion • Balrog
Strength-23
Vitality-4
Roaming-6
Damage +2. Fierce.
While Gothmog is exhausted, he may not take wounds.
Assignment: Exert Gothmog twice and spot an unbound companion. Discard X Sauron conditions from play, where X is that companion’s twilight cost, to assign Gothmog to him or her.

5 •Hunter, Minion of Melkor Sauron
Minion
Strength-13
Vitality-3
Roaming-2
Hunter may not take wounds or be exerted by other cards.
Each time an Elf loses a skirmish, you may exert Hunter to play an Orc from your discard pile; it is fierce and strength +3 until the end of the turn.

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