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Total Votes : 3
Posted: Thu May 31, 2007 8:31 pm
Joined: 04 Mar 2007 Posts: 5 Location:
Staxs is a deck played to much success in Vintage. Staxs is a control deck which uses Uba Mask, Trinisphere, Smokestack, tangle wire and many power nine cards for accel to create a “lock” on your opponent were they don’t have any permanents or draw any cards. Here is a sample list played by Robert Vroman at the 2006 world championships.

1 Black Lotus
4 Chalice of the Void
4 Crucible of Worlds
1 Mana Crypt
1 Mana Vault
1 Mox Emerald
1 Mox Jet 1Mox Pearl
1 Mox Ruby
1 Mox Sapphire
3 Null Rod
4 Smokestack
1 Sol Ring
4 Tangle Wire
1 Trinisphere
4 Uba Mask
1 Duplicant
1 Solemn Simulacrum
4 Goblin Welder
3 MountainLands
3 Barbarian Ring
4 Bazaar Of Baghdad
4 Mishra’s Workshop
2 Rishadan Port
1 Strip Mine
3 Wasteland
1 Tolarian Academy

I loved this deck idea so much I decided to try and convert it to extended. This is the list I came up with.

4 [DIS] Ghost Quarter
1 [GP] Stomping Ground
3 [OD] Barbarian Ring
1 [DIS] Blood Crypt
2 [GP] Steam Vents
1 [TSP] Academy Ruins
4 [TSB] Gemstone Mine
2 [MR] Blinkmoth Well
4 [RAV] Watery Grave
1 [TE] Stalking Stones

4 [PCS] Simian Spirit Guide
3 [OD] Braids, Cabal Minion

3 [7E] Howling Mine
3 [8E] Ensnaring Bridge
3 [MR] Talisman of Dominance
2 [TE] Static Orb
3 [DS] Trinisphere
4 [MR] Thirst for Knowledge
3 [FD] Crucible of Worlds
4 [JU] Burning Wish
3 [CHK] Gifts Ungiven
2 [CHK] Uba Mask

SB: 3 [MR] Chalice of the Void
SB: 3 [7E] Duress
SB: 1 [TSB] Tormod’s Crypt
SB: 1 [CHK] Cranial Extraction
SB: 1 [TO] Devastating Dreams
SB: 1 [9E] Wildfire
SB: 1 [PS] Hull Breach
SB: 1 [GP] Shattering Spree
SB: 1 [PCS] Damnation
SB: 1 [MR] Dampening Matrix

The deck runs on the lock with Uba mask and Ensnaring Bridge so that your opponents can’t attack you. Here are the card uses and the explanations for putting them in the deck.

Ghost Quarter- Hates on nonbasic lands especially tron and when coupled with Crucible of Worlds makes for a very good combo
Barbarian Ring- Provides red land and once you reach threshold it is one of your primary win cons when combined with Crucible of the Worlds
Academy Ruins- Gets back your artifacts if your opponent destroys them
Gemstone Mine- Provides color fixing
Blinkmoth Well- Taps static orb so that you can untap all of you permanents instead of just 2
Stalking Stones- Man land one of your primary win cons

Simian Spirit Guide- Adds land so you can hit the turn 1-2 Trinisphere or any of the other 3 mana artifacts
Braids, Cabal Minion- Is your Smokestack although not as powerful it still kills your opponents stuff and with crucible out u never run out of things to sac into it. It can also win the game by swinging with it.

Howling Mine- Card drawing you can use Blinkmoth well so that only you draw the extra card. Also this gives you the ability to mill your opponent if you set up a lock with Uba mask, Braids, and Bridge.
Ensnaring Bridge- One of the most important cards in the deck. This card keeps you alive. When combined with Uba Mask your opponent will never be able to attack again.
Talisman of Dominance- Mana fixing is its only use
Static Orb- Another very important card in the deck, this is one of your “lock cards” that prevents your opponent from untapping while you sill can by tapping it at the end of their turn with Blinkmoth Well.
Trinisphere- This is another “lock card”. This card makes the game extremely difficult for your opponent when you have Braids out by making everything cost 3 when your opponents can’t get any lands to stick.
Crucible of Worlds- Is a very important part of the deck. It allows you to combo with Barbarian ring to kill off your opponent.
Uba Mask – This is the coup de grace card in your deck. This and Ensnaring Bridge say your opponent can never attack you. This also says your opponent doesn’t draw any more cards.

Thirst for Knowledge – Thirst is your basic card draw, which is important in this deck so you can find Gifts or your artifacts.
Burning Wish- This allows you to tutor out cards useful for any situation with your Wish-board.
Gifts Ungiven- Gifts is what makes this deck possible. If you cast and resolve Gifts the possibilities are endless. But you are usually going to get Ancient Ruins, Crucible of the World, Uba Mask, and Ensnaring Bridge. This allows you to set up your lock with Mask and Bridge. If you already have 1 of these cards get a Static Orb, Trinisphere, or a Burning Wish.

Chalice of the Void- Useful against combo decks or aggro
Duress- Good against control
Tormod’s Crypt- Aggro Loam, Tog, anything that uses the graveyard
Dampening Matrix- Scepter Chant, Tog, Madness, King of the Castle
Wish Board
Cranial Extraction- Tooth, Combo, and Aggro Loam
Devastating Dreams- LD and creature removal
Wildfire- LD and creature removal
Hull Breach- Enchantment and artifact hate
Shattering Spree- artifact hate
Damnation- Creature hate

Match ups
TEPS- This is an easy first game if you can get an early braids or Uba mask. Also Cranial Extracting Minds desire hurts them so they have to wish for it and 1 copy usually isn’t enough to go off with. If you have Trinisphere out as well it is pretty much un winnable for them because they can use cabal and rite of flame with out having 2 extra mana open. Trinisphere also affects dark Water Egg and Lotus bloom.

Sideboarding- -3 Ensnaring Bridge they have no creatures so whats the point
+ 3 Duress Hurts the Combo pieces and gets early accell

No Stick/ Scepter Chant- A hard match to be sure. You just have to play around their counters and get a shattering spree with wish and hope to get a braids and/or a static orb out.

Sideboarding- -3 Ensanaring- Bridge Again no creatures
-3 Howling Mine- We don’t want them drawing anymore cards
-1 Trinisphere- Pretty much everything in their deck costs 3+
+3 Duress- Hates on Scepter and Counters
+3 Chalice of the Void (set it for 2)- Hates on Scepter
+1 Dampening Matrix -Hurts Scepter

Aggro Loam- A very hard match up that I am not very confident about. In this match you need to get Cranial on Life from the Loam and Hull Breach on Seismic Assault. This deck makes me want to run Pithing needle for Assault. I’m not to concerned about their creatures because of the Mask/Bridge combo.

Sideboarding- -3 Trinisphere- All of their cards cost 2-3 and they have so much many they can afford to pay the extra
+3 Duress- Hates on Assault

UW Tron- This is one of the easiest matchups you will face in the Tier 1 decks. Ghost Quarter+ Crucible of the Worlds wreaks them. As does Braids and shattering spree in the sb. But beware that if you allow their mana base to stablize they will wreak you with Sundering Titian.

Sideboarding -3 Trinisphere- Everything they play costs more than 3 except for the 7-9 counters
+3 Duress- Gets rid of counters

Borros Deck Wins- This is a hard match to win unless you can get crucible out early then go Wish for Wildfire/Devastating Dreams FTW. Once you cast Fire/Dreams you should be able to recover quickly with Crucible and play Braids to keep them low on resources. Watch out for their burn. A turn 2 Trinisphere also goes a long way to help in this match.

Sideboarding- -3 Howling Mine- We don’t want them drawing more cards
+3 Chalice (set for 1 or 2) Gets rid of 80% of their spells

This deck has so many different directions that it can turn. I believe this deck can be fitted to beat any deck. You could add white for vindicate and prophesy nodes. It can also add cards such as Sundering Titan or Mindslaver for some added kick if necessary. The decks Sideboard is also easily changeable. Your can make a wish board specifically for your meta or stay with the general list that I have here. This deck can crack the meta open and I hope you give this a whirl because you will be surprised at what it can do.
Posted: Fri Jun 01, 2007 3:19 am
Joined: 18 Oct 2005 Posts: 229 Location:
I really like the idea of this article. I enjoyed seeing a very good deck get transformed into an extended version. However, I’m not sure how good it really is.
I liked how ur card explanations were short and sweet. But I thought some were too short (ie Crucible of the Worlds)

Excellent match ups and sideboard discussions.

Honestly, a very good piece of work and I would like to see more of this transformation type of thing. It may or may not be playable (I’d have to test it myself to know) but it is definetly cool to see here. The only thing is that I think your overall style needs a bit of work but if you keep it up you’ll get better at that.

I give it a 4, it’s looking like 3rd place for you.
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Felipe Musco
Posted: Fri Jun 01, 2007 11:33 am
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
I don’t think it deserves a 4, it’s just his decklist with an explanation. If an article I took a full month to write deserves a 3, then this one shouldn’t get more than a 2...
I don't like YOU.
Posted: Fri Jun 01, 2007 12:36 pm
Joined: 26 Jan 2007 Posts: 31 Location:
This seems more like something that should be in the deck clinic. Now i think the idea behind the deck is nice, but it really isn’t that great for an Extended tourny. I think that it would get crushed, maybe if you had written more about the breakdowns or added matchup results my mind would change.
Posted: Sat Jun 02, 2007 2:23 pm
Joined: 12 Jul 2005 Posts: 1202 Location: Austin, TX, USA
Congratulations to omnipotentnoel, who takes third place and $15 store credit in the May 2007 Magic: The Gathering Strategy Article Contest! Applause

June’s contest will be the last one with prize support, so if you’re working on a masterpiece, be sure to submit it before June 30!
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