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johnboy
Posted: Thu Jun 07, 2007 8:20 pm
Joined: 05 Mar 2007 Posts: 17 Location:
These are from the on-line game. Sorry, but I can not get the images.

2 Gollum, Threatening Guide

Minion

5 Str 4 H site 3

Gollum is Strength +1 for each threat you can spot.
Each time Gollum wins a skirmish you may add a threat.

19P10

0 Smeagol, Pitiable Guide

Companion
3 Str 4 H 5 Res
Ring-bound
To Play, add a burden.
Each time smeagol wins a skirmish, you may shuffle up to 2 gollum culture cards from your discard pile into your draw deck.
Skirmish: Exert a Ring-bound companion to make Smeagol strength +2

19P11
CarpeGuitarrem
Posted: Thu Jun 07, 2007 10:36 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
johnboy wrote:


2 Gollum, Threatening Guide

Minion

5 Str 4 H site 3

Gollum is Strength +1 for each threat you can spot.
Each time Gollum wins a skirmish you may add a threat.

19P10

Ouch! With Plotting, this could get fairly nasty. A 12 strength Gollum, plus Countless Cords!!
Quote:
0 Smeagol, Pitiable Guide

Companion
3 Str 4 H 5 Res
Ring-bound
To Play, add a burden.
Each time smeagol wins a skirmish, you may shuffle up to 2 gollum culture cards from your discard pile into your draw deck.
Skirmish: Exert a Ring-bound companion to make Smeagol strength +2

19P11

Ooh, nice. Ring-bound rangers, anyone?
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
FortunesRazor
Posted: Thu Jun 07, 2007 11:44 pm
Joined: 19 Apr 2007 Posts: 181 Location: IN
Love gollum’s name threatening guide.

Not a big smeagol fan in general, but from what I know that ability seems like it could be abused. and yeah the Ring-bound rangers can help him too good call.

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