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johnboy
Posted: Thu Jun 07, 2007 8:50 pm
Joined: 05 Mar 2007 Posts: 17 Location:
These are from the on-line game. Sorry, but I can not get the images.

2 Reaching Tentacle

Minion Creature

4 Str 2 H site 4

Tntacle

This minoin cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot.

19P19

3 Strong Tentacle

Minion Creature

4 Str 2 H site 4

Tntacle

This minoin cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot.

19P20

4 Watcher in the Water, Many-Tentacled Creature

Minion Creature

11 Str 4 H Site 4

Discard all other minions (except tentacles).

Watcher in the Water cannot bear possessions.
The fellowship’s current site gains marsh.

Shadow: Play a tentacle from your discard pile.

19P21

Pit Troll

19P22

6 Troll of the Deep, Cave Troll

Minion Troll

13 Str 3 H site 4

To Play, spot an (orc culture) orc.
Skirmish: Remove a thret to make an (orc culture) minion strenght +2

19P23

I will do the rest tomorrow if some one else has not.
CarpeGuitarrem
Posted: Thu Jun 07, 2007 9:52 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
johnboy wrote:
These are from the on-line game. Sorry, but I can not get the images.

2 Reaching Tentacle

Minion Creature

4 Str 2 H site 4

Tntacle

This minoin cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot.

19P19

Nice, simple card. I like it...and tentacles are back!
Quote:
3 Strong Tentacle

Minion Creature

4 Str 2 H site 4

Tntacle

This minoin cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot.

19P20

Again, not bad.
Quote:
4 Watcher in the Water, Many-Tentacled Creature

Minion Creature

11 Str 4 H Site 4

Discard all other minions (except tentacles).

Watcher in the Water cannot bear possessions.
The fellowship’s current site gains marsh.

Shadow: Play a tentacle from your discard pile.

19P21

Wow. This. Is amazing. Okay, this just comboes amazingly with the Moria tentacles! Play Huge Tentacle to play this guy, the site is a marsh, and now you can play all the tentacles!
Quote:
6 Troll of the Deep, Cave Troll

Minion Troll

13 Str 3 H site 4

To Play, spot an (orc culture) orc.
Skirmish: Remove a thret to make an (orc culture) minion strenght +2

19P23

I will do the rest tomorrow if some one else has not.

Nice, but I’d like to see this strat fleshed out.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
redoschi
Posted: Thu Jun 07, 2007 11:11 pm
Joined: 06 Jun 2006 Posts: 30 Location:
the tentacle with 3 cost is base 7 strength

and WHY THE HELL are tentacles and watcher in Orc culture instead of moria again (I can’t see them working with orcs, but rather I see them directly connected with Moria!)
FortunesRazor
Posted: Thu Jun 07, 2007 11:19 pm
Joined: 19 Apr 2007 Posts: 181 Location: IN
And you can’t use huge tentacle to get him. It can only be played to marshes. Yeah, and does foul things work with this guy? No, I don’t think so.
CarpeGuitarrem
Posted: Thu Jun 07, 2007 11:49 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
I actually think Huge Tentacle could fetch Watcher at a non-marsh. Here’s my thinking...

You play Huge Tentacle. You now trigger "When you play..." actions. You play the Watcher and discard Huge Tentacle because he’s not at a marsh.

Problem?
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
FortunesRazor
Posted: Fri Jun 08, 2007 12:05 am
Joined: 19 Apr 2007 Posts: 181 Location: IN
Ah, so you’d play him and then immediately discard him but you’d still get the watcher? I think you’re right.

Still you can only have 4 watchers that can only be pulled outta the draw deck not discard pile and there’s no recursion for this watcher, unless there’s a card like foul things for the orc culture. I don’t really know that culture though so there might be.
fishfleas
Posted: Fri Jun 08, 2007 8:57 am
Joined: 09 May 2007 Posts: 33 Location:
Orc Culture has Goblin Hordes.... Duh!!!! Smile
CarpeGuitarrem
Posted: Fri Jun 08, 2007 10:52 am
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
FortunesRazor wrote:
Ah, so you’d play him and then immediately discard him but you’d still get the watcher? I think you’re right.

Still you can only have 4 watchers that can only be pulled outta the draw deck not discard pile and there’s no recursion for this watcher, unless there’s a card like foul things for the orc culture. I don’t really know that culture though so there might be.

True...but it’s fairly easy to drop a bomb with this dude. In fact, I might just make an article about a tentacle deck...a few twists, but it’s an insanely easy deck to play if built right.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
FortunesRazor
Posted: Fri Jun 08, 2007 12:36 pm
Joined: 19 Apr 2007 Posts: 181 Location: IN
Forgot about Goblin Hordes, I’m not real familiar with orc culture. But I did look up you could use 4 destroyers and usurpers with 4 expendable servants.

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