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DáinIronfoot
Posted: Fri Feb 16, 2007 2:36 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
P.S. I just noticed that both Gollums have a site number of 4. Why’d it go up a site? Think

Good catch. I almost missed your comment on it.

The reason is simple: on the Lasting Alliances sitepath, the Misty Mountains aren’t until site 4, so Gollum doesn’t appear until then. I figured that, in this case, that made the site number change make sense. Plus it helps offset his rather nice abilities when you use these versions outside of Lasting Alliances.

If you really feel strongly I should change them to Site 3, I will. I just though 4 would be okay in this case.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Fri Feb 16, 2007 3:21 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:


3 Dark Gollum
Event • Maneuver
Riddle. Toil 1. To play, spot Gollum or a Gollum riddle.
Each companion and ally at an underground site is strength -1 (or -2 if they have resistance 2 or less) until the regroup phase.
“‘It cannot be seen, cannot be felt, / Cannot be heard, cannot be smelt. / It lies behind stars and under hills, /And empty holes it fills. / It comes first and follows after, / Ends life, kills laughter.’”
just say if the fellowship is at an underground site, wait just a moment is this supposed to be a condition? if so it is good.

1Time Gollum
Condition • Support Area
Riddle. To play, spot Gollum or a Gollum riddle.
Each time the fellowship moves, add 1 (or add [X], where X is the current region number, if you can spot Gollum).
“‘This thing all things devours: / Birds, beasts, trees, flowers; / Gnaws iron, bites steel; / Grinds hard stones to meal; / Slays king, ruins town, / And beats high mountain down.’”

does the job.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Fri Feb 16, 2007 3:24 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
sickofpalantirs wrote:
DáinIronfoot wrote:
3 Dark Gollum
Event • Maneuver
Riddle. Toil 1. To play, spot Gollum or a Gollum riddle.
Each companion and ally at an underground site is strength -1 (or -2 if they have resistance 2 or less) until the regroup phase.
“‘It cannot be seen, cannot be felt, / Cannot be heard, cannot be smelt. / It lies behind stars and under hills, /And empty holes it fills. / It comes first and follows after, / Ends life, kills laughter.’”

just say if the fellowship is at an underground site, wait just a moment is this supposed to be a condition? if so it is good.

No, it’s supposed to be an event. I guess the wording is kind of confusing....

Should I do this instead?

3 Dark Gollum
Event • Maneuver
Riddle. Toil 1.
Spot a Gollum riddle (or Gollum) to make each companion and ally at an underground site strength -1 (or -2 if they have resistance 2 or less) until the regroup phase.
“‘It cannot be seen, cannot be felt, / Cannot be heard, cannot be smelt. / It lies behind stars and under hills, /And empty holes it fills. / It comes first and follows after, / Ends life, kills laughter.’”
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Fri Feb 16, 2007 3:36 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
OK well in that case, I would make it, -1 strength and exert them if they have 2 resistance... or would that be to good?
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Fri Feb 16, 2007 3:39 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
sickofpalantirs wrote:
OK well in that case, I would make it, -1 strength and exert them if they have 2 resistance... or would that be to good?

I dunno. Let’s open it up to the floor...what does everyone else think?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NBarden
Posted: Fri Feb 16, 2007 3:57 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:

NBarden wrote:
Break a record and do a triple duo today Smile

The people have spoken! I am a man of the people, so I must obey. Your will is my command! Very Happy

Thank you for following my whim. Now finish the day off with a triple and I’ll ask my history professor to include this day in the textbook...Very Happy

Dáin’s DC Duos #37

Ladies and gentlemen, history is being made. Never have three Duos been posted on the same day...until now! Thanks to timely reviews to Duos 35 and 36, I present to you: more riddles! Smile Enjoy!

3 Dark Gollum
Event • Maneuver
Riddle. Toil 1. To play, spot Gollum or a Gollum riddle.
Each companion and ally at an underground site is strength -1 (or -2 if they have resistance 2 or less) until the regroup phase.
“‘It cannot be seen, cannot be felt, / Cannot be heard, cannot be smelt. / It lies behind stars and under hills, /And empty holes it fills. / It comes first and follows after, / Ends life, kills laughter.’”

Make it a condition that plays on an underground site Smile Just my opinion. And if you do that, when the fellowship moves from the site, exert each dude with resistance 2 or less. That way it works, but the exertion is preventable

1Time Gollum
Condition • Support Area
Riddle. To play, spot Gollum or a Gollum riddle.
Each time the fellowship moves, add 1 (or add [X], where X is the current region number, if you can spot Gollum).
“‘This thing all things devours: / Birds, beasts, trees, flowers; / Gnaws iron, bites steel; / Grinds hard stones to meal; / Slays king, ruins town, / And beats high mountain down.’”

Needs some rewording. Maybe (or spot Gollum to add [X], where X is the current region number). And cut the twilight cost to 0



Go forth and put February 16th on the History Books! Finish the day with a triple!
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As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
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Mouth of Saruman
Posted: Fri Feb 16, 2007 4:30 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
First off, let me state that I love the new Gollum, Small Slimy Creature. Brilliantly done. Smile

DáinIronfoot wrote:
3 Dark Gollum
Event • Maneuver
Riddle. Toil 1. To play, spot Gollum or a Gollum riddle.
Each companion and ally at an underground site is strength -1 (or -2 if they have resistance 2 or less) until the regroup phase.

“‘It cannot be seen, cannot be felt, / Cannot be heard, cannot be smelt. / It lies behind stars and under hills, /And empty holes it fills. / It comes first and follows after, / Ends life, kills laughter.’”


I think this one would be better as a condition since it affects a broad amount of companions. Other than that, looks good.

DáinIronfoot wrote:
1Time Gollum
Condition • Support Area
Riddle. To play, spot Gollum or a Gollum riddle.
Each time the fellowship moves, add 1 (or add [X], where X is the current region number, if you can spot Gollum).

“‘This thing all things devours: / Birds, beasts, trees, flowers; / Gnaws iron, bites steel; / Grinds hard stones to meal; / Slays king, ruins town, / And beats high mountain down.’”


Good. Though, I think the latter ability would be better worded as..."(or, if you can spot Gollum, add [X], where X is the current region number)." Rather small thing, I know...
DáinIronfoot
Posted: Fri Feb 16, 2007 4:57 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Okay. I changed Dark to a condition and tweaked the wording of Time, as per your suggestions, NB and MoS. Better now?

Thanks for the reviews. Sorry to disappoint, but I think three Duos is more than enough for one day. There’ll be more tomorrow. You can wait. Razz If my morning Duo tomorrow gets reviewed early, there’ll be another in the afternoon. So if you REALLY want more cards, check back tomorrow around lunchtime. Smile
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NBarden
Posted: Sat Feb 17, 2007 1:36 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:

3Dark Gollum
Condition • Support Area
Riddle. Toil 1. To play, spot Gollum or a Gollum riddle.
You may add 1 to play this condition during the maneuver phase.
Each companion and ally at an underground site is strength -1 (or -2 if they have resistance 2 or less).
“‘It cannot be seen, cannot be felt, / Cannot be heard, cannot be smelt. / It lies behind stars and under hills, /And empty holes it fills. / It comes first and follows after, / Ends life, kills laughter.’”


I was kinda thinking this....



3Dark Gollum
Condition
Riddle. Toil 1. To play, spot Gollum or a Gollum riddle. Plays on an underground site.
Each companion and ally is strength -1.
If the fellowship moves from this site, exert each companion with resistance 2 or less.
Discard this condition at the end of the turn.
“‘It cannot be seen, cannot be felt, / Cannot be heard, cannot be smelt. / It lies behind stars and under hills, /And empty holes it fills. / It comes first and follows after, / Ends life, kills laughter.’”

Kinda like Saruman’s Snows, Saruman’s Chill, etc. I really think the conditions on site mechanic was real good...and I would love to see you bring it back. Of course, I’m not recommending you copy/paste this as your duo, just that you think about the playing on sites mechanic.
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Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
DáinIronfoot
Posted: Sat Feb 17, 2007 11:32 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
NBarden wrote:
I really think the conditions on site mechanic was real good...and I would love to see you bring it back. Of course, I’m not recommending you copy/paste this as your duo, just that you think about the playing on sites mechanic.

I have plans to do just that. Check out the current Lasting Alliances cardlist and scroll down to a certain cloak. Weather cards make a grand return, and several of them play on sites. I also have cards that benefit the fellowship that play on sites, like Surpassed the Old Days.

Believe me, I’m with you. I think conditions that play on sites are a great idea, yet another good one that Decipher has all but abandoned since the King block. I’ll have plenty of site conditions throughout my sets. Don’t worry. Smile
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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