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NBarden |
Posted: Thu Apr 12, 2007 3:36 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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sickofpalantirs |
Posted: Thu Apr 12, 2007 3:37 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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try the balrgo fire demon. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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NBarden |
Posted: Sat Apr 14, 2007 6:27 am |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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And some more cards for the Balrog.The Balrog is now worked into the most powerful strategy, swarm. From reducing the twilight of the Balrog, to reducing their own twilight if the Balrog is in play, these minions are formidable.
Fleet Goblin
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
While you can spot The Balrog, this minion is twilight cost -1
00C178
Frightened Goblin
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
While you can spot the Balrog, this minion is twilight cost -2.
00U179
•Fleeing Horde
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 4
While at an underground site, this minion is twilight cost -1.
The Balrog is twilight cost -2.
00R180
Fleeing Goblin
Minion • Orc
Strength: 4
Vitality: 1
Site Number: 1
The Balrog is twilight cost -1.
00C181
•Horde of Goblins
Strength: 10
Vitality: 3
Site Number: 4
Damage +1
This minion is twilight cost -1 for each minion you spot.
The Balrog is twilight cost -2.
00U182 |
Last edited by NBarden on Sat Apr 14, 2007 7:43 am; edited 3 times in total-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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Anonymous Prodigy |
Posted: Sat Apr 14, 2007 6:56 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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NBarden wrote: Fleet Goblin
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
While you can spot The Balrog, this minion is twilight cost -2
00C178
Maybe -1?
NBarden wrote: Frightened Goblin
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
While you can spot the Balrog, this minion is twilight cost -2.
00U179
Neat.
NBarden wrote: •Fleeing Horde
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 4
While at an underground site, this minion is twilight cost -1.
The Balrog is twilight cost -2.
00R180
Cool.
NBarden wrote: Fleeing Goblin
Minion • Orc
Strength: 4
Vitality: 1
Site Number: 1
The Balrog is twilight cost -1.
00C181
Nice and simple.
NBarden wrote: •Horde of Goblins
Strength: 8
Vitality: 3
Site Number: 4
This minion is twilight cost -1 for each minion you spot.
The Balrog is twilight cost -2.
00U182
I would raise the strength to 10, or give him hunter 2. Cool cards! |
I had to put something here. |
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sickofpalantirs |
Posted: Sat Apr 14, 2007 7:35 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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NBarden wrote: And some more cards for the Balrog.The Balrog is now worked into the most powerful strategy, swarm. From reducing the twilight of the Balrog, to reducing their own twilight if the Balrog is in play, these minions are formidable.
Fleet Goblin
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
While you can spot The Balrog, this minion is twilight cost -2
00C178
free minions are nothing to be laughed at, make him either cost 3, or make it -1.
Frightened Goblin
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
While you can spot the Balrog, this minion is twilight cost -2.
00U179
good job
•Fleeing Horde
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 4
While at an underground site, this minion is twilight cost -1.
The Balrog is twilight cost -2.
00R180
again kewl
Fleeing Goblin
Minion • Orc
Strength: 4
Vitality: 1
Site Number: 1
The Balrog is twilight cost -1.
00C181
nice!
•Horde of Goblins
Strength: 10
Vitality: 3
Site Number: 4
This minion is twilight cost -1 for each minion you spot.
The Balrog is twilight cost -2.
00U182
give him a keyword. archer maybe?
nice batch and a GP! |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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DáinIronfoot |
Posted: Sat Apr 14, 2007 8:56 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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*yawn* Jeez, you guys are up early for a Saturday.
NBarden wrote: Fleet Goblin
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
While you can spot The Balrog, this minion is twilight cost -1
00C178
"Fleet"? Interesting name, but a cool card.
NBarden wrote: Frightened Goblin
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
While you can spot the Balrog, this minion is twilight cost -2.
00U179
Cool.
NBarden wrote: •Fleeing Horde
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 4
While at an underground site, this minion is twilight cost -1.
The Balrog is twilight cost -2.
00R180
...and now the other way. Good combo with your Bane of Khazad-Dum or The Balrog, Terror of Flame and Shadow.
NBarden wrote: Fleeing Goblin
Minion • Orc
Strength: 4
Vitality: 1
Site Number: 1
The Balrog is twilight cost -1.
00C181
Neat. 4 of these + ol’ Balgy.
NBarden wrote: •Horde of Goblins
Strength: 10
Vitality: 3
Site Number: 4
Damage +1
This minion is twilight cost -1 for each minion you spot.
The Balrog is twilight cost -2.
00U182
I’d prefer AP’s suggestion of hunter 2 to damage +1. But a neat card with good combo possibilities. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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NBarden |
Posted: Sun Apr 15, 2007 11:14 am |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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You thought swarms was the only thing benefiting from archery?
MORIA ARCHERY!
Ranging Goblin
Strength: 3
Vitality: 1
Site Number: 4
While you can spot the Balrog, this minion is twilight cost -1 and an archer.
00C183
Moria Archer
Strength: 5
Vitality: 1
Site Number: 4
Archer.
While you can spot The Balrog, the minion archery total is +1.
00U184
Moria Bowman
Strength: 4
Vitality: 1
Site Number: 4
While you can spot the Balrog, the minion archery total is +2.
00C185
Moria Marksman
Strength: 7
Vitality: 1
Site Number:4
Archer.
While you can spot The Balrog, ring-bound companions may not take archery wounds.
00R186
•Archer Commander, Leader of Goblins
Strength: 8
Vitality: 2
Site Number: 4
Archer. Captain 2.
While you can spot The Balrog, the minion archery total is +1 for each archer you spot (Limit: +4)
00R+187
Troop of Goblin Archers
Strength: 10
Vitality: 3
Site Number: 4
Archer
While you can spot The Balrog, the minion archery total is +1 for each companion over 4.
00R188
Mocking Archer
Strength: 5
Vitality: 1
Site Number: 4
Archer
Each unbound companion is resistance -1 for each archer you spot (limit: -3)
00U189
And finally,
The Ring’s Corruption
Condition • Support Area
Resistance: -1
Shadow: Spot The Balrog to transfer this condition to an unbound companion. Limit one per bearer.
Each time this companion takes a wound during the archery phase, add a burden.
While bearer has resistance 4 or less, the minion archery total is +1.
00R190 |
Last edited by NBarden on Sun Apr 15, 2007 1:26 pm; edited 3 times in total-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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Anonymous Prodigy |
Posted: Sun Apr 15, 2007 1:16 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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NBarden wrote: Ranging Goblin
Strength: 3
Vitality: 1
Site Number: 4
While you can spot the Balrog, this minion is twilight cost -1 and the minion archery total is +1.
00C183
I would give him hunter 1.
NBarden wrote: Moria Archer
Strength: 5
Vitality: 1
Site Number: 4
Archer.
While you can spot The Balrog, the minion archery total is +1.
00U184
Neat.
NBarden wrote: Moria Bowman
Strength: 4
Vitality: 1
Site Number: 4
While you can spot the Balrog, the minion archery total is +2.
00C185
I would make it only +1 and give him hunter 1.
NBarden wrote: Moria Marksman
Strength: 7
Vitality: 1
Site Number:4
Archer.
While you can spot The Balrog, ring-bound companions may not take archery wounds.
00R186
Cool!
NBarden wrote: •Archer Commander, Leader of Goblins
Strength: 8
Vitality: 2
Site Number: 4
Archer
While you can spot The Balrog, the minion archery total is +1 for each archer you spot (Limit: +4)
00R+187
I would raise his cost to .
NBarden wrote: Troop of Goblin Archers
Strength: 10
Vitality: 3
Site Number: 4
Archer
While you can spot The Balrog, the minion archery total is +1 for each companion over 4.
00R188
Nice!
NBarden wrote: Mocking Archer
Strength: 4
Vitality: 1
Site Number: 4
Archer
Each unbound companion is resistance -1 for each archer you spot (limit: -3)
00U189
I would raise his strength to 5.
NBarden wrote: The Ring’s Corruption
Condition • Support Area
Resistance: -1
Shadow: Spot The Balrog to transfer this condition to an unbound companion. Limit one per bearer.
Each time this companion takes a wound during the archery phase, add a burden.
While bearer has resistance 4 or less, the minion archery total is +2.
00R190
I would raise the cost to . for an awesome batch of DCs! |
I had to put something here. |
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sickofpalantirs |
Posted: Sun Apr 15, 2007 1:22 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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NBarden wrote: You thought swarms was the only thing benefiting from archery?
MORIA ARCHERY!
Ranging Goblin
Strength: 3
Vitality: 1
Site Number: 4
While you can spot the Balrog, this minion is twilight cost -1 and the minion archery total is +1.
00C183 give him the archery keyword.
Moria Archer
Strength: 5
Vitality: 1
Site Number: 4
Archer.
While you can spot The Balrog, the minion archery total is +1.
00U184
sure
Moria Bowman
Strength: 4
Vitality: 1
Site Number: 4
While you can spot the Balrog, the minion archery total is +2.
00C185
make him either cost 3, or make it +1.
Moria Marksman
Strength: 7
Vitality: 1
Site Number:4
Archer.
While you can spot The Balrog, ring-bound companions may not take archery wounds.
00R186
why not?
•Archer Commander, Leader of Goblins
Strength: 8
Vitality: 2
Site Number: 4
Archer
While you can spot The Balrog, the minion archery total is +1 for each archer you spot (Limit: +4)
00R+187
make the limit +3. and for each other ...
Troop of Goblin Archers
Strength: 10
Vitality: 3
Site Number: 4
Archer
While you can spot The Balrog, the minion archery total is +1 for each companion over 4.
00R188
over 5 IMHO
Mocking Archer
Strength: 4
Vitality: 1
Site Number: 4
Archer
Each unbound companion is resistance -1 for each archer you spot (limit: -3)
00U189
sure.
The Ring’s Corruption
Condition • Support Area
Resistance: -1
Shadow: Spot The Balrog to transfer this condition to an unbound companion. Limit one per bearer.
Each time this companion takes a wound during the archery phase, add a burden.
While bearer has resistance 4 or less, the minion archery total is +2.
00R190
incredibly overpowered. it needs to be only + 1 archery |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
|
Back to top |
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NBarden |
Posted: Sun Apr 15, 2007 1:26 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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