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DáinIronfoot |
Posted: Sat Mar 10, 2007 11:26 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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BattleWarg wrote: Bow of Yew
Possession • Ranged Weapon
+1 Strength
Bearer must be an Elf. Bearer is an archer.
DC52
I agree with AP: raise the cost to .
BattleWarg wrote: Galadhrim Bow
Possession • Ranged Weapon
+2 Strength
-1 Site Number
Bearer must be an Elf. Bearer is an archer.
Response: If a companion (except the Ring-bearer) takes a wound during the archery phase, exert bearer to exert that companion.
DU58
Again, I agree with AP. Make it cost , and additionally, I would drop the strength bonus to +1.
BattleWarg wrote: Short Bow of the Elves
Possession • Ranged Weapon
+1 Strength
Bearer must be an Elf.
At the start of each skirmish involving bearer, exert a companion skirmishing bearer.
DU73
Good. Borderline for going to cost, but I think it’s okay as is. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Sun Mar 11, 2007 2:29 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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BattleWarg wrote:
Bow of Yew
Possession • Ranged Weapon
+1 Strength
Bearer must be an Elf. Bearer is an archer.
DC52
nice simple card
Galadhrim Bow
Possession • Ranged Weapon
+1 Strength
-1 Site Number
Bearer must be an Elf. Bearer is an archer.
Response: If a companion (except the Ring-bearer) takes a wound during the archery phase, exert bearer to exert that companion.
DU58
ditto
Short Bow of the Elves
Possession • Ranged Weapon
+1 Strength
Bearer must be an Elf.
At the start of each skirmish involving bearer, exert a companion skirmishing bearer.
DU73
I think it should cost 1 |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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BattleWarg |
Posted: Sun Mar 11, 2007 7:28 pm |
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Joined: 11 Feb 2007
Posts: 579
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After thinking about it, Short Bow of the Elves should be increased. It works exactly like a 1-cost mount, but gives a strength boost and uses up a different slot.
Today, we’ll go into the other two elven followers, and a minion that goes with another card spoiled earlier - all from the hidden realm of Lorien...
The first is an alternate to a minion seen earlier. He gives the Shadow player the ability to make a minion help in hiding his allies, although he works much better with his army.
•Celeborn, Lothlorien General
Follower
+2 Strength
Aid - Heal a companion.
When transferred to a minion (except an archer), exert bearer. At the start of the assignment phase, you may choose up to 3 minions that share a culture with bearer. Each of those minions are lurkers until the regroup phase.
DU53
The next is the other half of the Royal Duo. While Celeborn hides his warriors, Galadriel hides the non-fighters of her realm. In combination, however, Celeborn and Galadriel make almost anyone a tough opponent. However, the use of her talents requires the Ring-bearer to start becoming greedier.
•Galadriel, Lorien Enchantress
Follower
+1 Vitality
Aid - Remove a burden.
Galadriel may only be transferred to an minion.
Response: If bearer is about to take a wound, remove to prevent that wound.
DR61
The last minion in this post prefers to stay back, and shoot as opposed to his partner, who hunts.
•Rumil, Lorien Hunter
Minion • Elf
6 Strength
2 Vitality
7 Site Number
Archer. While you can spot another unique Elf, Rumil’s site number is -1.
Archery: Exert Rumil to make the Free Peoples player exert a companion.
DC68 |
Last edited by BattleWarg on Mon Mar 12, 2007 10:40 pm; edited 2 times in totalOur time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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DáinIronfoot |
Posted: Sun Mar 11, 2007 8:56 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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BattleWarg wrote: •Celeborn, Lothlorien General
Follower
+2 Strength
Aid - Heal a companion.
When transferred to a non-archer non- minion, exert bearer. At the start of the assignment phase, you may choose up to 3 minions that share a culture with bearer. Each of those minions are lurkers until the regroup phase.
DU53
I like the aid cost a lot. Very neat idea. Add a comma after "non-archer", and instead of "that share a culture with bearer" it should "of the same culture as bearer"...I think. But the rest is good. Complicated, but good.
BattleWarg wrote: •Galadriel, Lorien Enchantress
Follower
+1 Vitality
Aid - Remove a burden.
Galadriel may only be transferred to an minion.
Response: If bearer is about to take a wound, remove to prevent that wound.
DR61
Nice.
BattleWarg wrote: •Rumil, Lorien Hunter
Minion • Elf
6 Strength
2 Vitality
7 Site Number
Archer. While you can spot another unique Elf, Rumil’s site number is -1.
Archery: Exert Rumil to make the Free People’s player exert a companion.
DC68
"Free People’s" should instead be "Free Peoples". Good otherwise. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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BattleWarg |
Posted: Mon Mar 12, 2007 10:01 am |
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Joined: 11 Feb 2007
Posts: 579
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Yeah, basically just some dumb, but simple mistakes. As for the ’that share a culture’ as opposed to ’of the same culture’, I was thinking that when cultures can be added (maybe not to legal targets, but may be later) that it would simplify questions. So I think I’ll leave it for now, unless I get some replies that it wouldn’t be too bad.
And today finishes up the Elven minions. There will be one more spoiler post of cards here, but the elves are almost over for this set.
Many cards have ways of repaying their costs, especcially for minions. One of the first well known is Goblin Runner. Our first minion takes on that idea, as a guard of the Elves that are headed to sail off into the West.
Elven Escort
Minion • Elf
5 Strength
2 Vitality
4 Site Number
When you play this minion, spot another Elf to add .
DC56
The next is the guard at home. The escort guards those that leave, and the guard guards those that stay.
Elven Guard
Minion • Elf
6 Strength
2 Vitality
4 Home Site
Skirmish: Discard a card stacked on an condition to make this minion strength +2 (limit +4).
DU57
After the guards, come a group that travel for battle. Much like Celeborn, this minion excels with archers. He allows you to convert your volley of arrows into a fighting technique.
Galadhrim War-troop
Minion • Elf
10 Strength
3 Vitality
7 Home Site
Archer. To play, spot an Elf.
Archery: Make the minion archery total -1 (to a minimum of 0) to make this minion strength +2 until the regroup phase.
DR59
The last is the Galadriel that the world outside of Lorien ’knows’. She is a spell-weaver, entrapping those who wander into her realm.
•Galadriel, Elf-Witch
Minion • Elf
6 Strength
3 Vitality
7 Home Site
The twilight cost of each card is -1.
Shadow: If the fellowship is at a forest, exert Galadriel and spot another Elf to exert a companion.
DR60 |
Last edited by BattleWarg on Mon Mar 12, 2007 10:42 pm; edited 1 time in totalOur time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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DáinIronfoot |
Posted: Mon Mar 12, 2007 10:32 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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BattleWarg wrote: Yeah, basically just some dumb, but simple mistakes.
No problem. Happens to all of us sometimes.
BattleWarg wrote: Elven Escort
Minion • Elf
5 Strength
2 Vitality
4 Site Number
When you play this minion, spot an Elf to add .
DC56
Should probably be "spot another Elf", just to avoid possible confusion.
BattleWarg wrote: Elven Guard
Minion • Elf
6 Strength
2 Vitality
4 Home Site
Skirmish: Discard an card stacked on an condition to make this minion strength +2 (limit +4).
DU57
Good!
BattleWarg wrote: Galadhrim War-troop
Minion • Elf
10 Strength
3 Vitality
7 Home Site
Archer.
Archery: Make the minion archery total -1 (limit +0) to make this minion strength +2 until the regroup phase.
DR59
Instead of "(limit +0)", I’d recommend going with the more conventional "(to a minimum of 0)". Also, expensive as it is, this one could probably do well from spotting and Elf or two to play it, or do some exerting or serious spotting in that archery ability.
BattleWarg wrote: •Galadriel, Elf-Witch
Minion • Elf
6 Strength
3 Vitality
7 Home Site
Each card costs 1 less twilight.
Shadow: If the fellowship is at a forest, exert Galadriel and spot another Elf to exert a companion.
DR60
Again, the more common "The twilight cost of each card is -1" is probably better. Maybe lower her strength to 5, though it’s hardly necessary. Just seems a little high right now. *shrug*
Bravo on making a cool Shadow side. GP as soon as I can give one. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Mon Mar 12, 2007 2:16 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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BattleWarg wrote:
•Celeborn, Lothlorien General
Follower
+2 Strength
Aid - Heal a companion.
When transferred to a non-archer, non- minion, exert bearer. At the start of the assignment phase, you may choose up to 3 minions that share a culture with bearer. Each of those minions are lurkers until the regroup phase.
DU53
just make in non-elvem IMO. otherwise it gets confusing. how about at the end of the assignment phase? that would make for an interesting...twist
•Galadriel, Lorien Enchantress
Follower
+1 Vitality
Aid - Remove a burden.
Galadriel may only be transferred to an minion.
Response: If bearer is about to take a wound, remove to prevent that wound.
DR61
make it transferred to elven minions I think. the probably with aids like these, is if they end up with zero burdens/wounds(wounds would be hard but burdens...you can’t transfer them
•Rumil, Lorien Hunter
Minion • Elf
6 Strength
2 Vitality
7 Site Number
Archer. While you can spot another unique Elf, Rumil’s site number is -1.
Archery: Exert Rumil to make the Free Peoples player exert a companion.
DC68
make it either cost 2, or you get to choose who to exert, oh wait he still adds to the archery total. forget everything I said |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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sickofpalantirs |
Posted: Mon Mar 12, 2007 2:21 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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BattleWarg wrote:
Elven Escort
Minion • Elf
5 Strength
2 Vitality
4 Site Number
When you play this minion, spot an Elf to add .
DC56
nice.
Elven Guard
Minion • Elf
6 Strength
2 Vitality
4 Home Site
Skirmish: Discard an card stacked on an condition to make this minion strength +2 (limit +4).
DU57
make it just card IMO
Galadhrim War-troop
Minion • Elf
10 Strength
3 Vitality
7 Home Site
Archer.
Archery: Make the minion archery total -1 (limit +0) to make this minion strength +2 until the regroup phase.
DR59
limit 0. get rid of the+ also make it cost 5.
•Galadriel, Elf-Witch
Minion • Elf
6 Strength
3 Vitality
7 Home Site
Each card costs 1 less twilight.
Shadow: If the fellowship is at a forest, exert Galadriel and spot another Elf to exert a companion.
DR60
either make her vitality 4, or cut her cost to 3-4. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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BattleWarg |
Posted: Mon Mar 12, 2007 11:09 pm |
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Joined: 11 Feb 2007
Posts: 579
Location:
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Yeah, changing Elven Escort to ’another’ elf. Added a spot ability and reduced the cost by 1 of Galadhrim War-troop. I did change Elven Guard to not require an card to be discarded, as it fits the Realm of Imladris, giving non- cards something to do. Galadriel also dropped 1 twilight.
Celeborn’s ability was changed to a simpler wording that had the same effect. As for making it ’end of the assignment phase’, I generally don’t like abilities that occur at the end of a phase. The only end of a phase that comes up usually is ’at the end of the regroup phase’, and almost also to end an ability.
And tonight is the end of the elves.
The elves are, of course, the main figure of light and good in Middle-earth. Sauron on the other hand, is not. So, of course, a simple strength boost showing that inner light is the first card tonight.
Destructive Light
Event • Skirmish
Make an minion strength +2. If that minion is skirmishing a or character, exert that character.
DU54
The next is the main hand weapon of the elves in this set. It allows their natural grace as well as their affinity for what most consider magic to shine through.
Swift Blade
Possession • Hand Weapon
+1 Strength
Bearer must be an Elf. When you play this possession, you may add for each condition in your support area.
DC74
The last is the elves using their abilities to use water to their advantage. It uses an ability I don’t think I’ve ever seen in a Shadow card, but is very similar to a Decipher card.
Water-ways
Event • Skirmish
Exert an Elf to make him strength +2 (or, if the fellowship is at a river, cancel a skirmish involving that Elf)
DC76
And that’s all for the Elven Realms. Tomorrow, the trees will rise and begin their storm with the Wizards in: Siege of Isengard, featuring the Shadow of the Dark Minions. But I will be responding to reviews on the Dunlendings or the Elves. |
Our time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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DáinIronfoot |
Posted: Tue Mar 13, 2007 8:20 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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BattleWarg wrote: Destructive Light
Event • Skirmish
Make an minion strength +2. If that minion is skirmishing a or character, exert that character.
DU54
Good, simple pump. Because of the exertion, though, you might want to make it cost .
BattleWarg wrote: Swift Blade
Possession • Hand Weapon
+1 Strength
Bearer must be an Elf. When you play this possession, you may add for each condition in your support area.
DC74
Good!
BattleWarg wrote: Water-ways
Event • Skirmish
Exert an Elf to make him strength +2 (or, if the fellowship is at a river, cancel a skirmish involving that Elf)
DC76
Here, I think you can lower the cost to since it exerts the Elf. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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