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Thranduil
Posted: Sun Oct 07, 2007 3:23 pm
Joined: 01 May 2007 Posts: 2256 Location:
elf lvr wrote:
2 *Through All the Hosts of Mordor Gondor
Condition * Support Area
While you can spot Aragorn and Eomer, each is damage +1.
While you can spot Faramir and Eowyn, each is strength +1.
While you can spot Denethor and Theoden, each is resistance +2.
’That road I will take, nonetheless,’ said Aragorn. ’But I say to you, Éomer, that in battle we may yet meet again, though all the hosts of Mordor should stand between.’

No complaints at all! Nice one! Thumbs Up

elf lvr wrote:
0 *Unforgotten Gondor
Condition * Support Area
Tale.
Each time you play a Gondor tale, you may add 1 to add a Gondor token here.
Skirmish: Remove a Gondor token from here to make a Gondor Man strength +1.
Skirmish: Remove 2 Gondor tokens from here to wound an Orc or Sauron minion skirmishing a companion (except the Ring-bearer).
Sauron has not forgotten Isildur and the sword of Elendil. Now in the very hour of his great designs the heir of Isildur and the Sword are revealed; for I showed the blade re-forged to him. He is not so mighty yet that he is above fear.

I think there are few enough (useful) Gondor tales to leave this card at 2 and remove the adding 1 (I’m suggesting this because I think it’s too wordy as it is). Good card, except that I think you should only be able to wound people skirmishing Gondor companions, and then you might not need the brackets.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
lem0nhead
Posted: Mon Oct 08, 2007 3:53 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
elf lvr wrote:
2 *Through All the Hosts of Mordor Gondor
Condition * Support Area
While you can spot Aragorn and Eomer, each is damage +1.
While you can spot Faramir and Eowyn, each is strength +1.
While you can spot Denethor and Theoden, each is resistance +2.
’That road I will take, nonetheless,’ said Aragorn. ’But I say to you, Éomer, that in battle we may yet meet again, though all the hosts of Mordor should stand between.’

Fair enough.

2 *Unforgotten Gondor
Condition * Support Area
Tale.
Each time you play a Gondor tale, you may add a Gondor token here.
Skirmish: Remove a Gondor token from here to make a Gondor Man strength +1.
Skirmish: Remove 2 Gondor tokens from here to wound an Orc or Sauron minion skirmishing a Gondor companion..
Sauron has not forgotten Isildur and the sword of Elendil. Now in the very hour of his great designs the heir of Isildur and the Sword are revealed; for I showed the blade re-forged to him. He is not so mighty yet that he is above fear.

First ability isnt so hot. How often do you play gondor tales?

Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
sickofpalantirs
Posted: Mon Oct 08, 2007 12:35 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
when you have gondor bowmen Wink and I am sure he will have some more in his set.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Thu Oct 25, 2007 11:20 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
2 A Hasty Stroke Gondor
Event * Response
Toil 1.
If a shadow player plays a minion, spot a Gondor man to return that minion to their hand.
"The hasty stroke goes oft astray."

0 *The Paths of the Dead Gondor
Condition * Support Area
Epic.
At the start of each fellowship phase, add a threat. If you cannot, place a companion in the dead pile.
At the start of each fellowship phase, you may play a Gondor Wraith from your discard pile.
Can the living use such a road and not perish?

1 The Oathbreaker’s Hour Gondor
Event * Fellowship
Tale.
Spot a Gondor Wraith (or Aragorn) to take a Gondor Wraith from deck into hand. Then, you may add 2 to remove a threat.
The Tower trembles; to the tombs of kings / doom approaches. The Dead awaken / for the hour is come for the oathbreakers.

1 The Dead Will Stand Gondor
Event * Skirmish
Tale.
Discard 2 cards from hand to make a Gondor Wraith strength +1 for each threat.
At the Stone of Erech they shall stand again / and hear there a horn in the hills ringing.

4 *Aragorn, Heir of Oaths Gondor
Companion * Man
Strength: 9
Vitality: 4
Resistance: 8
To play, spot 2 Gondor Wraiths.
Response: If a Gondor Wraith is about to take a wound, discard 2 cards from hand to prevent that wound.
Regroup: Discard a Gondor tale from hand or play to remove 2 threats.
Whose shall the horn be? Who shall call them / from the grey twilight, the forgotten people? / The heir of him to whom the oath they swore. / From the North shall he come, need shall drive him: / he shall pass the Door to the Paths of the Dead.
Last edited by elf lvr on Fri Oct 26, 2007 6:28 pm; edited 2 times in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
lem0nhead
Posted: Fri Oct 26, 2007 4:53 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
elf lvr wrote:
3 A Hasty Stroke Gondor
Event * Response
If the shadow player plays a minion, spot a Gondor man to return that minion to their hand.
"The hasty stroke goes oft astray."

Say "a" shadow player not the in case of multi. Cool, if its worth more than 3 of course. Very Happy

0 *The Paths of the Dead Gondor
Condition * Support Area
Epic.
At the start of each fellowship phase, add a threat. If you cannot, place a companion in the dead pile.
At the start of each fellowship phase, you may play a Gondor Wraith from your discard pile.
Can the living use such a road and not perish?

Fine i guess.

1 The Oathbreaker’s Hour Gondor
Event * Fellowship
Tale.
Spot a Gondor Wraith (or Aragorn) to take a Gondor Wraith from deck into hand. Then, you may add 2 to remove a threat.
The Tower trembles; to the tombs of kings / doom approaches. The Dead awaken / for the hour is come for the oathbreakers.

"Your draw deck" not simply "deck". Id make this spot 2 gondor wraiths or aragorn.

2 The Dead Will Stand Gondor
Event * Skirmish
Tale.
Discard 2 cards from hand to make a Gondor Wraith +1 for each threat.
At the Stone of Erech they shall stand again / and hear there a horn in the hills ringing.

Cool. Lower cost to 1 or even 0.

4 *Aragorn, Heir of Oaths Gondor
Companion * Man
Strength: 7
Vitality: 3
Resistance: 8
While you can spot 3 Gondor Wraiths, Aragorn is strength +2.
Regroup: Discard a Gondor tale (from hand or play) to remove 2 threats.
Whose shall the horn be? Who shall call them / from the grey twilight, the forgotten people? / The heir of him to whom the oath they swore. / From the North shall he come, need shall drive him: / he shall pass the Door to the Paths of the Dead.

Wowser sweet.

Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
Thranduil
Posted: Fri Oct 26, 2007 6:44 am
Joined: 01 May 2007 Posts: 2256 Location:
elf lvr wrote:
3 A Hasty Stroke Gondor
Event * Response
If the shadow player plays a minion, spot a Gondor man to return that minion to their hand.
"The hasty stroke goes oft astray."

’A’ like lem0n suggested, but ’Shadow’ and ’Man’ should both be capitalised, and I think this event could seriously do with a toil 1.

elf lvr wrote:
0 *The Paths of the Dead Gondor
Condition * Support Area
Epic.
At the start of each fellowship phase, add a threat. If you cannot, place a companion in the dead pile.
At the start of each fellowship phase, you may play a Gondor Wraith from your discard pile.
Can the living use such a road and not perish?

Can you remind me what an epic condition is? Also, not sure about this card as you’re going to have to add threats to the play the Wraith in the first place. How about it could remove a threat - then if you haven’t played enough Wraiths you have to start killing them! I like the idea (and Wraiths need all the help they can get), but I’m not sure it’s worth it.

elf lvr wrote:
1 The Oathbreaker’s Hour Gondor
Event * Fellowship
Tale.
Spot a Gondor Wraith (or Aragorn) to take a Gondor Wraith from deck into hand. Then, you may add 2 to remove a threat.
The Tower trembles; to the tombs of kings / doom approaches. The Dead awaken / for the hour is come for the oathbreakers.

I agree with lem0n, and I’d make the cost 0 as it counts to the rule of 4.

elf lvr wrote:
2 The Dead Will Stand Gondor
Event * Skirmish
Tale.
Discard 2 cards from hand to make a Gondor Wraith +1 for each threat.
At the Stone of Erech they shall stand again / and hear there a horn in the hills ringing.

Yeah, could easily be 0, or 2 without discarding cards.

elf lvr wrote:
4 *Aragorn, Heir of Oaths Gondor
Companion * Man
Strength: 7
Vitality: 3
Resistance: 8
While you can spot 3 Gondor Wraiths, Aragorn is strength +2.
Regroup: Discard a Gondor tale (from hand or play) to remove 2 threats.
Whose shall the horn be? Who shall call them / from the grey twilight, the forgotten people? / The heir of him to whom the oath they swore. / From the North shall he come, need shall drive him: / he shall pass the Door to the Paths of the Dead.

I don’t much like his lower strength or his first ability. Maybe something about preventing wounds to Wraiths would be better.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Fri Oct 26, 2007 10:09 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
elf lvr wrote:
3 A Hasty Stroke Gondor
Event * Response
If the shadow player plays a minion, spot a Gondor man to return that minion to their hand.
"The hasty stroke goes oft astray."

Thran and lem0n already covered the comments I would give, so moving on....

elf lvr wrote:
0 *The Paths of the Dead Gondor
Condition * Support Area
Epic.
At the start of each fellowship phase, add a threat. If you cannot, place a companion in the dead pile.
At the start of each fellowship phase, you may play a Gondor Wraith from your discard pile.
Can the living use such a road and not perish?

I actually like that it adds threats each turn, as that helps counter-balance the strong ability (since, as Thran said, Wraiths add plenty of threats themselves!). I think I might allow another option if you CAN’T add a threat, though, even if it’s just something simple like discarding a companion instead. IF you do that, I’d have the threat adding trigger at the END of the fellowship phase.

elf lvr wrote:
1 The Oathbreaker’s Hour Gondor
Event * Fellowship
Tale.
Spot a Gondor Wraith (or Aragorn) to take a Gondor Wraith from deck into hand. Then, you may add 2 to remove a threat.
The Tower trembles; to the tombs of kings / doom approaches. The Dead awaken / for the hour is come for the oathbreakers.

I agree with the Wood-elf and the Juicy Fruit again.

elf lvr wrote:
2 The Dead Will Stand Gondor
Event * Skirmish
Tale.
Discard 2 cards from hand to make a Gondor Wraith +1 for each threat.
At the Stone of Erech they shall stand again / and hear there a horn in the hills ringing.

I think 1 would be good. Not sure if it needs to go all the way down to 0.

elf lvr wrote:
4 *Aragorn, Heir of Oaths Gondor
Companion * Man
Strength: 7
Vitality: 3
Resistance: 8
While you can spot 3 Gondor Wraiths, Aragorn is strength +2.
Regroup: Discard a Gondor tale (from hand or play) to remove 2 threats.
Whose shall the horn be? Who shall call them / from the grey twilight, the forgotten people? / The heir of him to whom the oath they swore. / From the North shall he come, need shall drive him: / he shall pass the Door to the Paths of the Dead.

I think the regroup ability should change to simply "Discard a Gondor tale from hand or from play to...". While I think his strength is fine since it can get up to 9 easily enough, I’d raise his vitality back to the normal 4.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
lem0nhead
Posted: Fri Oct 26, 2007 10:12 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:
I’d raise his vitality back to the normal 4.


WO! Soooo didnt notice he’d only got 3 vitality! What are you doing lover of elves? U cant have a gorn with 3 health. Listen to the short one.
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
DáinIronfoot
Posted: Fri Oct 26, 2007 10:15 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
lem0nhead wrote:
DáinIronfoot wrote:
I’d raise his vitality back to the normal 4.

WO! Soooo didnt notice he’d only got 3 vitality! What are you doing lover of elves? U cant have a gorn with 3 health. Listen to the short one.

Hey! Who’re you calling short, lemon breath? Razz
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
lem0nhead
Posted: Fri Oct 26, 2007 10:18 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Youre a dwarf for crying out loud (with a temper it seems Razz)! And my breath is not lemony! Eh? I cant tell if that should even be an insult anyway!
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer

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