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Lord_DrPepper
Posted: Sat May 20, 2006 1:43 pm
Joined: 18 May 2006 Posts: 14 Location: Lower than Mt. Everest
Click to see the Star Wars Contest Forum(on the FPCA board)
This is where you can see the card list and rules for the contest.

Welcome to the 33rd installment of The Star Wars Contest! The rules are basically the same as LotR, but with the exceptions in the link above.

Winners:


<1>•My Favorite Decoration[Hutt]
Condition
Bounty. To play, spot a [Hutt] minion. Plays on a non-vehicle companion. Limit 1 bounty per companion.
While you can spot a [Bounty Hunter] minion and a [Hutt] minion, bearer is strength -2.
If bearer is killed, you may take up to 3 cards into hand from your discard pile.
R
raptor22

<4>•Jabba’s Sail Barge, Viewing Deck[Hutt]
Minion • Vehicle
Str-6
Vit-6
Site-6
Transport. Capacity 10.
When you play this minion you may stack a [Hutt] minion here from your discard pile for each bounty you can spot. These minions are twilight cost -3.
This minion is strength+1 for each minion aboard.
While Jabba aboard, Jabba’s Sail barge is damage+2.
R
Lord_DrPepper

<1>Weequay Skiff-driver[Hutt]
Minion • Weequay
Strength: 5
Vitality: 2
Site Number: 6
Pilot.
While aboard a Transport, each [Hutt] minion is strength +1.
Common
Mouth_of_Saruman

And now the Leaderboard:

    17 Lord_DrPepper
    15 WeyounsLastClone
    14 menace64
    12 Thonnas7
    11 raptor22
    10 nerothewizard
    4 Namarie
    3 Kozemp
    2 Dain_Ironfoot
    2 Mouth_of_Saruman
    1 jedijed2187
    1 Faramir_Stout_Captain
    1 AnxiousChieftan


Now it’s time to vote!

A) Lord_DrPepper
B) menace64
C) raptor22
D) WeyounsLastClone

Obi-Wan’s Lightsaber
make it cool

A)
(1)Obi-Wan’s Lightsaber[Jedi]
Possession • Hand Weapon
Str+2
Lightsaber. Bearer must be Obi-Wan.
While Obi-Wan has ability 10 or greater, he is strength+1 and damage+2.
"An elegant weapon for a more civilized time."
R

B)
(0) •Obi-Wan’s Lightsaber (Jedi)
Hand Weapon • Possession
Strength +2
Lightsaber. Bearer must be a Jedi.
The minion blaster total is -1.
If bearer is Obi-Wan, he is strength +1 and damage +1 while skirmishing a minion with strength less than his ability.
"The Force has a strong effect on the weak-minded."
Rare

C)
(1) •Obi-Wan’s Lightsaber [Jedi]
Possession • Hand Weapon
Strength +2
Lightsaber. Be must be a Jedi.
If bearer is Obi-Wan, he is damage +1 and each time he wins a skirmish you may remove a burden.
Rare

D)
2 •Obi-Wan’s Lightsaber [Jedi]
Possession • Hand Weapon
Strength: +2
Lightsaber.
Bearer must be a Jedi.
When you play this, you may exert bearer to remove a burden.
Skirmish: If bearer is Obi-Wan, add (1) and add a threat to prevent all wounds on him and make him Damage +1.
R.


There’s No Such Thing as Luck
Be creative

A)
(2)•There’s No Such Thing as Luck[Jedi]
Condition • Support Area
To play, spot 2 Jedi.
Once per turn, if you are about to draw a card, you may instead discard 3 cards from the top of your draw deck and take one of those discarded cards into hand.
"Look, going good against remotes is one thing. Going good against the living? That’s something else."
U

B)
(3) There’s No Such Thing as Luck (Jedi)
Event • Regroup
Exert a Jedi to reveal the top X cards of your draw deck, where X is that Jedi’s ability. Discard any number of (Jedi) cards revealed, then remove the same amount of burdens. Place the other cards beneath your draw deck.

C)
(1) •There’s No Such Thing as Luck [Jedi]
Condition • Supprt Area
Regoup: Exert a Jedi and discard this to discard any number of cards from your hand and draw the same number of cards.
Uncommon

D)
1 There’s No Such Thing as Luck [Jedi]
Event
When you draw this card you may discard it to heal a companion, wound a minion or draw 2 cards.
Regroup: Exert your Jedi to place this card on top of your draw deck, then shuffle your draw deck and draw a card.
U


Your Eyes Can Deceive You
Jedi Test. Needs an ability bonus.

A)
(2)•Your Eyes Can Deceive You[Jedi]
Condition
Abl+1
Jedi Test. To play spot a Jedi Obi-Wan.
Skirmish: Make a minion skirmishing bearer strength-X, where X is bearer’s ability. Discard this condition.
"Don’t trust them."
C

B)
(1) •Your Eyes Can Deceive You (Jedi)
Condition • Support Area
Ability +1
Jedi Test. To play, spot a Jedi.
Response: If a non-Jedi companion just won a skirmish, exert that companion to transfer this condition to him or her.
Bearer is strength +2 while not bearing a ranged weapon.

C)
(2) •Your Eyes Can Deceive You [Jedi]
Condition
Jedi Test.
To play, spot a Jedi with ability 8 or greater or discard your hand.
Bearer is ability +1 for each other Alliance Jedi you can spot.
Skirmish: Discard this to prevent all wounds to bearer.
Rare

D)
1 Your Eyes Can Deceive You [Jedi]
Condition
Jedi Test. Bearer must be a Jedi.
At the start of the maneuver phase you may exert bearer to choose an opponent to randomly reveal a card from hand.
If it is a minion, you may wound a minion. If it is an event, you may take an event from your discard pile into hand. Otherwise, bearer is strength + 2 until the regroup phase.



Thanks for Voting!

Cards to make:

[Sith] Culture: This culture deals heavily with burdens. I’d like to see it making companions Vulnerable X and also reducing ability. Limit the cards that give it benefits against the [Jedi] culture.

•Darth Vader’s Custom TIE [Empire] Minion • Vehicle TIE. Capacity 1. Site 2.
Make sure you give it a benefit while Vader is aboard.

Force Choke. [Sith] Condition/Event Force Power. Choose Rarity.
Well, you’d need a [Sith] Jedi to do this.

•Mara Jade, The Emperor’s Hand [Sith] Minion • Man R. Site ?.
Benefit when the Emperor is out. Include the line: "Your cards may treat Mara Jade as an [Empire] minion." Rest up to you.

Thanks for Entering.
Guest
Posted: Sat May 20, 2006 11:28 pm
Joined: Posts: Location:
I vote BCC.

4•Darth Vader’s Custom TIE [Empire]
Minion • Vehicle
Strength: 4
Vitality: 4
Site: 2
TIE. Capacity 1.
When you play this minion, you may spot Darth Vader to stack him here.
While Darth Vader is aboard, this minion is strength +2 for each burden you can spot. (limit +8.)
At the start of each skirmish involving this minion, you may remove 3 and discard an [Empire] card from hand to add a burden or make this minion damage +2.
R

0 Force Choke [Sith]
Event • Skirmish or Blaster
Discard 2 [Sith] cards from hand and spot your [Sith] Jedi to wound a minion.
U

5•Mara Jade, The Emporer’s Hand [Sith]
Minion • Man
Strength: 7
Vitality: 3
Site: 3
When you play Mara Jade, you may spot The Emporer to add 3 or take a [Sith] event into hand from your discard pile..
Your cards may treat Mara Jade as an [Empire] minion.
R
Lord_DrPepper
Posted: Tue May 23, 2006 6:54 pm
Joined: 18 May 2006 Posts: 14 Location: Lower than Mt. Everest
Here’s what people have posted on Decipher boards:

Lord_DrPepper:

<5>•Darth Vader’s Custom TIE[Empire]
Minion • Vehicle
Str-11
Vit-5
Site-2
TIE. Capacity 1. Damage+1.
You may stack Darth Vader here for free.
While Darth Vader aboard, each Vehicle with ability 3 or less is strength-2.
R

<2>Force Choke[Sith]
Event • Skirmish
Force Power.
Remove (X) and exert a [Sith] Jedi to wound a companion skirmishing that minion twice, where X is that companion’s ability.
R

<6>•Mara Jade, The Emperor’s Hand[Sith]
Minion • Man
Str-13
Vit-3
Site-2
Fierce. Your cards may treat Mara Jade as an [Empire] minion.
Mara Jade is damage+1 for each weapon she bears.
Regroup: Exert Mara Jade and spot Palpatine to exert the apprentice. If a companion was killed this turn add a burden also.
R

menace64:

CDD

(4) •Darth Vader’s Custom TIE (Sith)
Minion • Vehicle
Strength-10
Vitality-3
Roaming-2
TIE. Capacity 1.
Shadow: Play Vader aboard this vehicle. His twilight cost is -3.
Each time this minion wins a skirmish, if Vader is aboard, you may discard a card borne by the losing companion.
Uncommon

(2) Force Choke (Sith)
Event • Skirmish
Force Power.
Exert a (Sith) Jedi to exert a companion he or she is skirmishing. If that companion has ability less than 4, exert him or her again.
Common

(5) •Mara Jade, The Emperor’s Hand (Sith)
Minion • Man
Strength-11
Vitality-3
Roaming-2
Damage +1.
Mara Jade can be spotted as an (Empire) minion.
While you can spot Emperor Palpatine, Mara Jade can be spotted as an (Alien) minion.
Skirmish: Exert Mara Jade twice to make a minion of the same culture damage +1 and fierce until the regroup phase.


Eomer3rdMarshal:

BCC

4*Darth Vader’s Custom TIE [Sith]
Minion*Vehicle
Strength: 11
Vitality: 4
Site#: 2
Capacity 1. TIE.
While Darth Vader is aboard, this minion is fierce and damage +1.
Skirmish: Discard a minion aboard this to make the Alliance player discard a vehicle.

Maybe more later.

Lets get some more entries!
CarpeGuitarrem
Posted: Tue May 23, 2006 11:32 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
DBB
3 •Darth Vader’s Custom TIE [Empire]
Minion•Vehicle
Strength: 10
Vitality: 2
Site: 2
Ability: 1
Capacity 1. TIE. While you can spot Darth Vader aboard this vehicle, this vehicle is +2 Vitality and strength +X, where you can spot a character that is Vulnerable X.
R

4 Force Choke [Sith]
Event•Skirmish
Force Power. Exert a [Sith] Jedi skirmishing a companion to add X burdens, where X is the number of Vulnerable companions you can spot.
U

3 •Mara Jade, the Emperor’s Hand [Sith]
Minion•Man
Strength: 5
Vitality: 2
Site: 9
Ability: 4
Dark Side: Spot the Emperor. Mara Jade may not be assigned to skirmishes. Your cards may treat Mara Jade as an [Empire] minion.
Skirmish: Exert Mara Jade to make a companion Vulnerable 3 until the regroup phase.(except an Apprentice).
R
Last edited by CarpeGuitarrem on Sat May 27, 2006 3:17 pm; edited 1 time in total
Lord_DrPepper
Posted: Fri May 26, 2006 9:29 pm
Joined: 18 May 2006 Posts: 14 Location: Lower than Mt. Everest
Bumping, I’d like to post the next contest sunday night
Dr Pepper is not more important than life, but thats only because life contains Dr Pepper.

Enter the Star Wars Contest!

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