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Anonymous Prodigy |
Posted: Wed Jun 28, 2006 8:32 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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• The Witch-king’s Mace
Possession • Hand Weapon
Strength +3. Bearer must be the Witch-king.
While in a fierce skirmish, he is damage +2.
Skirmish: Exert the Witch-king twice to discard a possession borne by a companion he is skirmishing. |
I had to put something here. |
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AnxiousChieftain |
Posted: Wed Jun 28, 2006 9:01 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Here’s a Rhino... although it’s hard to come up with titles for those things.
•War Beast
Condition • Support Area
Each time you play an engine, you may discard a card from hand to draw a card.
Regroup: Discard this condition to play an engine from your discard pile. |
MODS RULE. - lem0nhead |
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michael knight |
Posted: Wed Jun 28, 2006 9:04 am |
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Joined: 13 Mar 2006
Posts: 105
Location: Above the Law, Ohio
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AC, that is what I was thinking for the rhino. Since it is pulling Grond, it should have something to do with engines, right?
THe reason I made the Mace damage +1 is because if somebody wants to hold the pale blade and the mace and the witch king, and then use 13 twilight to play it all at once, they deserve to have a monster witch king.
Besides, did you see the size of that thing? there is no way getting hit with that would only deal 1 wound... |
One Man Can Make A Difference |
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Anonymous Prodigy |
Posted: Wed Jun 28, 2006 9:26 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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...which is why I made the WK damage +2 if in a fierce skirmish. |
I had to put something here. |
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AnxiousChieftain |
Posted: Wed Jun 28, 2006 9:43 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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•Morgul Flail
Possession • Hand Weapon
Strength +3
Bearer must be The Witch-king. This weapon may be borne in addition to 1 other hand weapon.
The twilight cost of this possession is -1 for each threat you can spot.
There, a nice weapon that he can wield in addition to The Pale Blade, and it doesn’t cost much if you can spot some threats. |
MODS RULE. - lem0nhead |
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Anonymous Prodigy |
Posted: Wed Jun 28, 2006 9:44 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Sweet card, AC. |
I had to put something here. |
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Guest |
Posted: Wed Jun 28, 2006 8:13 pm |
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Joined:
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michael knight wrote: Witch King’s Flail
TW cost :3
+3 Strength
Bearer must be the Witch King. he is Damage +1
This weapon may be borne in addition to 1 other hand weapon. Discard any mount he bears. So, you wait to put the mount on him *after* you play the Witch King’s Flail... |
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Pipeweed |
Posted: Wed Jun 28, 2006 8:16 pm |
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Joined: 14 Jun 2006
Posts: 1010
Location: Earth (I think)
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CarpeGuitarrem |
Posted: Wed Jun 28, 2006 10:34 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Whoa, that’s one heck of a powerful card! |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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Pipeweed |
Posted: Wed Jun 28, 2006 10:35 pm |
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Joined: 14 Jun 2006
Posts: 1010
Location: Earth (I think)
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