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syndrome
Posted: Tue Jul 04, 2006 6:27 pm
Joined: 20 Jul 2005 Posts: 423 Location: A cold place.
theOmnipotentOne wrote:
and since he’s toil, he can cost 1.. Very Happy
with four runners out, you could play the new host for 0 (4 exerts) add 3 for his axe, exert him twice to add 2 for a net gain of 5, and that’s including the runners (now cost 0 after adding...) Very Happy

You would only need 1 to start it and you’d end up with 6 lol Very Happy
Anonymous Prodigy wrote:
2 • Swarming From All Directions Moria
Condition
Maneuver: Discard this condition to play a Moria minion from your discard pile; its twilight cost is -1.
I like it, but I’d modify it to

3 •Swarming From All Directions Moria
Condition • Support Area
Toil 2.
To play, spot a Moria minion.
Shadow: Discard this condition to play a Moria minion from your discard pile, it is twilight cost -1.
http://myspace/delicatesituation
CarpeGuitarrem
Posted: Tue Jul 04, 2006 11:26 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Phazanzar wrote:
Moria axe now doesn’t add strength, it adds twilight Very Happy

But ferocity makes em fierce.

I was referring to the Moria Axe in FOTR...not the DC Axe. Razz Then again, I suppose a "goblin" can’t bear the Moria Axe.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Guest
Posted: Wed Jul 05, 2006 6:52 pm
Joined: Posts: Location:
Oh yeah, swarming is dumb. Did you get the memo?
Anonymous Prodigy
Posted: Wed Jul 05, 2006 9:24 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
3 • Hideous Goblin Moria
Minion • Goblin
Strength: 8
Vitality: 2
Site Number: 4
To play, spot a Moria minion.
Shadow: Exert this minion to draw a card.
I had to put something here.

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