LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

 
Cobra Cards Player Community Forum Index
 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
Author Message
Lord_DrPepper
Posted: Tue May 30, 2006 7:18 pm
Joined: 18 May 2006 Posts: 14 Location: Lower than Mt. Everest
Click to see the Star Wars Contest Forum(on the FPCA board)
This is where you can see the card list and rules for the contest.

Welcome to the 34th installment of The Star Wars Contest! The rules are basically the same as LotR, but with the exceptions in the link above.

Winners:


(0)•Obi-Wan’s Lightsaber[Jedi]
Possession • Hand Weapon
Str+2
Lightsaber. Bearer must be a Jedi.
The minion blaster total is -1.
If bearer is Obi-Wan, he is strength+1 and damage+1 while skirmishing a minion with less strength than his ability.
"The Force has a strong effect on the weak-minded."
R
menace64

(1)•There’s No Such Thing as Luck[Jedi]
Condition • Support Area
Regoup: Exert a Jedi and discard this condition to discard any number of cards from your hand and draw the same number of cards.
C
raptor22

(2)•Your Eyes Can Deceive You[Jedi]
Condition
Jedi Test. To play, spot a Jedi with ability 8 or more or discard your hand.
Bearer is ability+1 for each other Light Side Jedi you can spot.
Skirmish: Discard this condition to prevent all wounds to bearer.
R
raptor22

Leaderboard:

17 Lord_DrPepper
15 WeyounsLastClone
15 menace64
13 raptor22
12 Thonnas7
10 nerothewizard
4 Namarie
3 Kozemp
2 Dain_Ironfoot
2 Mouth_of_Saruman
1 jedijed2187
1 Faramir_Stout_Captain
1 AnxiousChieftan

Now its time to vote!

A) Lord_DrPepper
B) menace64
C) raptor22
D) WeyounsLastClone
E) theOmnipotentOne
F) CarpeGuitarrem
G) Eomer3rdMarshal

•Darth Vader’s Custom TIE
Benefit with Vader

A)
<5>•Darth Vader’s Custom TIE[Empire]
Minion • Vehicle
Str-11
Vit-5
Site-2
TIE. Capacity 1. Damage+1.
You may stack Darth Vader here for free.
While Darth Vader aboard, each Vehicle with ability 3 or less is strength-2.
R

B)
(4) •Darth Vader’s Custom TIE (Empire)
Minion • Vehicle
Strength-10
Vitality-3
Roaming-2
TIE. Capacity 1.
Shadow: Play Vader aboard this vehicle. His twilight cost is -3.
Each time this minion wins a skirmish, if Vader is aboard, you may discard a card borne by the losing companion.
Uncommon

C)
5 •Darth Vader’s Custom TIE [Empire]
Minion • Vehicle
Strength: 11
Vitality: 4
Site: 2
TIE. Capacity 1. Fierce.
Dark Side: Stack Darth Vader here. His twilight cost is -1 for burden and threat you can spot.
While Darth Vader is aboard, this is damage +1 and each time a character is killed in a skirmish involving it, add a burden
Rare

D)
5 •Darth Vader’s Custom TIE [Empire]
Minion • Vehicle
Strength: 9
Vitality: 3
Site: 2
TIE. Capacity 1.
This minion is strength +1 for each TIE you can spot (limit +4)
While Darth Vader is aboard, at the start of each skirmish each companion involved in this skirmish has to exert.
R

E)
4•Darth Vader’s Custom TIE [Empire]
Minion • Vehicle
Strength: 4
Vitality: 4
Site: 2
TIE. Capacity 1.
When you play this minion, you may spot Darth Vader to stack him here.
While Darth Vader is aboard, this minion is strength +2 for each burden you can spot. (limit +8.)
At the start of each skirmish involving this minion, you may remove 3 and discard an [Empire] card from hand to add a burden or make this minion damage +2.
R

F)
3 •Darth Vader’s Custom TIE [Empire]
Minion•Vehicle
Strength: 10
Vitality: 2
Site: 2
Capacity 1. TIE. While you can spot Darth Vader aboard this vehicle, this vehicle is +2 Vitality and strength +X, where you can spot a character that is Vulnerable X.
R

G)
4*Darth Vader’s Custom TIE [Empire]
Minion*Vehicle
Strength: 11
Vitality: 4
Site#: 2
Capacity 1. TIE.
While Darth Vader is aboard, this minion is fierce and damage +1.
Skirmish: Discard a minion aboard this to make the Alliance player discard a vehicle.


Force Choke
Need a [Sith] Jedi.

A)
<2>Force Choke[Sith]
Event • Skirmish
Force Power.
Remove (X) and exert a [Sith] Jedi to wound a companion skirmishing that minion twice, where X is that companion’s ability.
R

B)
(2) Force Choke (Sith)
Event • Skirmish
Force Power.
Exert a (Sith) Jedi to exert a companion he or she is skirmishing. If that companion has ability less than 4, exert him or her again.
Common

C)
0 Force Choke [Sith]
Event • Skirmish
Force Power.
Remove a burden to wound a character skirmishing a [Sith] Jedi.
Uncommon

D)
0 Force Choke. [Sith]
Condition • Support Area
Force Power.
At the start of each skirmish involving a [Sith] Jedi, you may exert that minion and remove (2) to exert a companion involved in that skirmish.
U

E)
0 Force Choke [Sith]
Event • Skirmish or Blaster
Discard 2 [Sith] cards from hand and spot your [Sith] Jedi to wound a minion.
U

F)
4 Force Choke [Sith]
Event•Skirmish
Force Power. Exert a [Sith] Jedi skirmishing a companion to add X burdens, where X is the number of Vulnerable companions you can spot.
U


•Mara Jade, The Emperor’s Hand
Benefit with Emporer

A)
<6>•Mara Jade, The Emperor’s Hand[Sith]
Minion • Man
Str-13
Vit-3
Site-2
Fierce. Your cards may treat Mara Jade as an [Empire] minion.
Mara Jade is damage+1 for each weapon she bears.
Regroup: Exert Mara Jade and spot Palpatine to exert the apprentice. If a companion was killed this turn add a burden also.
R

B)
(5) •Mara Jade, The Emperor’s Hand (Sith)
Minion • Man
Strength-11
Vitality-3
Roaming-2
Damage +1.
Mara Jade can be spotted as an (Empire) minion.
While you can spot Emperor Palpatine, Mara Jade can be spotted as an (Alien) minion.
Skirmish: Exert Mara Jade twice to make a minion of the same culture damage +1 and fierce until the regroup phase.

C)
4 •Mara Jade, The Emperor’s Hand [Sith]
Minion • Man
Strength: 11
Vitality: 3
Site: 3
Pilot.
Your cards may treat Mara Jade as an [Empire] minion.
While you can spot Palpatine, Mara Jade cannot take wounds, except during skirmish phases.
Skirmish: Remove a burden to make Mara Jade damage +1.
Rare

D)
4 •Mara Jade, The Emperor’s Hand [Sith]
Minion • Man
Strength: 9
Vitality: 3
Site: 3
Your cards may treat Mara Jade as an [Empire] minion.
At the start of each skirmish involving Mara Jade, you may discard a card from hand to draw a card (or to take a card from your discard pile into hand if you can spot The Emperor).
R.

E)
5•Mara Jade, The Emporer’s Hand [Sith]
Minion • Man
Strength: 7
Vitality: 3
Site: 3
When you play Mara Jade, you may spot The Emporer to add 3 or take a [Sith] event into hand from your discard pile..
Your cards may treat Mara Jade as an [Empire] minion.
R

F)
3 •Mara Jade, the Emperor’s Hand [Sith]
Minion•Man
Strength: 5
Vitality: 2
Site: 9
Dark Side: Spot the Emperor. Mara Jade may not be assigned to skirmishes. Your cards may treat Mara Jade as an [Empire] minion.
Skirmish: Exert Mara Jade to make a companion Vulnerable 3 until the regroup phase.(except an Apprentice).
R

Thanks for Voting! Here are this week’s cards:

[Cloud City] Culture: This culture tries to be as independent as possible. Limit relation to other Light Side cultures - some [Smuggler] relation, however. Deal with Site 6SW if you like, [CC] cards in hand, or mostly [CC] Alliances (The Apprentice will never be [CC])

Cloud Guard Companion/Ally • Man Trooper. C/U
Work with other Cloud City Troopers.

Ugloste Companion/Ally • Ugnaught U/R
Work with other Ugnaughts.

Woah! Wait a Minute! Event/Condition Choose rarity
This was Han’s cry after Cloud Cars fired on him as he attempted to land in Cloud City. Demonstrate Cloud City’s defenses.


Thanks for entering!
Dr Pepper is not more important than life, but thats only because life contains Dr Pepper.

Enter the Star Wars Contest!
Lord_DrPepper
Posted: Sat Jun 03, 2006 3:42 pm
Joined: 18 May 2006 Posts: 14 Location: Lower than Mt. Everest
(2)Cloud Guard[Cloud City]
Companion • Man
Str-6
Vit-2
Abl-2
Trooper.
Skirmish: Exert this companion to make a unique [Cloud City] companion strength+1 for each [Cloud City] trooper you spot (limit+5).
C

(3)•Ugloste, Ugnaught Overseer[Cloud City]
Companion • Ugnaught
Str-6
Vit-3
Abl-3
At the start of each skirmish involving an Ugnaught, you may discard a [Cloud City] card from hand to make a minion skirmishing that Ugnaught strength-2.
Maneuver: Exert Ugloste and spot 2 other Ugnaughts to either heal your droid or wound an opponent’s droid.
R

(2)Woah! Wait a Minute![Cloud City]
Condition • Support Area
Each time the fellowship moves, if you can spot 3 [Cloud City] companions, add a [Cloud City] token here.
At the start of the maneuver phase, you may remove 2 [Cloud City] tokens from this condition and reveal your hand. Wound X minions, where X is the number of [Cloud City] cards revealed.
U
Dr Pepper is not more important than life, but thats only because life contains Dr Pepper.

Enter the Star Wars Contest!
Lord_DrPepper
Posted: Tue Jun 27, 2006 8:04 pm
Joined: 18 May 2006 Posts: 14 Location: Lower than Mt. Everest
Bump. Please Enter; I’d perfer this not to die.

Menace Posted:

Quote:
EAE

(2) Cloud Guard (Cloud City)
Companion • Man
Strength-5
Vitality-3
Ability-3
Trooper.
While you can spot another (Cloud City) trooper, this companion is strength +1.
While the alliance is at site 6[SW], this companion is damage +1.

(3) •Ugloste, Ugnaught Chieftain (Cloud City)
Companion • Ugnaught
Strength-6
Vitality-3
Ability-2
Each Ugnaught in your starting alliance is twilight cost -1 (to a minimum of 1).
Each of your Ugnaughts gain this ability:
"Response: If another Ugnaught is about to take a wound, exert this companion to prevent that wound."

(0) Woah! Wait a Minute! (Cloud City)
Event • Skirmish
Make a companion strength -3 until the regroup phase to make a (Cloud City) companion damage +2.
Last edited by Lord_DrPepper on Thu Jun 29, 2006 9:37 pm; edited 1 time in totalDr Pepper is not more important than life, but thats only because life contains Dr Pepper.

Enter the Star Wars Contest!
CarpeGuitarrem
Posted: Tue Jun 27, 2006 9:22 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
I’ll take a little while to think about it...
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Lord_DrPepper
Posted: Tue Jul 11, 2006 10:31 am
Joined: 18 May 2006 Posts: 14 Location: Lower than Mt. Everest
Bumping this... Until i get more entries, I wont bump it or do the next contest.
Dr Pepper is not more important than life, but thats only because life contains Dr Pepper.

Enter the Star Wars Contest!
Cobra
Posted: Tue Jul 11, 2006 8:51 pm
Joined: 12 Jul 2005 Posts: 1202 Location: Austin, TX, USA
I buried this post when making changes to the LOTR dream card organization, so here’s a bump back up. Wink
http://cobracards.com -- Web's best deals on Trading Card Games.

Display posts from previous:  

 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
All times are UTC - 4
Page 1 of 1 [6 Posts]  
View previous topic   View next topic