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sickofpalantirs
Posted: Mon Aug 07, 2006 7:32 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
4 would be overkill 2 would do the job nicely.

everytime I move from an undergroun site. I could heal all my dwarves twice
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AnxiousChieftain
Posted: Mon Aug 07, 2006 7:49 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
It’s a powerful card, yes, but it require underground sites and it can be discarded. Also, it usually requires that player to not be in the lead, meaning that the other player’s fellowship can out-run you.
MODS RULE. - lem0nhead
PeterPot
Posted: Mon Aug 07, 2006 10:23 am
Joined: 25 Jun 2006 Posts: 157 Location: On the Back of my fat old Unicorn
well thats true but you can have four of them in your deck.
Please don't give me gp. Please!!!!
TheHobbit13
Posted: Mon Aug 07, 2006 10:33 am
Joined: 27 Jul 2006 Posts: 1303 Location: minnesota
I have A Question how come you play with so few companions. wouln’t a goblin swarm deck cause mager trouble.
PorterTroll
Posted: Mon Aug 07, 2006 10:38 am
Joined: 23 Jun 2006 Posts: 1193 Location: not sure yet
Goblin swarm (or any swarm deck for that matter) could give this deck trouble. Id say that this deck would have a harder time against uruk swarm than goblin. Against a dunland or gobin swarm almost every minion has vitality 1. And with Brand, King of Dale on the field, he can add a TON to the archery total. So basically, when Brand is out, it will be tough for any moria swarm deck to scratch his fellowship. (especially if Gimli’s Battle Axe starts to add archery too! Very Happy )
PeterPot
Posted: Mon Aug 07, 2006 10:39 am
Joined: 25 Jun 2006 Posts: 157 Location: On the Back of my fat old Unicorn
Yeah it does sort of Ive played it with my goblin swarm deck but his ring bear is to strong.
Please don't give me gp. Please!!!!
TheHobbit13
Posted: Mon Aug 07, 2006 10:52 am
Joined: 27 Jul 2006 Posts: 1303 Location: minnesota
he plays with to few companions Shame on you
PorterTroll
Posted: Mon Aug 07, 2006 10:58 am
Joined: 23 Jun 2006 Posts: 1193 Location: not sure yet
With my dwarf deck i usually only get 4-5 companions out by site 7 (Gimli, Bearer of Grudges, Durin III, Dwarven Lord, Grimbeorn, Beorning Chieftain, Linnar, Dwarven Lord and possibly Brand, King of Dale or Sindri, Dwarven Lord). And they still massacre most shadows. I think that the fellowship side should focus on quality over quantity. In other words, why have 9 crappy, easily killed companions when you can have 4-5 companions that are harder to kill?
elf lvr
Posted: Mon Aug 07, 2006 11:02 am
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
very true. but what if all nine companions are good? maybe that isn’t possible for a dwarf deck... no offense intended. Seriously, 5 companions is enough, so longs as each of them is strong.
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PorterTroll
Posted: Mon Aug 07, 2006 11:04 am
Joined: 23 Jun 2006 Posts: 1193 Location: not sure yet
elf lvr wrote:
very true. but what if all nine companions are good? maybe that isn’t possible for a dwarf deck... no offense intended. Seriously, 5 companions is enough, so longs as each of them is strong.


True, but if he wanted to add nine companions that worked to gether well, he would have to completely change his entire free peoples decklist. But you must always beware of the unwritten rule of 5! Very Happy

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