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CarpeGuitarrem
Posted: Tue Aug 08, 2006 4:55 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Back on topic...
This deck still needs less cards, and more copies of the ones that are left.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
AnxiousChieftain
Posted: Tue Aug 08, 2006 5:26 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
TheGreatGatsby wrote:
That’s why you pack Smeagol and Clever Hobbits just in case.

You don’t even need Smeagol to use Clever Hobbits. It’s crazy. Twisted Evil
MODS RULE. - lem0nhead
CarpeGuitarrem
Posted: Tue Aug 08, 2006 6:17 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Ooh, a magic bullet!
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
PeterPot
Posted: Tue Aug 08, 2006 7:19 pm
Joined: 25 Jun 2006 Posts: 157 Location: On the Back of my fat old Unicorn
um dude why is that there
Please don't give me gp. Please!!!!
AnxiousChieftain
Posted: Tue Aug 08, 2006 8:54 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
PeterPot wrote:
um dude why is that there

What exactly do you mean by ’what’? Eh?

A magic bullet is a counter card in a TCG (or CCG).
MODS RULE. - lem0nhead
sickofpalantirs
Posted: Wed Aug 09, 2006 7:22 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
CarpeGuitarrem wrote:
Back on topic...
This deck still needs less cards, and more copies of the ones that are left.


which ones? I will take advice. Very Happy
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
sickofpalantirs
Posted: Sat Aug 12, 2006 9:29 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
oK I got 2 more aggrresion what should i take it to put them in?
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
hblika
Posted: Sun Aug 13, 2006 5:30 am
Joined: 20 Jul 2005 Posts: 287 Location: Norway
OK, here’s my 2 cents on which cards you could get rid of:

Slaked Thirsts
With more copies of Aggression, you don’t need anymore card drawing. The exertion ability is nice, but unless you go all out for a wounding strategy, the 2 copies won’t do you much good.

Best Company.
There are better pumps you can use than this. Since you have noe ways of site manipulation, it’s probably only a +2 pump for you. Besides only 1 copy of it, makes it impossible to rely on, since you can’t even be sure you draw it during a game.

Calculated Risk
You have enough card drawing with Aggression.

Awkward Moment
Good pump, but it costs a twilight. One of the great (or annoying) thing with Dwarves in expanded and open format, is that you can choke your opponent to death. Avoid cards that costs twilight. And with only 1 copy, the same applies as with Best company.

Nobody Tosses a Dwarf.
Pretty useless unless you go all out for a discarding strategy.

Till Durin Wakes Again
Another card that’s a waste of space, unless you can manipulate the site path. And then there’s the issue with only 1 copy.

Endurance of Dwarves
Another card with only 1 copy, and it can be discarded sooo easily.

If you take out thesse cards, you have 8 slots to fill:

2 x Aggression
2 x Hand Axe
Permanent strength boost, and maximizes the effect of Flurry of Blows (IMO, one of the better pumps Dwarves have)
1 x Stalwart Support
Just to ensure you draw it earlier
1 x Proud and Able
Same as Stalwart Support
1 x Dwarven Skill
Nice pump, and also fodder for Dain Ironfoot’s special ability.
1 x Dwarf Lords
Nice pump, and also fodder for Dain Ironfoot’s special ability.

And be sure to start Dain Ironfoot instead of Linnar, since he makes the cost of all your other companions -1!!
I'm not stupid. I'm just unlucky when I'm thinking.
sickofpalantirs
Posted: Sun Aug 13, 2006 7:44 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
OK since I am constantly facing grima wormtongue and lying counsel I would like to keep the slaked thirst.

but i could get rid of best company calculated risk

and a nobody tossess a dwarf or 2.

my site maanipulation consits of giving my friends site paths chock full of undergrounds i normally heal 4-6 times with that card.

but somebody else said more endurance of dwarves not less.

umm with my agressions won’t i have enough damage bonuses I mean I won’t be discarding all of them so I won’t add another proud and able untill I can trade for it, and i barely use stalwart suport as it is

yeah I am going to try to get more dwarven possessions but haven’t had much luck.

with dwarf lords how can it be fodder?

also it is 2 twilight plus 3 pump while akward moment is a 1 twilight plus 3 or 4 pump.

thanks for the advice Very Happy
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
hblika
Posted: Sun Aug 13, 2006 8:30 am
Joined: 20 Jul 2005 Posts: 287 Location: Norway
Sorry, my bad. I somehow thought Dwarf Lords was a condition... Replace it with Dwarven Skill instead.
I'm not stupid. I'm just unlucky when I'm thinking.

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