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ingold55
Posted: Thu Mar 23, 2006 2:40 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
Gimli Dwarven
Master at Axes

Strength 6
vitality 3
resistance 7

hunter 1

while Gimli bears a weapon, make him damage +1 (or damage +2 if he bearers two weapons.)

Skirmish: Exert Gimli to wound a minion skirmishing him once. (or twice if that minion is a hunter minion
R
There is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
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ingold55
Posted: Fri Mar 24, 2006 1:37 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
(7) •aragorn Gondor
hunter, warrior, protector, guide


companion man

strength 10
vitality 4
resistance 8

defender +1 hunter 2

while aragorn is not assigned to a skirmish, exert him to replace a hobbit who has less strength than the minion he is skirmishing.
Fellowship or regroup: exert aragorn to play your next site, replacing your opponents site if neccisary.

R
There is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
ingold55
Posted: Wed Mar 29, 2006 6:46 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
(3) • legolas
friend of Aragorn and Gimli

strength 6
vitality 3
resistance 7

Archer hunter 1

Each time the Fellowship moves, if you can spot Aragorn and Gimli, you may heal Aragorn or Gimli.
Maneuver: exert legolas to wound a minion. Legolas is not an archer at this site.
Last edited by ingold55 on Sat Apr 01, 2006 9:56 pm; edited 1 time in totalThere is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
Guest
Posted: Thu Mar 30, 2006 7:44 pm
Joined: Posts: Location:
ingold55 wrote:
(3) • legolas
friend of Aragorn and Gimli

strength 6
vitality 3
resistance 7

Archer hunter 1

each time you move, if you can spot aragorn and gimli, heal two companions.
skirmish: exert legolas to wound a minion skirmishing Aragorn of gimli.

Thats a little powerful. And you need to check your spelling. Very Happy
How about "each time the Fellowship moves, if you can spot Aragorn and Gimli, you may heal Aragorn or Gimli."
ingold55
Posted: Sat Apr 01, 2006 10:08 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
thanks tOO i changed it.
There is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
ingold55
Posted: Sun Apr 09, 2006 9:11 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
a revised version of the earlier card i had to do for the contest held by pipsqueak. i want to see if i can do better. please reviewe and give me some tips.

thanks,
ingold



(3) dwarven heart Dwarven

condition•plays to your support area

At the start of each turn, add a threat to heal a dwarf once. (or twice if at an uderground site.)
Maneuver: Exert every dwarf companion to make each dwarfdamage+1 until the regroup phase.
Last edited by ingold55 on Mon Apr 10, 2006 8:53 pm; edited 1 time in totalThere is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
Cobra
Posted: Sun Apr 09, 2006 10:01 pm
Joined: 12 Jul 2005 Posts: 1202 Location: Austin, TX, USA
Personally I like this new card much better than your previous version of Dwarn Heart -- simpler is good.

The first line is pretty cool; the potential to trade two wound tokens for one threat could be useful. However, it needs a phase keyword to clarify when you can use it.

Not so excited about the second line; the price is pretty steep!

Also, remember that effects like "damage +1" last only through the current phase unless otherwise specified. In this case, you’ll need to say "make each Dwarf damage +1 until the regroup phase" to make that part useful.
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ingold55
Posted: Mon Apr 10, 2006 8:50 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
thanks Conor! Smile i will be making some changes. Smile
There is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
Anonymous Prodigy
Posted: Mon Apr 10, 2006 8:55 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Gimli - Hewer of Orc-Necks

Strength: 6
Vitality: 3
Resistance: 6

Damage +1.
Exert Gimli once to exert any Orc twice.
Regroup: If the top card of your draw deck is of Dwarven or Elven culture, choose to heal Gimli or exert an Orc.
I had to put something here.
ingold55
Posted: Mon Apr 10, 2006 9:02 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
just a few questions Anonymous Prodigy.

is gimli unique?
is how much twilight is he?
what culture is he?
and what phase does the first sentence of his card text come into play?
There is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)

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