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ingold55
Posted: Wed Apr 12, 2006 7:35 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
(12) •Tulkas [valar]
the valiant

Ally


strength 25
vitality 12

wound Tulkas X times where X is the site number, allow him to skirmish. (only one wound may be removed at sanctuaries.)

Skirmish: while skirmishing Melkor, Tulkas is strength +15.


Lore: Greatest in strength and deeds of prowess is Tulkas...


(10) •Ormoe
Might lord

ally

strength 15
vitality 9

spot more minions than companions to allow Ormoe to skirmish.
only one minion may be assigned to him.
(only one wound may be removed at sanctuaries.)

Archery: Exert Ulmo twice to wound a minion three times, skip the archery phase.

while Ormoe is exhausted, he is strength+ 8.


Lore: Ormoe is a mighty lord. If he is less strength than Tulkas he is more dreadful in anger...



(10) •Ulmo [Valar]
Lord of the Waters

Ally

strength 15
Vitality 9

while at a river site Ulmo may participate in the archery and skimish phase.
(only one wound may be removed at sanctuaries.)

Maneuver: While at a river site, wound Ulmo twice to wound a minion 3 times. skip the arcehry phase.

Lore:He dwells nowhere long, but moves as he wills in all deep watersabout Middle Earth or under the Earth.

(20)•Melkor
Morgoth Dark enemy

minion

strength 40
vitality 20
site [all]



While you can spot three Valar Melkor is strength -3 for each Valor you can spot.

Shadow: Spot Melkor and exert him twice to play a balrog or Sauron from your hand or draw deck. they are -8 twilight and come into play exhausted.

while you can spot a Valar ally and and elf exert Melkor 5 times to place an elf in the dead pile.

Lore: The elves suffered most from his malice and will not utter it...Great might was given to him...
Last edited by ingold55 on Fri Apr 14, 2006 9:16 pm; edited 2 times in totalThere is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
Guest
Posted: Wed Apr 12, 2006 10:05 pm
Joined: Posts: Location:
ingold55 wrote:
(12) •Tulkas [valar]
the valiant

Ally•home X•Valar


strength 25
vitality 12

exert Tulkas X times where X is the site number, to allow his to skirmish.

skirmish: exert Tulkas to replace a companion skirmishing a minion with more strength than an elf or man he is skirmishing.


Lore: Greatest in strength and deeds of prowess is Tulkas...
Eh, how does this make sense? What is is home site?
And besides, splash him into any deck, and he’s OVERFRIGGENPOWER anything.



(10) •Ormoe
Might lord

ally•home X •Valar

strength 15
vitality 9

while at a river site Ulmo may participate in arcehry and skirmish phase.
Exert Ulmo twice to wound a minion three times, skip the archery phase.

while you can spot X Companions where X is the site number, Ormoe can particiapte in archery and skimishes.

while Ormoe is exhausted, he is strength+ 8.
exert Ormoe twice to wound a minion he is skirmishing twice.

Lore: Ormoe is a mighty lord. If he is less strength than Tulkas he is more dreadful in anger...
Once again, what is his home site? Why does he need the +8 strength? Why can you exert him twice (exerting up to 4 times) to not only give 12 wounds, but make him strength +8?
A rule of thumb...Allies shouldn’t be able to skirish very easily. If you remember Thrarin? 4 strength, and he was X-listed because of his ability to skirmish....



(10) •Ulmo [Valar]
Lord of the Waters

Ally•home 1 •Valar

strength 15
Vitality 9

while at a river site Ulmo may participate in the archery and skimish phase.
Arcehry: Exert Ulmo twice to wound a minion 3 times. skip the arcehry phase.

Lore:He dwells nowhere long, but moves as he wills in all deep watersabout Middle Earth or under the Earth.
Ugh.....same as the others....these are just unplayably powerful.

(20)•Melkor
Morgoth Dark enemy


minion

strength 40
vitality 20
site [all]


Melkor is -3 twilight for each elf or man you can spot.
While you can spot three Valar Melkor is strength -3 for each Valor you can spot.

Shadow: Spot Melkor and exert him twice to play a balrog or Sauron from your hand or draw deck. they are -8 twilight and come into play exhausted.

while you can spot a Valar ally and and elf exert Melkor 5 times to place an elf in the dead pile.

Lore: The elves suffered most from his malice and will not utter it...Great might was given to him...

Now you’re just being rediculous....Why does he need to cost less, he’s already 40 strength. seriously....just tone em down a bit.
ingold55
Posted: Fri Apr 14, 2006 1:28 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
for one thing if you look at sauron, he is super, and the callar should be better than him. for another, i decided to make them allies instead of companions because then they would WAY to powerful! Melkor should actually be 50 strength damage +3 Enduring, and fierce! i will change the part of taking down his twilight, and the thing with the home X is simple that the Valar don’t have homes in middle earth, so being able to exert them several times to allow them to skirmish is a feature i rather like, since it limits their amount of play. note that none of them are defender + what ever, and won’t beable to take on so many minions. i will change them up, because they are powerful, but then the valar are some of the most powerful beings.
There is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
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Guest
Posted: Fri Apr 14, 2006 1:52 pm
Joined: Posts: Location:
My thing is that they can be that powerful, but they need to be INCREDIBLY hard to play, or have HUGE downfalls. The other thing is that you say adding some exertions to allow them to skirmish is the only way to play them, but exerting some of them make them stronger.
The idea is nice, but it’s just....so....strong. (I know thats the idea...but)
Evil or Very Mad
ingold55
Posted: Fri Apr 14, 2006 1:58 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
i will work on them tOO, and i know they are powerful. i am trying to come up with the valar and like the comments, so keep um’ coming, and i will change them hopfully later on today. Cool
There is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
Anonymous Prodigy
Posted: Fri Apr 14, 2006 7:57 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
No, Gimli HoON would not be unique.
Twilight Cost: 3
Culture: Dwarven
The first sentence of his text would be able to be used in the Regroup phase also.
I had to put something here.
ingold55
Posted: Sat Apr 15, 2006 2:26 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
(9) •Feanor [Valar]
decieved

Ally home 1

strength 10
vitality 6

wound every companion to allow Feanor to skirmish.
(Feanor can not be healed at sanctuaries.)

while Melkor or Sauron is in play Feanor may not be assigned to skirmishes.
Response: each time feanor is about to take a wound, add a threat instead.


(20) •Manwe [Valar]
Greatest Valar

ally home 1 Valar

strength 30
vitality 15

each time the fellowship moves wound every companion.
(wounds may not be removed at sanctuaries.)
Maneuver: Wound Manwe three times to make a companion defender +1 and unable to take wounds until the regroup phase.
There is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
CarpeGuitarrem
Posted: Sat Apr 15, 2006 4:54 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
What would the Hobbit be centered around? Obviously it’s not a corruption-based game, because the Ring takes a backstage role in the Hobbit. Maybe something like a "make it to site 9 and then beat the boss"?
ingold55
Posted: Sat Apr 15, 2006 7:01 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
i like the idea. mabey the site should read.


at the start of your shadow phase, play smaug from your hand, draw deck, or discard pile.





here is an idea for smaug

(12) •Smaug Moria
The Great

minion Dragon

strength 20
vitality 6
site 5

skirmish: Smaug twice to wound each dwarf companion.
Regroup: Discard Smaug to make the free peoples discard two possessions.


(5) • The Black Arrow

Condition Support Area

to play spot Bard.

Maneuver: Discard this condition and four possessions to discard Smaug.
There is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
ingold55
Posted: Tue Apr 18, 2006 3:58 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
(4) •Bard Dwarven
Brave Bowman

companion man

strength 6
vitality 4
reisistance 7

all dwarves are strength +1.
archery: spot two Moria orcs to wound two minions. (or one minion twice.)
R


(5) Ranger Skill
Event Skirmish
Make a ranger strength +3 and unable to take wounds.
If bearer is aragorn he is strength +5, unable to take wounds, and defender+1.
R
There is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)

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