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sickofpalantirs
Posted: Wed Nov 15, 2006 8:44 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
good cards but the third one is a tad overpowered
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Felipe Musco
Posted: Wed Nov 15, 2006 8:49 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
WitchKingBlkCapt wrote:

2 Ithilien Guard Gondor
Companion*Man
Strength: 6
Vitality: 3
Resistance: 5
Ring-bound. Ranger.
Skirmish: If you can spot a roaming minion, you may exert Ithilien Guard to play a Gondor possession form your discard pile.

Extremely cool.

1 Bow of Ithilien Gondor
Possession*Ranged Weapon
Bearer must be a Ring-bound man.
While you can spot a roaming minion, bearer is an Archer.

Nice!

3 Ambushed! Gondor
Event*Regroup
If you can spot a Ring-bound man, you may discard each roaming minion.

Ouch! How ’bout discarding a ring-bound man?
I don't like YOU.
WitchKingBlkCapt
Posted: Tue Nov 21, 2006 11:59 pm
Joined: 25 May 2006 Posts: 409 Location: Minas Morgul
Today I think we are going to look at an aspect of the Ringwraith culture that never really had it going for them. The threats had a little bit but not very much to make it viable.

5 *Lieutenant of Minas Morgul Wraith
Minion*Orc
Strength: 10
Vitality: 3
Site: 4
When you play this minion if you can spot a nazgul, you may add a threat for each companion over 4.

3 Morgul Fighter Wraith
Minion*Orc
Strength: 8
Vitality: 2
Site: 4
While you can spot another Wraith minion, this minion is strength +1 for each threat you can spot.

2 Release the Prisoners! Wraith
Condition*Support Area
Response: If your Wraith minion is about to lose a skirmish, you may remove a threat to wound a companion.

There is the next batch!
"Do not stand between a nazgul and his prey."
MySpace
thonnas7
Posted: Wed Nov 22, 2006 2:44 am
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
WitchKingBlkCapt wrote:
Today I think we are going to look at an aspect of the Ringwraith culture that never really had it going for them. The threats had a little bit but not very much to make it viable.

5 *Lieutenant of Minas Morgul Wraith
Minion*Orc
Strength: 10
Vitality: 3
Site: 4
When you play this minion if you can spot a nazgul, you may add a threat for each companion over 4.

There should be some kind of drawback, like on Morgul Destoryer. Maybe give the free peoples character a choice to add a burden, or something like that, instead.

3 Morgul Fighter Wraith
Minion*Orc
Strength: 8
Vitality: 2
Site: 4
While you can spot another Wraith minion, this minion is strength +1 for each threat you can spot.

Whoa. Extremely overpowered for 3 twilight. Either a) boost is up to a cost of 4 twilight and make it a limit of +4, or b) make it spot a Nazgul instead of another Wraith minion and make it a limit of +3.

2 Release the Prisoners! Wraith
Condition*Support Area
Response: If your Wraith minion is about to lose a skirmish, you may remove a threat to wound a companion.

Okay, good idea, but extremely strong. First off, make it unique. Second, make it "Each time your Wraith minion is about to..." instead of Response, so you can only do it once. Also, make it exert, not wound.

There is the next batch!
CarpeGuitarrem
Posted: Wed Nov 22, 2006 6:29 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
WitchKingBlkCapt wrote:
Today I think we are going to look at an aspect of the Ringwraith culture that never really had it going for them. The threats had a little bit but not very much to make it viable.

5 *Lieutenant of Minas Morgul Wraith
Minion*Orc
Strength: 10
Vitality: 3
Site: 4
When you play this minion if you can spot a nazgul, you may add a threat for each companion over 4.
Good!
3 Morgul Fighter Wraith
Minion*Orc
Strength: 8
Vitality: 2
Site: 4
While you can spot another Wraith minion, this minion is strength +1 for each threat you can spot.
Ouch...maybe up his cost to 4?
2 Release the Prisoners! Wraith
Condition*Support Area
Response: If your Wraith minion is about to lose a skirmish, you may remove a threat to wound a companion.
Nice! Revenge!
There is the next batch!
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
WitchKingBlkCapt
Posted: Fri Dec 01, 2006 12:51 pm
Joined: 25 May 2006 Posts: 409 Location: Minas Morgul
I was playing a game of two towers and ran across a shadow side that never got off the ground. It was a great idea there just wasn’t enouhg for them. Please welcome the Isengard men.

3 *Unferth, Loyal to Wormtongue Isengard
Minion*Man
Strength: 7
Vitality: 2
Site: 4
While you can spot an exhausted companion, each Isengard man is strength +3.

4 Disloyal Servants Isengard
Minion*Man
Strength: 8
Vitality: 2
Site: 4
While you can spot a companion bearing an Isengard condition, this minion is strength +2 and Damage+1.

2 Betrayer of Rohan Isengard
Minion*Man
Strength: 6
Vitality: 2
Site: 4
Shadow: Exert this minion to play an Isengard condition from your discard pile.

There is the next batch.
"Do not stand between a nazgul and his prey."
MySpace
thonnas7
Posted: Fri Dec 01, 2006 3:14 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
WitchKingBlkCapt wrote:
I was playing a game of two towers and ran across a shadow side that never got off the ground. It was a great idea there just wasn’t enough for them. Please welcome the Isengard men.

3 *Unferth, Loyal to Wormtongue Isengard
Minion*Man
Strength: 7
Vitality: 2
Site: 4
While you can spot an exhausted companion, each Isengard man is strength +3.

I’d make it a strength +2 boost or a +3 boost to Unferth only. Exhausted companions are fairly frequent.

4 Disloyal Servants Isengard
Minion*Man
Strength: 8
Vitality: 2
Site: 4
While you can spot a companion bearing an Isengard condition, this minion is strength +2 and Damage+1.

Hmm...seems balanced.

2 Betrayer of Rohan Isengard
Minion*Man
Strength: 6
Vitality: 2
Site: 4
Shadow: Exert this minion to play an Isengard condition from your discard pile.

I’d make it "...to take an Isengard condition into hand."

There is the next batch.
CarpeGuitarrem
Posted: Sat Dec 02, 2006 1:14 am
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
WitchKingBlkCapt wrote:
I was playing a game of two towers and ran across a shadow side that never got off the ground. It was a great idea there just wasn’t enouhg for them. Please welcome the Isengard men.

3 *Unferth, Loyal to Wormtongue Isengard
Minion*Man
Strength: 7
Vitality: 2
Site: 4
While you can spot an exhausted companion, each Isengard man is strength +3.
Pretty good!
4 Disloyal Servants Isengard
Minion*Man
Strength: 8
Vitality: 2
Site: 4
While you can spot a companion bearing an Isengard condition, this minion is strength +2 and Damage+1.
Ouch! That’s nice too. Good combo with Banished, etc...
2 Betrayer of Rohan Isengard
Minion*Man
Strength: 6
Vitality: 2
Site: 4
Shadow: Exert this minion to play an Isengard condition from your discard pile.
Nice.
There is the next batch.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
AnxiousChieftain
Posted: Sat Dec 02, 2006 4:52 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
WitchKingBlkCapt wrote:
3 *Unferth, Loyal to Wormtongue Isengard
Minion*Man
Strength: 7
Vitality: 2
Site: 4
While you can spot an exhausted companion, each Isengard man is strength +3.

This might be cool if it had a different name. The current Unferth is just really good, and I can’t see anyone using this new version instead of the old one.
Quote:
4 Disloyal Servants Isengard
Minion*Man
Strength: 8
Vitality: 2
Site: 4
While you can spot a companion bearing an Isengard condition, this minion is strength +2 and Damage+1.

Cool!
Quote:
2 Betrayer of Rohan Isengard
Minion*Man
Strength: 6
Vitality: 2
Site: 4
Shadow: Exert this minion to play an Isengard condition from your discard pile.

You may want to include "and spot another Isengard Man" to the cost, so that he can’t recycle things like Weapons of Isengard as easily.
MODS RULE. - lem0nhead
WitchKingBlkCapt
Posted: Tue Jan 23, 2007 11:54 am
Joined: 25 May 2006 Posts: 409 Location: Minas Morgul
Now that I am back in school I will get bored again so now I have the opportunity to start my DCs again so here we go for the first set in over a month. today I am going to give the watchers and his tentacles a bit of help.

5 •Watcher in the Water, Guard of the Black Lake Moria
Minion • Creature
Strength: 8
Vitality: 4
Site: 4
Damage +1.
Watcher in the Water is strength +1 for each tentacle you can spot. While the fellowship is at a marsh, tentacles cannot take wounds except during skirmishes.

3 Slithering Tentacle Moria
Minion • Tentacle
Str: 7
Vitality: 3
Site: 4
Damage +1.
Slithering Tentacle is strength +1 for each wound on the ring-bearer.

1 Mass of Tentacles Moria
Event • Shadow
If you can spot a tentacle, you may play a tentacle from your discard pile.

there we have it. I have no doubts I am rusty but give me advice anyways.
"Do not stand between a nazgul and his prey."
MySpace

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