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sickofpalantirs
Posted: Mon Apr 23, 2007 7:08 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
elf lvr wrote:
7 *Lurtz, Bloodthirsty Tracker Uruk-hai
Minion * Uruk-Hai
Strength: 13
Vitality: 3
Site: 5
Damage +1. Archer. Hunter 2.
While you can spot another Uruk-hai hunter, Lurtz is twilight cost -1.
Skirmish: Exert Lurtz twice to make another Uruk-hai damage +1.
0R141
should it be until the regroup phase?

1 Isengard Hunting Bow Uruk-hai
Possession * Ranged Weapon
Strength: +1
Bearer must be an Uruk-hai Uruk-hai.
Bearer gains archer and hunter 1.
0R142

make it cost 2 definitlyy.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Mon Apr 23, 2007 9:46 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
elf lvr wrote:
7 *Lurtz, Bloodthirsty Tracker Uruk-hai
Minion * Uruk-Hai
Strength: 13
Vitality: 3
Site: 5
Damage +1. Archer. Hunter 2.
While you can spot another Uruk-hai hunter, Lurtz is twilight cost -1.
Skirmish: Exert Lurtz twice to make another Uruk-hai damage +1.
0R141

Yowch! But that’s Lurtz for you. Very Happy

elf lvr wrote:
1 Isengard Hunting Bow Uruk-hai
Possession * Ranged Weapon
Strength: +1
Bearer must be an Uruk-hai Uruk-hai.
Bearer gains archer and hunter 1.
0R142

Technically, I think it should probably be "bearer is an archer and gains hunter 1, but I certainly understand trying to shorten it. Razz

Good cards! Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Mon Apr 23, 2007 10:43 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
elf lvr wrote:
7 *Lurtz, Bloodthirsty Tracker Uruk-hai
Minion * Uruk-Hai
Strength: 13
Vitality: 3
Site: 5
Damage +1. Archer. Hunter 2.
While you can spot another Uruk-hai hunter, Lurtz is twilight cost -1.
Skirmish: Exert Lurtz twice to make another Uruk-hai damage +1.
0R141

Powerful, but he seems balanced. Nice job! Applause

elf lvr wrote:
1 Isengard Hunting Bow Uruk-hai
Possession * Ranged Weapon
Strength: +1
Bearer must be an Uruk-hai Uruk-hai.
Bearer gains archer and hunter 1.
0R142

Cool! Thumbs Up
I had to put something here.
elf lvr
Posted: Mon Apr 23, 2007 2:13 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
SoP: It doesn’t need "until the regroup phase" because it’s a skirmish action, so automatically ends at the end of the skirmish. And I wouldn’t want to overpower it by making it last longer.

Anyways, more to come!
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
sickofpalantirs
Posted: Mon Apr 23, 2007 6:29 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
elf lvr wrote:
SoP: It doesn’t need "until the regroup phase" because it’s a skirmish action, so automatically ends at the end of the skirmish. And I wouldn’t want to overpower it by making it last longer.

Anyways, more to come!


I know it was just if you wanted it like that.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Mon Apr 30, 2007 6:33 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
7 *Army of Isengard Uruk-hai
Minion * Uruk-Hai
Strength: 15
Vitality: 3
Site: 5
Damage +1.
To play, spot an Uruk-hai minion.
While you control a site, Army of Isengard is strength +2.
While you control 2 sites, Army of Isengard is fierce.
While you control 3 sites, Army of Isengard cannot take wounds (except during skirmish phases).
0U142

3 Machine of War Uruk-hai
Event * Maneuver
Add a threat for each site you control. If you control 5 or more sites, the free peoples player must place a companion in the dead pile.
0U143

0 Bred in Hate Uruk-hai
Condition
Strength: +2
Vitality: -1
To play, spot Saruman or exert an Uruk-hai minion. Bearer must be an Uruk-hai. Limit 1 per bearer.
While bearer is unwounded (or you control 2 sites), bearer is damage+1.
0U144

1 Uruk-hai Deserter Uruk-hai
Minion * Uruk-hai
Strength: 8
Vitality: 3
Site: 5
Damage +1.
This minion is twilight cost +1 for each uncontrolled site on the adventure path.
This minion is strength +1 for each site you control.
0U145

2 Berserker’s Longsword Uruk-hai
Possession * Hand Weapon
Vitality: +1
Bearer must be an Uruk-hai Uruk-hai.
Bearer is strength +2 for each wound on each character in its skirmish.
While you control a site, bearer is damage +1.
0U146
Last edited by elf lvr on Mon Apr 30, 2007 6:47 pm; edited 1 time in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
legoles3333
Posted: Mon Apr 30, 2007 6:36 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
elf lvr wrote:
7 *Army of Isengard Uruk-hai
Minion * Uruk-Hai
Strength: 15
Vitality: 3
Site: 5
Damage +1.
While you control a site, Army of Isengard is strength +2.
While you control 2 sites, Army of Isengard is fierce.
While you control 3 sites, Army of Isengard can’t take wounds (except during skirmish phases).
0U142

wow

2 Machine of War Uruk-hai
Event * Maneuver
Add a threat for each site you control. If you control 5 or more sites, the free peoples player must place a companion in the dead pile.
0U143

nice

0 Bred in Hate Uruk-hai
Condition
Strength: +2
Vitality: -1
To play, spot Saruman or exert an Uruk-hai minion. Bearer must be an Uruk-hai.
While bearer is unwounded (or you control 2 sites), bearer is damage+1.
0U144

sweet!

1 Uruk-hai Deserter Uruk-hai
Minion * Uruk-hai
Strength: 8
Vitality: 3
Site: 5
Damage +1.
This minion is twilight cost +1 for each uncontrolled site on the adventure path.
This minion is strength +1 for each site you control.
0U145

good

2 Berserker’s Longsword Uruk-hai
Possession * Hand Weapon
Vitality: +1
Bearer must be an Uruk-hai Uruk-hai.
Bearer is strength +2 for each wound on each character in its skirmish.
While you control a site, bearer is damage +1.
0U146

no complaints
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher
Anonymous Prodigy
Posted: Mon Apr 30, 2007 6:40 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
elf lvr wrote:
7 *Army of Isengard Uruk-hai
Minion * Uruk-Hai
Strength: 15
Vitality: 3
Site: 5
Damage +1.
While you control a site, Army of Isengard is strength +2.
While you control 2 sites, Army of Isengard is fierce.
While you control 3 sites, Army of Isengard can’t take wounds (except during skirmish phases).
0U142

"Can’t" should be "cannot". Plus, you should throw in a spotting requirement. Thumbs Up

elf lvr wrote:
2 Machine of War Uruk-hai
Event * Maneuver
Add a threat for each site you control. If you control 5 or more sites, the free peoples player must place a companion in the dead pile.
0U143

I would raise the cost to 3. Neat card! Smile

elf lvr wrote:
0 Bred in Hate Uruk-hai
Condition
Strength: +2
Vitality: -1
To play, spot Saruman or exert an Uruk-hai minion. Bearer must be an Uruk-hai.
While bearer is unwounded (or you control 2 sites), bearer is damage+1.
0U144

You need to add "limit 1 per bearer". Thumbs Up

elf lvr wrote:
1 Uruk-hai Deserter Uruk-hai
Minion * Uruk-hai
Strength: 8
Vitality: 3
Site: 5
Damage +1.
This minion is twilight cost +1 for each uncontrolled site on the adventure path.
This minion is strength +1 for each site you control.
0U145

Cool card! Applause

elf lvr wrote:
2 Berserker’s Longsword Uruk-hai
Possession * Hand Weapon
Vitality: +1
Bearer must be an Uruk-hai Uruk-hai.
Bearer is strength +2 for each wound on each character in its skirmish.
While you control a site, bearer is damage +1.
0U146

Good. Thumbs Up
I had to put something here.
sickofpalantirs
Posted: Mon Apr 30, 2007 7:49 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
elf lvr wrote:
7 *Army of Isengard Uruk-hai
Minion * Uruk-Hai
Strength: 15
Vitality: 3
Site: 5
Damage +1.
To play, spot an Uruk-hai minion.
While you control a site, Army of Isengard is strength +2.
While you control 2 sites, Army of Isengard is fierce.
While you control 3 sites, Army of Isengard cannot take wounds (except during skirmish phases).
0U142
nice

3 Machine of War Uruk-hai
Event * Maneuver
Add a threat for each site you control. If you control 5 or more sites, the free peoples player must place a companion in the dead pile.
0U143
uh maybe drop cost by 1.

0 Bred in Hate Uruk-hai
Condition
Strength: +2
Vitality: -1
To play, spot Saruman or exert an Uruk-hai minion. Bearer must be an Uruk-hai. Limit 1 per bearer.
While bearer is unwounded (or you control 2 sites), bearer is damage+1.
0U144
nice

1 Uruk-hai Deserter Uruk-hai
Minion * Uruk-hai
Strength: 8
Vitality: 3
Site: 5
Damage +1.
This minion is twilight cost +1 for each uncontrolled site on the adventure path.
This minion is strength +1 for each site you control.
0U145
uh OK...could kill at site 2... maybe put a limit on both abilities

2 Berserker’s Longsword Uruk-hai
Possession * Hand Weapon
Vitality: +1
Bearer must be an Uruk-hai Uruk-hai.
Bearer is strength +2 for each wound on each character in its skirmish.
While you control a site, bearer is damage +1.
0U146

nice
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Sun May 06, 2007 4:34 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
6 *Uruk Seige Commander Uruk-hai
Minion * Uruk-hai
Strength: 12
Vitality: 3
Site: 5
Damage +1.
To play, spot an Uruk-hai minion.
Each Uruk-hai is strength +1 for each site you control.
0C147

3 *Mauhur, Uruk Taskmaster Uruk-hai
Minion * Uruk-hai
Strength: 8
Vitality: 3
Site: 5
Hunter 1. Fierce.
Each other Uruk-hai hunter is twilight cost -1.
Skirmish: Exert Mauhur to reinforce an Uruk-hai token.
0C148

2 *Burning Wounds Uruk-hai
Condition * Support Area
To play, exert an Uruk-hai minion.
Each time the fellowship prevents a wound or exertion, add an Uruk-hai token here.
While you can spot 2 Uruk-hai tokens here, each Uruk-hai minion is damage +1.
0C149

4 *Uruk Flagburner Uruk-hai
Minion * Uruk-hai
Strength: 11
Vitality: 2
Site: 5
Damage +1.
To play, spot an Uruk-hai minion.
When you play this minion, you may add a threat.
Skirmish: Spot a site you control and remove 1 to make this minion fierce until the regroup phase.
0C150

2 Sieging Soldier Uruk-hai
Minion * Uruk-hai
Strength: 5
Vitality: 3
Site: 5
This minion is strength +1 for each site you control.
Regroup: If you do not control a site, discard this minion to take control of a site.
0C151

1 *Saruman, Warchief Uruk-hai
Follower
Vitality: +1
Aid - Remove a threat.
Bearer must be an Uruk-hai minion.
Each time bearer wins a skirmish, you may transfer Saruman to your support area to take control of a site.
0C152

1 Long Pike Uruk-hai
Possession * Hand Weapon
Strength: +2
Bearer must be an Uruk-hai.
Each time bearer wins a skirmish, you may add a threat.
0C153

3 Blasting the Walls Uruk-hai
Event * Skirmish
Liberate a site you control to make an Uruk-hai minion gain hunter 1 and damage +2.
0C154
Last edited by elf lvr on Sun May 06, 2007 8:02 pm; edited 2 times in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot

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