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sickofpalantirs |
Posted: Sun May 06, 2007 6:27 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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elf lvr wrote: *Uruk Seige Commander
Minion * Uruk-hai
Strength: 12
Vitality: 3
Site: 5
Damage +1.
To play, spot an minion.
Each Uruk-hai is strength +1 for each site you control.
0C147
hum. I guess
*Mauhur, Uruk Taskmaster
Minion * Uruk-hai
Strength: 8
Vitality: 3
Site: 5
Hunter 1. Fierce.
Each other hunter is twilight cost -1.
Skirmish: Exert Mauhur to reinforce an token.
0C148
sweet
*Burning Wounds
Condition * Support Area
To play, exert an minion.
Each time the fellowship prevents a wound or exertion, add an token here.
While you can spot 2 tokens here, each minion is damage +1.
0C149
hum...make it cost 2
Uruk Flagburner
Minion * Uruk-hai
Strength: 11
Vitality: 2
Site: 5
Damage +1.
To play, spot an minion.
When you play this minion, you may add a threat.
Skirmish: Spot a site you control and remove to make this minion fierce until the regroup phase.
0C150
stupid first amendment people
Seiging Soldier
Minion * Uruk-hai
Strength: 5
Vitality: 3
Site: 5
This minion is strength +1 for each site you control.
Regroup: If you do not control a site, discard this minion to take control of a site.
0C151
bad title and misspelled sieging
*Saruman, Warcheif
Follower
Vitality: +1
Aid - Remove a threat.
Bearer must be an minion.
Each time bearer wins a skirmish, you may take control of a site.
0C152 sweet
Long Pike
Possession * Hand Weapon
Strength: +1
Bearer must be an Uruk-hai.
Each time bearer wins a skirmish, you may add a threat.
0C153
cost 1
Blasting the Walls
Event * Skirmish
Liberate a site you control to make an minion damage +2.
0C154
sweet |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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DáinIronfoot |
Posted: Sun May 06, 2007 7:11 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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elf lvr wrote: *Uruk Seige Commander
Minion * Uruk-hai
Strength: 12
Vitality: 3
Site: 5
Damage +1.
To play, spot an minion.
Each Uruk-hai is strength +1 for each site you control.
0C147
Looks okay to me. Might want to put a cap on that strength booster, though, like +3.
elf lvr wrote: *Mauhur, Uruk Taskmaster
Minion * Uruk-hai
Strength: 8
Vitality: 3
Site: 5
Hunter 1. Fierce.
Each other hunter is twilight cost -1.
Skirmish: Exert Mauhur to reinforce an token.
0C148
Powerful, but cool.
elf lvr wrote: *Burning Wounds
Condition * Support Area
To play, exert an minion.
Each time the fellowship prevents a wound or exertion, add an token here.
While you can spot 2 tokens here, each minion is damage +1.
0C149
Yeah, I agree with SoP: raise the cost. I might even go as high as .
elf lvr wrote: Uruk Flagburner
Minion * Uruk-hai
Strength: 11
Vitality: 2
Site: 5
Damage +1.
To play, spot an minion.
When you play this minion, you may add a threat.
Skirmish: Spot a site you control and remove to make this minion fierce until the regroup phase.
0C150
I’m a little leary about the easy threat adding, especially since he’s non-unique. Perhaps require spotting a couple other Uruks or something?
elf lvr wrote: Seiging Soldier
Minion * Uruk-hai
Strength: 5
Vitality: 3
Site: 5
This minion is strength +1 for each site you control.
Regroup: If you do not control a site, discard this minion to take control of a site.
0C151
Check your spelling. Neat otherwise.
elf lvr wrote: *Saruman, Warcheif
Follower
Vitality: +1
Aid - Remove a threat.
Bearer must be an minion.
Each time bearer wins a skirmish, you may take control of a site.
0C152
Check your spelling again. I’d require exerting or transferring Saruman back to the support area or something when controlling the site, but it’s a neat idea.
elf lvr wrote: Long Pike
Possession * Hand Weapon
Strength: +1
Bearer must be an Uruk-hai.
Each time bearer wins a skirmish, you may add a threat.
0C153
Yeah, needs a cost. Perhaps do , or and up the strength bonus to +2.
elf lvr wrote: Blasting the Walls
Event * Skirmish
Liberate a site you control to make an minion damage +2.
0C154
Neat! A little pricey, though...maybe throw in a low strength or hunter bonus as well? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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elf lvr |
Posted: Sun May 06, 2007 8:37 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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*Sauron, Overlord of Eastlands
Minion * Maia
Strength: 22
Vitality: 5
Site: 6
Toil 2. Fierce. Aggressive.
Each minion with toil gains Marshal 2.
Sauron is strength +1 for each other minion you can spot.
These were Men of other race, out of the wide Eastlands, gathering to the summons of their Overlord; armies that had encamped before his Gate by night and now marched in to swell his mounting power.
0R77
*Freca, Tall and Grim
Minion * Man
Strength: 9
Vitality: 3
Site: 4
Captain. Aggressive.
Each other minion gains Marshal 1.
Regroup: Exert Freca to add a threat.
...tall and grim, with high helms and sable shields.
0R78
*Dark Tide
Condition * Support Area
To play, exert a man.
Each minion is twilight cost -1.
At the start of the regroup phase, discard this condition. Then, you may spot a minion to draw 2 cards.
Hundreds and hundreds more were pouring over the Dike and through the breach. The dark tide flowed up to the walls from cliff to cliff. Thunder rolled in the valley. Rain came lashing down.
0R79
Fell Man of Dunland
Minion * Man
Strength: 12
Vitality: 2
Site: 4
Fierce.
While you can spot 6 companions (or 3 races in the fellowship), this minion cannot take wounds.
Skirmish: Discard this minion to play a minion from your discard pile and assign it to the companion this minion was skirmishing.
0U80
Dunlending Ripper
Minion * Man
Strength: 8
Vitality: 2
Site: 4
Marshal 1.
Shadow: If you control a site, you may remove to play this minion from your discard pile.
0U81
*Marauding Troop
Minion * Man
Strength: 15
Vitality: 3
Site: 4
Toil 2.
When you play this minion, you may add a threat. If you cannot add any more threats, you may remove a threat to take control of a site instead.
0U82 |
Last edited by elf lvr on Mon May 07, 2007 2:35 pm; edited 2 times in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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DáinIronfoot |
Posted: Sun May 06, 2007 8:49 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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elf lvr wrote: *Sauron, Overlord of Eastlands
Minion * Maia
Strength: 24
Vitality: 5
Site: 6
Toil 2. Fierce. Aggressive.
Each minion with toil you play gains Marshal 2.
Sauron is strength +1 for each other minion you can spot.
These were Men of other race, out of the wide Eastlands, gathering to the summons of their Overlord; armies that had encamped before his Gate by night and now marched in to swell his mounting power.
0R77
A Sauron?! He works, though. You can probably drop the "you play" part of the text, and I’d lower his strength to 22.
elf lvr wrote: *Freca, Tall and Grim
Minion * Man
Strength: 9
Vitality: 3
Site: 4
Captain. Aggressive.
Each other minion you play gains Marshal 1.
Regroup: Exert Freca to add a threat.
...tall and grim, with high helms and sable shields.
0R78
I would recommend limiting the first part to minions, and perhaps unique ones, at that.
elf lvr wrote: *Dark Tide
Condition * Support Area
To play, exert a man.
Each minion is twilight cost -1.
At the start of the regroup phase, discard this condition and draw 2 cards.
Hundreds and hundreds more were pouring over the Dike and through the breach. The dark tide flowed up to the walls from cliff to cliff. Thunder rolled in the valley. Rain came lashing down.
0R79
I think I’d make the regroup part require spotting a minion for drawing the cards. But neat otherwise.
elf lvr wrote: Fell Man of Dunland
Minion * Man
Strength: 12
Vitality: 2
Site: 4
Fierce.
While you can spot 6 companions (or 3 races in the fellowship), this minion cannot take wounds.
Skirmish: Discard this minion to play a minion from your discard pile and assign it to the companion this minion was skirmishing.
0U80
Definately limit the skirmish ability to minions, or else he’s WAY too splashable.
elf lvr wrote: Dunlending Ripper
Minion * Man
Strength: 8
Vitality: 3
Site: 4
Marshal 1.
While you control a site, you may play this minion from your discard pile.
0U81
Yikes! Add some extra cost for that discard pile thing, or else he’ll ALWAYS be on the table. And maybe lower his vitality to 2.
elf lvr wrote: *Marauding Troop
Minion * Man
Strength: 15
Vitality: 3
Site: 4
Toil 2.
When you play this minion, you may add a threat. If you cannot add any more threats, you may remove a threat to take control of a site instead.
0U82
Neat! |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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elf lvr |
Posted: Mon May 07, 2007 2:33 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Lol, yes, a Sauron. I just saw that lore, and had to make him. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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sickofpalantirs |
Posted: Mon May 07, 2007 2:33 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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elf lvr wrote: *Sauron, Overlord of Eastlands
Minion * Maia
Strength: 22
Vitality: 5
Site: 6
Toil 2. Fierce. Aggressive.
Each minion with toil gains Marshal 2.
Sauron is strength +1 for each other minion you can spot.
These were Men of other race, out of the wide Eastlands, gathering to the summons of their Overlord; armies that had encamped before his Gate by night and now marched in to swell his mounting power.
0R77
hum. sure
*Freca, Tall and Grim
Minion * Man
Strength: 9
Vitality: 3
Site: 4
Captain. Aggressive.
Each other minion gains Marshal 1.
Regroup: Exert Freca to add a threat.
...tall and grim, with high helms and sable shields.
0R78
nice
*Dark Tide
Condition * Support Area
To play, exert a man.
Each minion is twilight cost -1.
At the start of the regroup phase, discard this condition spot a minion to draw 2 cards.
Hundreds and hundreds more were pouring over the Dike and through the breach. The dark tide flowed up to the walls from cliff to cliff. Thunder rolled in the valley. Rain came lashing down.
0R79
do you have to discard it? the wording seems weird
Fell Man of Dunland
Minion * Man
Strength: 12
Vitality: 2
Site: 4
Fierce.
While you can spot 6 companions (or 3 races in the fellowship), this minion cannot take wounds.
Skirmish: Discard this minion to play a minion from your discard pile and assign it to the companion this minion was skirmishing.
0U80
nice
Dunlending Ripper
Minion * Man
Strength: 8
Vitality: 2
Site: 4
Marshal 1.
While you control a site, you may remove to play this minion from your discard pile.
0U81
make sure you specify shadow
*Marauding Troop
Minion * Man
Strength: 15
Vitality: 3
Site: 4
Toil 2.
When you play this minion, you may add a threat. If you cannot add any more threats, you may remove a threat to take control of a site instead.
0U82
again cool |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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elf lvr |
Posted: Mon May 07, 2007 7:04 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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From Atop the Mumakil
Event * Archery
Spot 2 minions and remove [X] to make the free peoples player exert [X] companions (limit 3).
0U83
Host From the East
Event * Maneuver
Play a minion from your discard pile. Then, play an additional minion from your discard pile for each companion you can spot over 5. Each minion played this way is twilight cost -1.
0U84
Great Towers
Possession * Support Area
Each time a minion is discarded during the maneuver phase, you may stack it here instead.
Shadow: Discard 3 minions stacked here to play a minion from your discard pile.
0U85
Eastern Marauder
Minion * Man
Strenth: 11
Vitality: 2
Site: 4
Toil 1.
When you play this minion, you may play a minion with toil from your discard pile or possession.
0C86
Swarming Southron
Minion * Man
Strength: 4
Vitality: 1
Site: 4
Marshal 1.
To play, exert a minion.
0C87 |
Last edited by elf lvr on Tue May 08, 2007 2:34 pm; edited 3 times in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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thonnas7 |
Posted: Mon May 07, 2007 7:31 pm |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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elf lvr wrote: From Atop the Mumakil
Event * Archery
Spot 2 minions and remove [X] to make the free peoples player exert [X] companions.
0U83
There should be a limit of . Too powerful otherwise.
Host From the East
Event * Maneuver
Play a minion from your discard pile. Then, play an additional minion from your discard pile for each companion you can spot over 6. Each minion played this way is twilight cost -1.
0U84
I like it, although I think it should be twilight cost .
Great Towers
Possession * Support Area
Each time a minion is discarded during the maneuver phase, you may stack it here instead.
Shadow: Discard 3 minions stacked here to play a minion from your discard pile.
0U85
Nice. Think it could be cheaper though.
Eastern Marauder
Minion * Man
Strenth: 11
Vitality: 2
Site: 4
Toil 1.
When you play this minion, you may play a minion with toil from your discard pile.
0C86
Perfect. !
Swarming Southron
Minion * Man
Strength: 4
Vitality: 1
Site: 4
Marshal 1.
To play, exert a minion.
0C87
Basic. You could probably make him free. |
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elf lvr |
Posted: Mon May 07, 2007 7:48 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Thanks for the review! GP! |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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Anonymous Prodigy |
Posted: Mon May 07, 2007 8:21 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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elf lvr wrote: From Atop the Mumakil
Event * Archery
Spot 2 minions and remove [X] to make the free peoples player exert [X] companions (limit 3).
0U83
I would raise the cost to .
elf lvr wrote: Host From the East
Event * Maneuver
Play a minion from your discard pile. Then, play an additional minion from your discard pile for each companion you can spot over 6. Each minion played this way is twilight cost -1.
0U84
Neat!
elf lvr wrote: Great Towers
Possession * Support Area
Each time a minion is discarded during the maneuver phase, you may stack it here instead.
Shadow: Discard 3 minions stacked here to play a minion from your discard pile.
0U85
Good.
elf lvr wrote: Eastern Marauder
Minion * Man
Strenth: 11
Vitality: 2
Site: 4
Toil 1.
When you play this minion, you may play a minion with toil from your discard pile.
0C86
Nice!
elf lvr wrote: Swarming Southron
Minion * Man
Strength: 4
Vitality: 1
Site: 4
Marshal 1.
To play, exert a minion.
0C87
Well done!
for a sweet batch! |
I had to put something here. |
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