|
Author |
Message |
Good Set?
Yes |
[ 8 ] 88% |
|
No |
[ 1 ] 11% |
|
Total Votes : 9 |
|
thonnas7 |
Posted: Sun Dec 17, 2006 5:48 pm |
|
|
Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
|
Dwarven Culture: (Elf support)
Armor of Erebor
Possession • Armor
Resistance: +1
Bearer must be a Dwarf.
While bearer is at an underground site, each minion skirmishing bearer loses all damage bonuses.
SD C 1
The Dark Road
Event • Fellowship
Toil 2.
Spot a Dwarf and add 2 threats to play the fellowship’s next site (or next 2 sites if the current site is underground).
SD R 2
Friendship
Event • Skirmish
Exert a Dwarf to make that Dwarf strength +1 for each free peoples race you can spot.
SD R 3
•Gimli, Elf-Friend
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 7
Damage +1.
While you can spot Legolas, Gimli is strength +1.
Fellowship: Exert Gimli and spot X Elves to remove [X] (Limit ).
SD C 4
•Gimli’s Battle Axe, Weapon of the Mountain
Possession • Hand Weapon
Strength: +2
Bearer must be a Dwarf.
Bearer is damage +1.
While bearer is Gimli, each time an Elf wins a skirmish, you may add to exert a minion.
SD R 5
Mouth of Night
Event • Skirmish
Make a Dwarf strength +2 (or +4 if in Region 3).
SD C 6
Pay Off Some Score
Event • Response
If a Dwarf loses a skirmish, discard a free peoples card borne by that Dwarf to discard the minion he was skirmishing.
SD R 7
Such Foretellings
Condition • Support Area
To play, exert a Dwarf. When you play this condition, you may stack the top 4 cards of your draw deck here.
Fellowship: Add to reveal the top card of your draw deck. You may place that card on this condition and place a card on this condition on the top of your draw deck.
SD R 8
Elven Culture: (Dwarf support)
Always Be Some Folk
Event • Maneuver
Spot a Dwarf to heal an Elf.
SD C 9
•Be Comforted
Condition • Support Area
While you can spot Gimli with no wounds on him, Legolas is strength +2.
While you can spot Legolas with no wounds on him, Gimli is strength +2.
SD C 10
•Bow of the Galadhrim, Precise Weapon
Possession • Ranged Weapon
Strength: +1
Bearer must be Legolas.
He is an archer.
Archery: Exert Legolas to exert a minion.
SD R 11
•Carried In Sheath
Condition • Support Area
To play, exert 2 Elves.
Each Elf bearing a hand weapon is damage +1.
SD U 12
Driving Them Like Leaves
Event • Skirmish
Make an Elf strength +2 (or +4 if that Elf is not wounded).
SD C 13
Fury of Mirkwood
Event • Skirmish
Exert an Elf and spot X Dwarves to wound a minion that Elf is skirmishing X times (Limit 3).
SD U 14
•Legolas, Dwarf-Friend
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer.
Legolas is strength +1 for each Dwarf companion you can spot (Limit +4).
SD U 15
Side By Side
Condition • Support Area
Skirmish: Exert a Dwarf to make an Elf strength +1.
Skirmish: Exert an Elf to make a Dwarf strength +1.
SD U 16
Gandalf Culture: (Eagles)
Aged Eagle
Companion • Eagle
Strength: 7
Vitality: 3
Resistance: 7
While this companion is in your starting fellowship, his twilight cost is -1.
Regroup: Exert this companion to heal another Eagle.
SD C 17
Cannot Enter
Condition • Support Area
Strength: -2
Maneuver: Exert Gandalf (or spot 2 Eagles) to transfer this condition to a minion.
SD C 18
•Gandalf, Eagle-Friend
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
Skirmish: Exert Gandalf twice to make another companion strength +1 for each Free Peoples race you can spot.
Regroup: Exert a companion twice to heal Gandalf.
SD R 19
•Glamdring, Foe of Mordor
Possession • Hand Weapon
Strength: +1
Bearer must be Gandalf.
He is damage +2.
Skirmish: Exert Gandalf to wound a minion skirmishing an Eagle.
SD R 20
•Gwaihir, Lord of the Sky
Companion • Eagle
Strength: 10
Vitality: 4
Resistance: 7
Hunter 2.
Skirmish: Exert Gwaihir to make another Eagle strength +2.
SD U 21
Much to Say
Event • Skirmish
Make a companion strength +2 (or +4 if you can spot 3 Eagles).
SD C 22
Striking Eagle
Companion • Eagle
Strength: 8
Vitality: 3
Resistance: 7
Each time another Eagle exerts or takes a wound, you may add to make this Eagle strength +1 until the regroup phase.
SD C 23
The Hammerstroke
Event • Maneuver
Exert an Eagle to wound a minion (or 2 mounted minions).
SD C 24
Took Command
Condition • Support Area
To play, exert Gandalf.
While you can spot 3 Eagles, Gandalf is enduring.
At the start of each skirmish involving a companion, you may wound Gandalf to exert a minion involved in that skirmish.
SD R 25
Gollum Culture: (3-FP [Burden Removal] 5-SH [Corruption])
Carried Burden
Condition
To play, exert Gollum. Bearer must be an unbound companion. (Limit 1 per companion.)
While you can spot Gollum, bearer is strength -2.
SD U 26
•Give Us That
Condition • Support Area
To play, spot 4 burdens.
Each time a burden is added, you may exert Gollum to add a threat.
SD C 27
He Wants It
Event • Shadow
Play Gollum from your draw deck or discard pile to add a burden.
SD U 28
Not That Way
Event • Response
If the fellowship moves to one of your sites, exert Smeagol to remove a burden.
SD C 29
Serve Master Well
Event • Skirmish
If Frodo is the Ring-bearer, add a burden to make Smeagol strength +4 (or +2 if you can spot Sam).
SD U 30
Sneak
Event • Fellowship
Toil 2.
Spot Smeagol to reveal a card at random from an opponent’s hand. Remove X burdens where X is the twilight cost of the card revealed.
SD R 31
We Shall Find It
Event • Regroup
Spot 4 burdens and exert Gollum to exert the Ring-bearer.
SD C 32
What Were You Doing?
Event • Regroup
Exert Gollum twice to play the fellowship’s next two sites (or replace existing sites with sites from your own adventure deck).
SD R 33
Gondor: [18] (Strength)
•Army of Men
Companion • Man
Strength: 11
Vitality: 4
Resistance: 5
Archer. To play, spot 3 Companions.
Skirmish: Exert Army of Men to make a Man strength +1.
SD C 34
•Army of the Underworld
Companion • Wraith
Strength: 9
Vitality: 4
Resistance: 6
Enduring. To play, spot Aragorn and 3 threats.
Each companion with a strength of 8 or higher is damage +1.
Each companion with a strength of 12 or higher is Hunter 2.
SD R 35
•Citadel of the King
Condition • Support Area
Fellowship or Regroup: Exert Aragorn and add two threats to take a card into hand from your draw deck. (Limit once per turn)
SD U 36
Darkness of Mordor
Event • Skirmish
Exert 3 Men to discard all minions. The shadow player may remove 4 burdens to prevent this.
SD R 37
Dead Warrior
Companion • Wraith
Strength: 7
Vitality: 3
Resistance: 6
Enduring. To play, add a threat.
While Dead Warrior is strength 9 or higher, he may not die unless he is exhausted.
SD R 38
•Faramir, Wed to Eowyn
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
While you can spot a Man, each Gondor [Companion] is strength +1.
SD U 39
Free Will
Event • Skirmish
Exert a Man (except the ringbearer) and add a threat to cancel a skirmish he is involved in.
SD U 40
•Gate of Minas Tirith
Condition • Support Area
Vitality: -2
Fortification.
Skirmish: Exert 2 companions to transfer this condition to a minion with a vitality of 3 or more.
SD U 41
Gondorian Rider
Companion • Man
Strength: 5
Vitality: 3
Resistance: 5
While this companion is mounted, he is strength +1 and gains muster.
Skirmish: Exert this companion to make a mounted companion strength +1.
SD U 42
Grey Tide
Event • Skirmish
Make a Wraith with a strength of 10 or higher damage +1.
SD C 43
Horse of Gondor
Possession • Mount
Strength: +1
To play, spot a Man. Bearer must be a Man, Elf or Wizard.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
While in Region 3, bearer gains muster.
SD C 44
•Imrahil, Prince of Elven Blood
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Knight. While you can spot an Elf, Imrahil is damage +1.
Regroup: Discard 3 free peoples cards from hand to discard a minion.
SD R 45
•King of the Dead, Fulfiller of Oaths
Companion • Wraith
Strength: 7
Vitality: 4
Resistance: 7
Enduring. To play, add 2 threats and 2 exhausted Wraiths.
While you can spot Aragorn, King of the Dead is strength +2.
While you can spot 3 Men, King of the Dead is damage +1.
SD R 46
Obedient To His Will
Event • Skirmish
Make a companion strength +2 (or +4 if you can spot Aragorn).
SD C 47
Spectral Spear
Possession • Hand Weapon
Strength: +1
Bearer must be a Wraith.
Skirmish: Add 2 threats to make bearer strength +1.
SD C 48
•They Have Been Summoned
Condition • Support Area
To play, spot Aragorn.
Each time you play a Wraith, you may exert it.
SD R 49
Tower of Minas Tirith
Condition • Support Area
Strength: -2
While bearer is skirmishing a Man with a strength of 10 or higher, bearer is strength -2.
Skirmish: Exert 2 Men or spot 3 knights to transfer this condition to a minion.
SD R 50
Warrior of Death
Companion • Wraith
Strength: 6
Vitality: 3
Resistance: 7
Enduring. To play, add a threat.
While this companion is strength 9 or higher, he is damage +1.
SD C 51
Raider: (Beasterlings)
Axeman of Rhun
Minion • Man
Strength: 10
Vitality: 3
Site Number: 4
Easterling.
Each time this minion is made damage +1, make it fierce until the regroup phase.
SD C 52
•Easterling Commander
Minion • Man
Strength: 13
Vitality: 3
Site Number: 4
Easterling.
Maneuver: Exert this minion and remove to make it damage +1 until the Regroup phase.
Maneuver: Exert this minion twice to make another minion damage +1 until the regroup phase.
SD R 53
Easterling Rear Guard
Minion • Man
Strength: 11
Vitality: 4
Site Number: 4
Easterling.
Response: If a minion that is damage +1 is about to take a wound, exert this minion to prevent that wound.
SD C 54
Easterling Spearman
Minion • Man
Strength: 7
Vitality: 2
Site Number: 4
Easterling.
Skirmish: Exert this minion and discard 2 cards from hand (or a possession from play) to make a minion damage +1.
SD C 55
Flying Wild
Event • Skirmish
Make a minion damage +1.
SD C 56
Ringwraith: [15] (Mounts)
•At Their Head
Condition • Support Area
While you can spot the Witch-King, each Nazgul is strength +1 (or +2 if the Witch-King is mounted).
SD C 57
•Black Flail, Weapon of Despair
Possession • Hand Weapon
Strength: +3
Bearer must be a Nazgul.
While bearer is the Witch-King, he may bear one other Hand Weapon.
SD R 58
Foul Dragon
Possession • Mount
Strength: +2
Bearer must be a Nazgul.
Skirmish: Exert bearer to make another mounted Nazgul strength +1.
SD C 59
Hinder Me
Event • Skirmish
Make a Nazgul strength +2 (or +4 if skirmishing a wounded companion).
SD C 60
Like a Shadow
Event • Maneuver
Exert a Nazgul to play a mount on him from your discard pile.
SD U 61
Piercing Cry
Event • Assignment
Play a mount on a Nazgul to assign it to a companion with strength 9 or higher.
SD U 62
Shriveled Mind
Condition
Resistance: -2
To play, exert a Nazgul. Plays on an unbound companion. (Limit 1 per bearer)
While skirmishing a mounted minion, bearer is strength -2.
SD C 63
•Ulaire Cantea, Lord of Old
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Cantea to discard a possession.
Regroup: Exert Ulaire Cantea and discard 4 cards from hand to return Ulaire Cantea to your hand.
SD R 64
•Ulaire Enquea, Lord of Old
Minion • Nazgul
Strength: 11
Vitality: 4
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Enquea to make the free peoples player choose to exert the Ring-Bearer or add a burden.
Regroup: Exert Ulaire Enquea twice and discard 4 cards from hand to return Ulaire Enquea to your hand.
SD U 65
•Ulaire Lemenya, Lord of Old
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
When you play Ulaire Lemenya, you may exert him to play a mount on him from your discard pile.
At the start of the Maneuver phase, you may remove to make the free peoples player discard 2 cards at random from their hand.
SD U 66
•Ulaire Nelya, Lord of Old
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Nelya to make a Nazgul damage +1 until the end of the turn.
Regroup: Exert Ulaire Nelya and discard 4 cards from hand to return Ulaire Nelya to your hand.
SD R 67
•Ulaire Nertea, Lord of Old
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Nertea to wound an ally twice or discard a follower.
While mounted, while you can spot an ally or a follower, Ulaire Nertea is strength +2 and damage +1.
SD U 68
Ulaire Otsea, Lord of Old
Minion • Nazgul
Strength: 9
Vitality: 3
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Otsea to discard a condition.
Regroup: Exert Ulaire Otsea and discard 4 cards from hand to return Ulaire Otsea to your hand.
SD R 69
•Ulaire Toldea, Lord of Old
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Toldea to add .
While mounted, Ulaire Toldea is strength +3 and may not take wounds.
SD R 70
Win to the Gate
Event • Skirmish
Make a Nazgul strength +2 (or +4 if at a battleground).
SD C 71
Rohan: [18] (Possessions)
Armor of Edoras
Possession • Armor
Resistance: +2
Bearer must be a Man.
During any phase you may add to transfer this possession to a different companion.
SD R 72
•Army of the Mark
Companion • Man
Strength: 10
Vitality: 4
Resistance: 7
Valiant. To play, spot 3 Men (or 2 Valiant Men).
Army of the Mark is strength +1 for each possession it bears. (Limit +3)
SD U 73
Battle-Fury
Event • Skirmish
Exert a companion to make him or her damage +1 for each possession he or she bears.
SD R 74
Be-Gone
Event • Fellowship
Discard a companion from hand to take up to 2 possessions into hand from your draw deck.
SD R 75
Black Serpent Foundered
Event • Skirmish
Exert a companion to play a unique possession on them from your discard pile.
SD C 76
Burst Asunder
Event • Skirmish
Transfer a possession from one companion to another, to exert a minion skirmishing a companion.
SD C 77
Clove Through
Event • Skirmish
Make a companion strength +2 (or +3 if bearing a hand weapon).
SD C 78
Darkness Was Removed
Event • Regroup
If you have initiative, discard your hand to heal a companion up to 3 times.
SD R 79
•Eomer, Theoden’s Heir
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Valiant. While you can spot a Man, Eomer is twilight cost -1.
Possessions may be transfered to Eomer for free.
SD U 80
•Eowyn, Survivor of Black Death
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
While bearing 2 possessions, Eowyn may not be overwhelemed unless her strength is tripled.
Response: If Eowyn is about to take a wound, add and discard a possession she bears to prevent that wound.
SD U 81
•Eowyn’s Shield, Splintered Heart
Possession • Shield
Resistance: +1
Bearer must be a Man.
Fellowship: If bearer is Eowyn, discard this possession to play 2 possessions on her from your discard pile.
SD R 82
•Fire-Encircled
Condition • Support Area
If a companion dies, place all possessions he or she bears on this condition.
Regroup: Spot X possessions here to remove X threats. Discard this condition.
SD U 83
Floating In His Speed
Event • Skirmish
Make a companion strength +2 (or +4 if mounted).
SD C 84
•Herugrim, Heirloom of the Deceased
Possession • Hand Weapon
Strength: +2
Vitality: +1
Bearer must be a companion.
While bearer is Theoden, he is damage +2 if bearing another possession.
SD R 85
•Merry’s Armor, Gift of Rohan
Possession • Armor
Resistance: +2
Bearer must be Merry.
Merry may be spotted as a companion.
SD R 86
Morning Lay
Event • Maneuver
Spot a companion bearing X possessions, to heal that companion X times.
SD U 87
•Theoden, Doomed Lord
Companion • Man
Strength: 8
Vitality: 3
Resistance: 7
While Theoden is in your starting fellowship, he is twilight cost -1.
Maneuver: Exert Theoden to play a possession on him from your draw deck.
SD R 88
To Ruin
Event • Maneuver
Exert X companions bearing possessions to wound X minions.
SD R 89
Upon Horseback
Event • Skirmish
Make a companion strength +1 for each mount you can spot. (Limit +3)
SD C 90
Sauron: [18] (Swarm)
Dim Day of Fears
Event • Skirmish
Exert a minion to make him strength +1 for each other minion.
SD U 91
Far and Wide
Condition • Support Area
To play, spot 4 minions.
Shadow: Spot 3 minions to play a minion; its twilight cost is -1. (Limit -1)
SD C 92
Gorgoroth Flanker
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 5
Beseiger.
While you can spot another minion and have initiative, this minion’s twilight cost is -2.
SD U 93
Gorgoroth Front Guard
Minion • Orc
Strength: 15
Vitality: 4
Site Number: 5
Beseiger.
Manuever: Discard 3 minions to make this minion damage +1 until the regroup phase.
Skirmish: Discard 2 minions to cancel a skirmish.
Regroup: Discard a minion to draw a card.
SD U 94
Gorgoroth Rear Guard
Minion • Orc
Strength: 11
Vitality: 3
Site Number: 5
Besieger. Toil 2.
While at a battleground this minion may not take wounds.
SD C 95
Gorgoroth Shielder
Minion • Orc
Strength: 7
Vitality: 1
Site Number: 5
Beseiger.
Each time this minion is about to take a wound, add (5).
SD R 96
Gorgoroth Smith
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 5
Beseiger.
Response: If you play a minion, you may exert this minion to play a possession on that minion from your discard pile. It’s twilight cost is -1.
SD C 97
Gorgoroth Swordsman
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 5
Beseiger.
While bearing a hand weapon, this minion is strength +1.
SD C 98
•Land of Mordor
Condition • Support Area
To play, spot a minion.
The twilight cost of each minion is -1.
Discard this condition at the start of the regroup phase.
SD R 99
Mordor Axeman
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 6
While you can spot 4 or more threats, this minion is damage +2.
Shadow: Discard 3 cards from your hand to add a threat.
SD R 100
•Mordor Assassininator
Minion • Orc
Strength: 9
Vitality: 3
Site Number: 6
While in Region 1, this minion is damage +1.
While in Region 2, this minion is strength +1.
While in Region 3, this minion is strength +1 and damage +1.
SD C 101
•Mordor Crawler
Minion • Orc
Strength: 2
Vitality: 1
Site Number: 6
The free peoples player may not assign this minion to a skirmish.
SD R 102
Mordor Spear Troop
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 6
While you can spot 3 other minions, this minion is strength +2 and damage +1.
SD U 103
Orc Attacker
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 6
Regroup: Remove 2 threats to wound a companion (except the ring-bearer).
Regroup: Discard this minion to add a threat.
SD U 104
Orc Flanker
Minion • Orc
Strength: 9
Vitality: 3
Site Number: 6
Lurker.
Skirmish: Discard a minion to make this minion strength +2.
SD U 105
Orc Follower
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 5
Tracker.
Each time this minion wins a skirmish, you may spot 6 twilight tokens to add a threat.
SD U 106
Quelling the Flames
Event • Response
If a companion heals at a site other than a sanctuary, discard 3 minions to wound a different companion twice.
SD R 107
Rolled Forward
Event • Skirmish
Toil 2.
Make a minion strength +4 (or +7 if in Region 2 or 3).
SD R 108
Shire: (Wounding)
Armor of Cirith Ungol
Possession • Armor
Resistance: +1
Bearer must be a Hobbit.
While you can spot an Orc, bearer may not be overwhelmed unless his strength is tripled.
SD U 109
Bright and Beautiful
Event • Regroup
Spot 2 wounded minions to heal a Hobbit twice.
SD C 110
•Frodo, Tired Ring-Bearer
Companion • Hobbit
Strength: 3
Vitality: 4
Ringed Resistance: 10
Ring-Bound.
If the Fellowship has moved more than once this turn, the free peoples character may not assign Frodo to a skirmish.
Assignment: If there are more minions than companions, exert Frodo twice to discard 2 minions.
SD R 111
Longer We Stay
Event • Maneuver
Spot 4 Hobbits to wound a minion twice (or 2 minions twice if at a sanctuary).
SD R 112
•Merry, Warrior of Rohan
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Skirmish: Spot a companion and exert Merry to exert a minion he is skirmishing.
SD U 113
•Pippin, Warrior of Gondor
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Skirmish: Spot a companion and exert Pippin to make a minion he is skirmishing strength -2.
SD U 114
•Sam, Steadfast Guide
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 10
Ring-Bound.
Regroup: Spot 2 wounded minions and exert Sam to play the fellowship’s next site (replacing opponent’s site if neccessary).
SD U 115
•What a Tale
Condition • Support Area
Regroup: Spot 2 Hobbits and add a burden to wound a minion. (Limit Twice Per Turn)
SD R 116
Sites:
Fangorn Clearing [Site]
Forest. Maneuver: Transfer a follower to a companion without paying an Aid cost.
SD U 117
Minas Tirith Courtyard [Site]
Each character bearing a possession is strength +1.
SD U 118
Resting Rock [Site]
When the fellowship moves to this site, remove a burden.
SD U 119
Shady Pool [Site]
Each time Gollum wins a skirmish, add a burden.
SD U 120
Premiums:
•Aragorn, Lord of the South
Companion • Man
Strength: 7
Vitality: 4
Resistance: 8
Aragorn is strength +1 for each other companion bearing a Hand Weapon (Limit +4).
SD P 121
•Gollum, Ring-Worshipper
Minion
Strength: 5
Vitality: 4
Site Number: 3
Each time a event is played you may exert Gollum (or Smeagol) twice to add a burden.
Regroup: Discard 2 events from your hand to heal Gollum (or Smeagol).
SD P 122 |
|
|
Back to top |
|
thonnas7 |
Posted: Sun Dec 17, 2006 6:05 pm |
|
|
Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
|
ARAGORN STARTER DECK LIST
Ringbearer:
x1 •Frodo, Weary From the Journey
x1 •The One Ring, The Ruling Ring
Free Peoples: [30]
x2 •Aragorn, Lord of the South
x3 Gondorian Rider
x2 Unyielding Ranger
x4 Ithilien Blade
x4 Horse of Gondor
x2 •Heirs of Gondor
x2 Tireless
x1 Confronting the Eye
x4 Obedient To His Will
x4 Rally the Company
x2 Pledge of Loyalty
Shadow: [30]
x4 Axeman of Rhun
x3 Easterling Rear Guard
x4 Eastering Spearman
x2 Southron Brigand
x2 Easterling Ransacker
x1 Mumakil
x4 Easterling Polearm
x2 •Under Foot
x4 Flying Wild
x2 Red Wrath
x2 War Towers |
|
|
Back to top |
|
TheHobbit13 |
Posted: Sun Dec 17, 2006 7:00 pm |
|
|
Joined: 27 Jul 2006
Posts: 1303
Location: minnesota
|
i like em |
If you like LOTR then maybe you would like redemption ccg PM me for more info |
|
Back to top |
|
CarpeGuitarrem |
Posted: Fri Dec 29, 2006 5:09 pm |
|
|
Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
|
*bump*
AC, can’t this get stickied? |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
|
Back to top |
|
sickofpalantirs |
Posted: Fri Dec 29, 2006 6:01 pm |
|
|
Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
|
yeah delete our posts, and lock it IMO and then give it a sticy. ditto M64 SW DC set |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
|
Back to top |
|
|
All times are UTC - 4
|
|