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Author Message
Good Set?

Yes  
88%
  [ 8 ]  88%
 
No  
11%
  [ 1 ]  11%
 

Total Votes : 9
thonnas7
Posted: Sun Dec 17, 2006 5:48 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Dwarven Culture: 8 (Elf support)

0 Armor of Erebor Dwarven
Possession • Armor
Resistance: +1
Bearer must be a Dwarf.
While bearer is at an underground site, each minion skirmishing bearer loses all damage bonuses.
SD C 1

5 The Dark Road Dwarven
Event • Fellowship
Toil 2.
Spot a Dwarf and add 2 threats to play the fellowship’s next site (or next 2 sites if the current site is underground).
SD R 2

0 Friendship Dwarven
Event • Skirmish
Exert a Dwarf to make that Dwarf strength +1 for each free peoples race you can spot.
SD R 3

2 •Gimli, Elf-Friend Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 7
Damage +1.
While you can spot Legolas, Gimli is strength +1.
Fellowship: Exert Gimli and spot X Elves to remove [X] (Limit 3).
SD C 4

2 •Gimli’s Battle Axe, Weapon of the Mountain Dwarven
Possession • Hand Weapon
Strength: +2
Bearer must be a Dwarf.
Bearer is damage +1.
While bearer is Gimli, each time an Elf wins a skirmish, you may add 2 to exert a minion.
SD R 5

0 Mouth of Night Dwarven
Event • Skirmish
Make a Dwarf strength +2 (or +4 if in Region 3).
SD C 6

1 Pay Off Some Score Dwarven
Event • Response
If a Dwarf loses a skirmish, discard a free peoples card borne by that Dwarf to discard the minion he was skirmishing.
SD R 7

0 Such Foretellings Dwarven
Condition • Support Area
To play, exert a Dwarf. When you play this condition, you may stack the top 4 cards of your draw deck here.
Fellowship: Add 2 to reveal the top card of your draw deck. You may place that card on this condition and place a card on this condition on the top of your draw deck.
SD R 8

Elven Culture: 8 (Dwarf support)

1 Always Be Some Folk Elven
Event • Maneuver
Spot a Dwarf to heal an Elf.
SD C 9

0 •Be Comforted Elven
Condition • Support Area
While you can spot Gimli with no wounds on him, Legolas is strength +2.
While you can spot Legolas with no wounds on him, Gimli is strength +2.
SD C 10

1 •Bow of the Galadhrim, Precise Weapon Elven
Possession • Ranged Weapon
Strength: +1
Bearer must be Legolas.
He is an archer.
Archery: Exert Legolas to exert a minion.
SD R 11

1 •Carried In Sheath Elven
Condition • Support Area
To play, exert 2 Elves.
Each Elf bearing a hand weapon is damage +1.
SD U 12

0 Driving Them Like Leaves Elven
Event • Skirmish
Make an Elf strength +2 (or +4 if that Elf is not wounded).
SD C 13

1 Fury of Mirkwood Elven
Event • Skirmish
Exert an Elf and spot X Dwarves to wound a minion that Elf is skirmishing X times (Limit 3).
SD U 14

2 •Legolas, Dwarf-Friend Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer.
Legolas is strength +1 for each Dwarf companion you can spot (Limit +4).
SD U 15

0 Side By Side Elven
Condition • Support Area
Skirmish: Exert a Dwarf to make an Elf strength +1.
Skirmish: Exert an Elf to make a Dwarf strength +1.
SD U 16

Gandalf Culture: 8 (Eagles)

3 Aged Eagle Gandalf
Companion • Eagle
Strength: 7
Vitality: 3
Resistance: 7
While this companion is in your starting fellowship, his twilight cost is -1.
Regroup: Exert this companion to heal another Eagle.
SD C 17

0 Cannot Enter Gandalf
Condition • Support Area
Strength: -2
Maneuver: Exert Gandalf (or spot 2 Eagles) to transfer this condition to a minion.
SD C 18

4 •Gandalf, Eagle-Friend Gandalf
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
Skirmish: Exert Gandalf twice to make another companion strength +1 for each Free Peoples race you can spot.
Regroup: Exert a Gandalf companion twice to heal Gandalf.
SD R 19

2 •Glamdring, Foe of Mordor Gandalf
Possession • Hand Weapon
Strength: +1
Bearer must be Gandalf.
He is damage +2.
Skirmish: Exert Gandalf to wound a minion skirmishing an Eagle.
SD R 20

5 •Gwaihir, Lord of the Sky Gandalf
Companion • Eagle
Strength: 10
Vitality: 4
Resistance: 7
Hunter 2.
Skirmish: Exert Gwaihir to make another Eagle strength +2.
SD U 21

1 Much to Say Gandalf
Event • Skirmish
Make a Gandalf companion strength +2 (or +4 if you can spot 3 Eagles).
SD C 22

3 Striking Eagle Gandalf
Companion • Eagle
Strength: 8
Vitality: 3
Resistance: 7
Each time another Eagle exerts or takes a wound, you may add 1 to make this Eagle strength +1 until the regroup phase.
SD C 23

0 The Hammerstroke Gandalf
Event • Maneuver
Exert an Eagle to wound a minion (or 2 mounted minions).
SD C 24

1 Took Command Gandalf
Condition • Support Area
To play, exert Gandalf.
While you can spot 3 Eagles, Gandalf is enduring.
At the start of each skirmish involving a Gandalf companion, you may wound Gandalf to exert a minion involved in that skirmish.
SD R 25

Gollum Culture: 8 (3-FP [Burden Removal] 5-SH [Corruption])

1 Carried Burden Gollum
Condition
To play, exert Gollum. Bearer must be an unbound companion. (Limit 1 per companion.)
While you can spot Gollum, bearer is strength -2.
SD U 26

1 •Give Us That Gollum
Condition • Support Area
To play, spot 4 burdens.
Each time a burden is added, you may exert Gollum to add a threat.
SD C 27

2 He Wants It Gollum
Event • Shadow
Play Gollum from your draw deck or discard pile to add a burden.
SD U 28

1 Not That Way Gollum
Event • Response
If the fellowship moves to one of your sites, exert Smeagol to remove a burden.
SD C 29

0 Serve Master Well Gollum
Event • Skirmish
If Frodo is the Ring-bearer, add a burden to make Smeagol strength +4 (or +2 if you can spot Sam).
SD U 30

5 Sneak Gollum
Event • Fellowship
Toil 2.
Spot Smeagol to reveal a card at random from an opponent’s hand. Remove X burdens where X is the twilight cost of the card revealed.
SD R 31

0 We Shall Find It Gollum
Event • Regroup
Spot 4 burdens and exert Gollum to exert the Ring-bearer.
SD C 32

3 What Were You Doing? Gollum
Event • Regroup
Exert Gollum twice to play the fellowship’s next two sites (or replace existing sites with sites from your own adventure deck).
SD R 33

Gondor: [18] (Strength)

7 •Army of Men Gondor
Companion • Man
Strength: 11
Vitality: 4
Resistance: 5
Archer. To play, spot 3 Gondor Companions.
Skirmish: Exert Army of Men to make a Gondor Man strength +1.
SD C 34

7 •Army of the Underworld Gondor
Companion • Wraith
Strength: 9
Vitality: 4
Resistance: 6
Enduring. To play, spot Aragorn and 3 threats.
Each Gondor companion with a strength of 8 or higher is damage +1.
Each Gondor companion with a strength of 12 or higher is Hunter 2.
SD R 35

0 •Citadel of the King Gondor
Condition • Support Area
Fellowship or Regroup: Exert Aragorn and add two threats to take a Gondor card into hand from your draw deck. (Limit once per turn)
SD U 36

2 Darkness of Mordor Gondor
Event • Skirmish
Exert 3 Gondor Men to discard all Sauron minions. The shadow player may remove 4 burdens to prevent this.
SD R 37

3 Dead Warrior Gondor
Companion • Wraith
Strength: 7
Vitality: 3
Resistance: 6
Enduring. To play, add a threat.
While Dead Warrior is strength 9 or higher, he may not die unless he is exhausted.
SD R 38

3 •Faramir, Wed to Eowyn Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
While you can spot a Rohan Man, each Gondor [Companion] is strength +1.
SD U 39

1 Free Will Gondor
Event • Skirmish
Exert a Gondor Man (except the ringbearer) and add a threat to cancel a skirmish he is involved in.
SD U 40

2 •Gate of Minas Tirith Gondor
Condition • Support Area
Vitality: -2
Fortification.
Skirmish: Exert 2 Gondor companions to transfer this condition to a minion with a vitality of 3 or more.
SD U 41

2 Gondorian Rider Gondor
Companion • Man
Strength: 5
Vitality: 3
Resistance: 5
While this companion is mounted, he is strength +1 and gains muster.
Skirmish: Exert this companion to make a mounted Gondor companion strength +1.
SD U 42

0 Grey Tide Gondor
Event • Skirmish
Make a Gondor Wraith with a strength of 10 or higher damage +1.
SD C 43

1 Horse of Gondor Gondor
Possession • Mount
Strength: +1
To play, spot a Gondor Man. Bearer must be a Man, Elf or Wizard.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
While in Region 3, bearer gains muster.
SD C 44

3 •Imrahil, Prince of Elven Blood Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Knight. While you can spot an Elf, Imrahil is damage +1.
Regroup: Discard 3 free peoples cards from hand to discard a minion.
SD R 45

4 •King of the Dead, Fulfiller of Oaths Gondor
Companion • Wraith
Strength: 7
Vitality: 4
Resistance: 7
Enduring. To play, add 2 threats and 2 exhausted Gondor Wraiths.
While you can spot Aragorn, King of the Dead is strength +2.
While you can spot 3 Gondor Men, King of the Dead is damage +1.
SD R 46

0 Obedient To His Will Gondor
Event • Skirmish
Make a Gondor companion strength +2 (or +4 if you can spot Aragorn).
SD C 47

0 Spectral Spear Gondor
Possession • Hand Weapon
Strength: +1
Bearer must be a Gondor Wraith.
Skirmish: Add 2 threats to make bearer strength +1.
SD C 48

3 •They Have Been Summoned Gondor
Condition • Support Area
To play, spot Aragorn.
Each time you play a Gondor Wraith, you may exert it.
SD R 49

2 Tower of Minas Tirith Gondor
Condition • Support Area
Strength: -2
While bearer is skirmishing a Gondor Man with a strength of 10 or higher, bearer is strength -2.
Skirmish: Exert 2 Gondor Men or spot 3 knights to transfer this condition to a minion.
SD R 50

2 Warrior of Death Gondor
Companion • Wraith
Strength: 6
Vitality: 3
Resistance: 7
Enduring. To play, add a threat.
While this companion is strength 9 or higher, he is damage +1.
SD C 51

Raider: 5 (Beasterlings)

5 Axeman of Rhun Raider
Minion • Man
Strength: 10
Vitality: 3
Site Number: 4
Easterling.
Each time this minion is made damage +1, make it fierce until the regroup phase.
SD C 52

6 •Easterling Commander Raider
Minion • Man
Strength: 13
Vitality: 3
Site Number: 4
Easterling.
Maneuver: Exert this minion and remove 1 to make it damage +1 until the Regroup phase.
Maneuver: Exert this minion twice to make another Raider minion damage +1 until the regroup phase.
SD R 53

6 Easterling Rear Guard Raider
Minion • Man
Strength: 11
Vitality: 4
Site Number: 4
Easterling.
Response: If a Raider minion that is damage +1 is about to take a wound, exert this minion to prevent that wound.
SD C 54

4 Easterling Spearman Raider
Minion • Man
Strength: 7
Vitality: 2
Site Number: 4
Easterling.
Skirmish: Exert this minion and discard 2 Raider cards from hand (or a Raider possession from play) to make a Raider minion damage +1.
SD C 55

3 Flying Wild Raider
Event • Skirmish
Make a Raider minion damage +1.
SD C 56

Ringwraith: [15] (Mounts)

0 •At Their Head Wraith
Condition • Support Area
While you can spot the Witch-King, each Nazgul is strength +1 (or +2 if the Witch-King is mounted).
SD C 57

2 •Black Flail, Weapon of Despair Wraith
Possession • Hand Weapon
Strength: +3
Bearer must be a Nazgul.
While bearer is the Witch-King, he may bear one other Hand Weapon.
SD R 58

1 Foul Dragon Wraith
Possession • Mount
Strength: +2
Bearer must be a Nazgul.
Skirmish: Exert bearer to make another mounted Nazgul strength +1.
SD C 59

0 Hinder Me Wraith
Event • Skirmish
Make a Nazgul strength +2 (or +4 if skirmishing a wounded companion).
SD C 60

1 Like a Shadow Wraith
Event • Maneuver
Exert a Nazgul to play a mount on him from your discard pile.
SD U 61

2 Piercing Cry Wraith
Event • Assignment
Play a mount on a Nazgul to assign it to a companion with strength 9 or higher.
SD U 62

1 Shriveled Mind Wraith
Condition
Resistance: -2
To play, exert a Nazgul. Plays on an unbound companion. (Limit 1 per bearer)
While skirmishing a mounted minion, bearer is strength -2.
SD C 63

5 •Ulaire Cantea, Lord of Old Wraith
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Cantea to discard a possession.
Regroup: Exert Ulaire Cantea and discard 4 cards from hand to return Ulaire Cantea to your hand.
SD R 64

6 •Ulaire Enquea, Lord of Old Wraith
Minion • Nazgul
Strength: 11
Vitality: 4
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Enquea to make the free peoples player choose to exert the Ring-Bearer or add a burden.
Regroup: Exert Ulaire Enquea twice and discard 4 cards from hand to return Ulaire Enquea to your hand.
SD U 65

4 •Ulaire Lemenya, Lord of Old Wraith
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
When you play Ulaire Lemenya, you may exert him to play a mount on him from your discard pile.
At the start of the Maneuver phase, you may remove 2 to make the free peoples player discard 2 cards at random from their hand.
SD U 66

5 •Ulaire Nelya, Lord of Old Wraith
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Nelya to make a Nazgul damage +1 until the end of the turn.
Regroup: Exert Ulaire Nelya and discard 4 cards from hand to return Ulaire Nelya to your hand.
SD R 67

4 •Ulaire Nertea, Lord of Old Wraith
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Nertea to wound an ally twice or discard a follower.
While mounted, while you can spot an ally or a follower, Ulaire Nertea is strength +2 and damage +1.
SD U 68

4 Ulaire Otsea, Lord of Old Wraith
Minion • Nazgul
Strength: 9
Vitality: 3
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Otsea to discard a condition.
Regroup: Exert Ulaire Otsea and discard 4 cards from hand to return Ulaire Otsea to your hand.
SD R 69

6 •Ulaire Toldea, Lord of Old Wraith
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Toldea to add 6.
While mounted, Ulaire Toldea is strength +3 and may not take wounds.
SD R 70

0 Win to the Gate Wraith
Event • Skirmish
Make a Nazgul strength +2 (or +4 if at a battleground).
SD C 71

Rohan: [18] (Possessions)

1 Armor of Edoras Rohan
Possession • Armor
Resistance: +2
Bearer must be a Rohan Man.
During any phase you may add 1 to transfer this possession to a different Rohan companion.
SD R 72

7 •Army of the Mark Rohan
Companion • Man
Strength: 10
Vitality: 4
Resistance: 7
Valiant. To play, spot 3 Rohan Men (or 2 Valiant Men).
Army of the Mark is strength +1 for each possession it bears. (Limit +3)
SD U 73

3 Battle-Fury Rohan
Event • Skirmish
Exert a Rohan companion to make him or her damage +1 for each possession he or she bears.
SD R 74

1 Be-Gone Rohan
Event • Fellowship
Discard a Rohan companion from hand to take up to 2 Rohan possessions into hand from your draw deck.
SD R 75

0 Black Serpent Foundered Rohan
Event • Skirmish
Exert a companion to play a unique possession on them from your discard pile.
SD C 76

0 Burst Asunder Rohan
Event • Skirmish
Transfer a Rohan possession from one Rohan companion to another, to exert a minion skirmishing a Rohan companion.
SD C 77

0 Clove Through Rohan
Event • Skirmish
Make a Rohan companion strength +2 (or +3 if bearing a hand weapon).
SD C 78

2 Darkness Was Removed Rohan
Event • Regroup
If you have initiative, discard your hand to heal a Rohan companion up to 3 times.
SD R 79

3 •Eomer, Theoden’s Heir Rohan
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Valiant. While you can spot a Rohan Man, Eomer is twilight cost -1.
Possessions may be transfered to Eomer for free.
SD U 80

2 •Eowyn, Survivor of Black Death Rohan
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
While bearing 2 possessions, Eowyn may not be overwhelemed unless her strength is tripled.
Response: If Eowyn is about to take a wound, add 3 and discard a possession she bears to prevent that wound.
SD U 81

0 •Eowyn’s Shield, Splintered Heart Rohan
Possession • Shield
Resistance: +1
Bearer must be a Rohan Man.
Fellowship: If bearer is Eowyn, discard this possession to play 2 Rohan possessions on her from your discard pile.
SD R 82

3 •Fire-Encircled Rohan
Condition • Support Area
If a Rohan companion dies, place all possessions he or she bears on this condition.
Regroup: Spot X possessions here to remove X threats. Discard this condition.
SD U 83

1 Floating In His Speed Rohan
Event • Skirmish
Make a Rohan companion strength +2 (or +4 if mounted).
SD C 84

2 •Herugrim, Heirloom of the Deceased Rohan
Possession • Hand Weapon
Strength: +2
Vitality: +1
Bearer must be a Rohan companion.
While bearer is Theoden, he is damage +2 if bearing another possession.
SD R 85

1 •Merry’s Armor, Gift of Rohan Rohan
Possession • Armor
Resistance: +2
Bearer must be Merry.
Merry may be spotted as a Rohan companion.
SD R 86

3 Morning Lay Rohan
Event • Maneuver
Spot a Rohan companion bearing X possessions, to heal that companion X times.
SD U 87

3 •Theoden, Doomed Lord Rohan
Companion • Man
Strength: 8
Vitality: 3
Resistance: 7
While Theoden is in your starting fellowship, he is twilight cost -1.
Maneuver: Exert Theoden to play a possession on him from your draw deck.
SD R 88

1 To Ruin Rohan
Event • Maneuver
Exert X Rohan companions bearing possessions to wound X minions.
SD R 89

0 Upon Horseback Rohan
Event • Skirmish
Make a Rohan companion strength +1 for each Rohan mount you can spot. (Limit +3)
SD C 90

Sauron: [18] (Swarm)

1 Dim Day of Fears Sauron
Event • Skirmish
Exert a Sauron minion to make him strength +1 for each other Sauron minion.
SD U 91

0 Far and Wide Sauron
Condition • Support Area
To play, spot 4 Sauron minions.
Shadow: Spot 3 Sauron minions to play a Sauron minion; its twilight cost is -1. (Limit -1)
SD C 92

2 Gorgoroth Flanker Sauron
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 5
Beseiger.
While you can spot another Sauron minion and have initiative, this minion’s twilight cost is -2.
SD U 93

8 Gorgoroth Front Guard Sauron
Minion • Orc
Strength: 15
Vitality: 4
Site Number: 5
Beseiger.
Manuever: Discard 3 Sauron minions to make this minion damage +1 until the regroup phase.
Skirmish: Discard 2 Sauron minions to cancel a skirmish.
Regroup: Discard a Sauron minion to draw a card.
SD U 94

6 Gorgoroth Rear Guard Sauron
Minion • Orc
Strength: 11
Vitality: 3
Site Number: 5
Besieger. Toil 2.
While at a battleground this minion may not take wounds.
SD C 95

2 Gorgoroth Shielder Sauron
Minion • Orc
Strength: 7
Vitality: 1
Site Number: 5
Beseiger.
Each time this minion is about to take a wound, add (5).
SD R 96

2 Gorgoroth Smith Sauron
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 5
Beseiger.
Response: If you play a Sauron minion, you may exert this minion to play a Sauron possession on that minion from your discard pile. It’s twilight cost is -1.
SD C 97

3 Gorgoroth Swordsman Sauron
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 5
Beseiger.
While bearing a hand weapon, this minion is strength +1.
SD C 98

0 •Land of Mordor Sauron
Condition • Support Area
To play, spot a Sauron minion.
The twilight cost of each minion is -1.
Discard this condition at the start of the regroup phase.
SD R 99

5 Mordor Axeman Sauron
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 6
While you can spot 4 or more threats, this minion is damage +2.
Shadow: Discard 3 cards from your hand to add a threat.
SD R 100

4 •Mordor Assassininator Sauron
Minion • Orc
Strength: 9
Vitality: 3
Site Number: 6
While in Region 1, this minion is damage +1.
While in Region 2, this minion is strength +1.
While in Region 3, this minion is strength +1 and damage +1.
SD C 101

1 •Mordor Crawler Sauron
Minion • Orc
Strength: 2
Vitality: 1
Site Number: 6
The free peoples player may not assign this minion to a skirmish.
SD R 102

5 Mordor Spear Troop Sauron
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 6
While you can spot 3 other Sauron minions, this minion is strength +2 and damage +1.
SD U 103

5 Orc Attacker Sauron
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 6
Regroup: Remove 2 threats to wound a companion (except the ring-bearer).
Regroup: Discard this minion to add a threat.
SD U 104

3 Orc Flanker Sauron
Minion • Orc
Strength: 9
Vitality: 3
Site Number: 6
Lurker.
Skirmish: Discard a Sauron minion to make this minion strength +2.
SD U 105

4 Orc Follower Sauron
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 5
Tracker.
Each time this minion wins a skirmish, you may spot 6 twilight tokens to add a threat.
SD U 106

2 Quelling the Flames Sauron
Event • Response
If a companion heals at a site other than a sanctuary, discard 3 Sauron minions to wound a different companion twice.
SD R 107

5 Rolled Forward Sauron
Event • Skirmish
Toil 2.
Make a Sauron minion strength +4 (or +7 if in Region 2 or 3).
SD R 108

Shire: 8 (Wounding)

1 Armor of Cirith Ungol Shire
Possession • Armor
Resistance: +1
Bearer must be a Hobbit.
While you can spot an Orc, bearer may not be overwhelmed unless his strength is tripled.
SD U 109

1 Bright and Beautiful Shire
Event • Regroup
Spot 2 wounded minions to heal a Hobbit twice.
SD C 110

0 •Frodo, Tired Ring-Bearer Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Ringed Resistance: 10
Ring-Bound.
If the Fellowship has moved more than once this turn, the free peoples character may not assign Frodo to a skirmish.
Assignment: If there are more minions than companions, exert Frodo twice to discard 2 minions.
SD R 111

0 Longer We Stay Shire
Event • Maneuver
Spot 4 Hobbits to wound a minion twice (or 2 minions twice if at a sanctuary).
SD R 112

2 •Merry, Warrior of Rohan Shire
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Skirmish: Spot a Rohan companion and exert Merry to exert a minion he is skirmishing.
SD U 113

2 •Pippin, Warrior of Gondor Shire
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Skirmish: Spot a Gondor companion and exert Pippin to make a minion he is skirmishing strength -2.
SD U 114

2 •Sam, Steadfast Guide Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 10
Ring-Bound.
Regroup: Spot 2 wounded minions and exert Sam to play the fellowship’s next site (replacing opponent’s site if neccessary).
SD U 115

1 •What a Tale Shire
Condition • Support Area
Regroup: Spot 2 Hobbits and add a burden to wound a minion. (Limit Twice Per Turn)
SD R 116

Sites: 4

3 Fangorn Clearing [Site]
Forest. Maneuver: Transfer a follower to a companion without paying an Aid cost.
SD U 117

2 Minas Tirith Courtyard [Site]
Each character bearing a possession is strength +1.
SD U 118

3 Resting Rock [Site]
When the fellowship moves to this site, remove a burden.
SD U 119

0 Shady Pool [Site]
Each time Gollum wins a skirmish, add a burden.
SD U 120
Premiums: 2

4 •Aragorn, Lord of the South Gondor
Companion • Man
Strength: 7
Vitality: 4
Resistance: 8
Aragorn is strength +1 for each other Gondor companion bearing a Hand Weapon (Limit +4).
SD P 121

2 •Gollum, Ring-Worshipper Gollum
Minion
Strength: 5
Vitality: 4
Site Number: 3
Each time a Gollum event is played you may exert Gollum (or Smeagol) twice to add a burden.
Regroup: Discard 2 Gollum events from your hand to heal Gollum (or Smeagol).
SD P 122
thonnas7
Posted: Sun Dec 17, 2006 6:05 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
ARAGORN STARTER DECK LIST

Ringbearer: 2

x1 •Frodo, Weary From the Journey
x1 •The One Ring, The Ruling Ring

Free Peoples: [30]

x2 •Aragorn, Lord of the South
x3 Gondorian Rider
x2 Unyielding Ranger
x4 Ithilien Blade
x4 Horse of Gondor
x2 •Heirs of Gondor
x2 Tireless
x1 Confronting the Eye
x4 Obedient To His Will
x4 Rally the Company
x2 Pledge of Loyalty

Shadow: [30]

x4 Axeman of Rhun
x3 Easterling Rear Guard
x4 Eastering Spearman
x2 Southron Brigand
x2 Easterling Ransacker
x1 Mumakil
x4 Easterling Polearm
x2 •Under Foot
x4 Flying Wild
x2 Red Wrath
x2 War Towers
TheHobbit13
Posted: Sun Dec 17, 2006 7:00 pm
Joined: 27 Jul 2006 Posts: 1303 Location: minnesota
i like em
If you like LOTR then maybe you would like redemption ccg PM me for more info
CarpeGuitarrem
Posted: Fri Dec 29, 2006 5:09 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
*bump*
AC, can’t this get stickied?
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
sickofpalantirs
Posted: Fri Dec 29, 2006 6:01 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
yeah delete our posts, and lock it IMO and then give it a sticy. ditto M64 SW DC set
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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