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menace64
Posted: Thu Dec 28, 2006 1:06 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
thonnas7 wrote:

1 •The Arkenstone Dwarven
Artifact • Support Area
To play, spot a Dwarf.
Fellowship: Add a threat to draw a card.
Regroup: Discard 3 cards from hand or add 3 to remove a threat.
R2 R+ 7


I don’t like the regroup action. If you don’t plan on moving again, you can add as much twilight as it takes to clear all threats.

thonnas7 wrote:
4 •Thorin Oakenshield, Bearer of Vows Dwarven
Companion • Dwarf
Strength: 8
Vitality: 4
Ringed Resistance: 4
Damage +1. While Thorin Oakensheild is the ring-bearer, at the start of each skirmish involving him exert him twice or discard your hand.
Thorin Oakensheild is resistance +1 for each mountain on the adventure path.
R2 R+ 8


Ring-bearer should be capitalized, and damage +1 should have its own line.
"...involving him, exert him twice..."
Nice Ring-bearer cost.

thonnas7 wrote:
0 Treasures of the Lonely Mountain Dwarven
Event • Fellowship
Exert X Dwarves to take X Dwarven artifacts into hand from your draw deck and discard pile.
R2 R 9


draw deck OR discard pile.

thonnas7 wrote:
1 •Aiglos, Ancient Elven Spear Dwarven
Artifact • Hand Weapon
Vitality: +1
Bearer must be an Elf.
Bearer is damage +1.
While bearer is Gil-Galad, each time he wins a skirmish, you may exert 2 minions.
R2 R+ 10


Neato.

thonnas7 wrote:
2 •Arwen, Bearer of Grace Dwarven
Companion • Elf
Strength: 6
Vitality: 3
Ringed Resistance: 5
While Arwen is the ring-bearer, at the start of each skirmish involving her reveal your hand and make an opponent discard 3 cards from it or make Arwen strength -3 until the regroup phase.
Arwen is resistance +1 for each Elven ally you can spot.
R2 R+ 11


"...involving her, reveal your hand..."
Pretty weak. No one plays allies anymore (only one is left legal in standard, and it’s Gondor). This might not work, but maybe something like:
Arwen is resistance +X, where X is the strength of the companion with the lowest strength.
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
thonnas7
Posted: Thu Dec 28, 2006 1:18 am
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Made some changes, mostly to Arwen and Arkenstone. Thanks for pointing out The Arkenstone, menace.

0 Belt of Lorien Elven
Possession • Belt
Resistance: +1
Bearer must be a companion.
Each time the fellowship moves from a forest or a river site, if you can spot an elf, you may heal bearer.
R2 R 12

4 •Cirdan, Elven Lord Elven
Companion • Elf
Strength: 7
Vitality: 4
Resistance: 7
While bearing Narya, Cirdan cannot take wounds (except during skirmishes).
Skirmish: Exert Cirdan to make him strength +1 for each ring you can spot.
R2 R+ 13

2 •Elven Warrior of Dagorlad Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 5
Archer.
This companion is strength +1 for each possession he bears.
R2 R 14

0 Gift of Rebirth Elven
Condition
To play, exhaust an unwounded Elven companion. Bearer must be an unbound companion. Limit 1 per companion.
Response: If bearer is about to die, add 5 to prevent that and heal bearer. Discard this condition.
R2 R 15
Last edited by thonnas7 on Fri Dec 29, 2006 8:07 pm; edited 1 time in total
sickofpalantirs
Posted: Thu Dec 28, 2006 8:59 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
thonnas7 wrote:
Made some changes, mostly to Arwen and Arkenstone. Thanks for pointing out The Arkenstone, menace.

0 Belt of Lorien Elven
Possession • Belt
Resistance: +1
Bearer must be a companion.
Each time the fellowship moves from a forest or a river site, you may heal bearer.
R2 R 12
fine by me but how would a belt add resistance?

4 •Cirdan, Elven Lord Elven
Companion • Elf
Strength: 7
Vitality: 4
Resistance: 7
While bearing Narya, Cirdan cannot take wounds (except during skirmishes).
Skirmish: Exert Cirdan to make him strength +1 for each ring you can spot.
R2 R+ 13
how about each free peoples ring or elven ring.

2 Elven Warrior of Dagorlad Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 5
Archer.
This companion is strength +1 for each possession he bears.
R2 R 14
should he really have archer? think about it

0 Gift of Rebirth Elven
Condition
To play, exhaust an unwounded Elven companion. Bearer must be a companion. Limit 1 per companion.
Response: If bearer is about to die, discard this condition and add 5 to prevent that.
R2 R 15

make it add 3 and possible unbound companion
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
CarpeGuitarrem
Posted: Thu Dec 28, 2006 11:27 am
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
thonnas7 wrote:
Made some changes, mostly to Arwen and Arkenstone. Thanks for pointing out The Arkenstone, menace.

0 Belt of Lorien Elven
Possession • Belt
Resistance: +1
Bearer must be a companion.
Each time the fellowship moves from a forest or a river site, you may heal bearer.
R2 R 12
Nice, although you might consider uniquing this. 4x of this could be overkill, especially in a Ranger deck with Invigorated. There’s also no cultural enforcement...consider requiring the spotting of an Elf.
4 •Cirdan, Elven Lord Elven
Companion • Elf
Strength: 7
Vitality: 4
Resistance: 7
While bearing Narya, Cirdan cannot take wounds (except during skirmishes).
Skirmish: Exert Cirdan to make him strength +1 for each ring you can spot.
R2 R+ 13
Very cool, I like the skirmish ability. He could become a beast!
2 Elven Warrior of Dagorlad Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 5
Archer.
This companion is strength +1 for each possession he bears.
R2 R 14
Eeesh, a non-unique archer (aka 4 automatic archery wounds, plus a Legolas archery wound) with a Durin III gametext?? That’s too much, IMO, even though elves run only a few possessions. Limit that, so that he’s not another Durin, and unique him, please.
0 Gift of Rebirth Elven
Condition
To play, exhaust an unwounded Elven companion. Bearer must be a companion. Limit 1 per companion.
Response: If bearer is about to die, discard this condition and add 5 to prevent that.
R2 R 15
Might not work as well as you think. If a character’s Vitality is 0, this won’t stop the killing wound, only stop the death at the moment of condition discarding. Add something like "to prevent that and heal him or her."
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
AnxiousChieftain
Posted: Thu Dec 28, 2006 1:31 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Quote:
•The One Ring, Slippery Jewel
The One Ring
Strength: +2
Vitality: +1
While wearing the One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
Each time a Ring is placed in the discard pile, a shadow player may exhaust a companion (except the ringbearer).
Skirmish: Add a burden to make the ring-bearer wear The One Ring until the regroup phase.
R2 R+ 1

Nice, although I don’t like the subtitle. Did it come from the books?
Quote:
[10] •Army of Dunland, Roused Farmers Dunland
Minion • Man
Strength: 20
Vitality: 3
Site Number: 3
When you play this minion, the free peoples player may discard his hand to discard this minion.
Response: If a Dunland Man is about to take a wound, remove 2 to prevent that wound.
R2 R+ 2

"his or her hand to discard..." Wink
Quote:
4 •Durin III, Kingly Dwarf Dwarven
Companion • Dwarf
Strength: 9
Vitality: 4
Resistance: 7
Damage +1. While you can spot 2 other Dwarves, Durin III is twilight cost -2.
Each time an opponent plays an Orc, you may exert a Dwarf to exert that Orc.
Maneuver: Exert Durin III to prevent all wounds to him until the regroup phase.
R2 R+ 3

Very powerful, although I suppose he has to be good to replace the other Durin. That maneuver ability is crazy though; does it actually prevent him from taking wounds, or does it prevent each wound he takes? Either way, I think it might need an additional cost.
Quote:
1 •Horn of the Deep Dwarven
Artifact • Support Area
To play, spot a Rohan Man. When you play this artifact, draw a card for each Free Peoples culture you can spot.
Skirmish: Exert a Dwarf and add 1 to make a Man strength +1.
R2 R 4

Nice... although there is already a Horn of Helm, so it might be odd to have both out at the same time.
Quote:
0 •Map of the Lonely Mountain Dwarven
Artifact • Support Area
Each site in Region 3 gains mountain.
Fellowship: Exert a Dwarf and discard a card from hand to draw a card.
R2 R 5

Cool!
Quote:
0 •Ring of Strength Dwarven
Artifact • Ring
Strength: +1
Bearer must be a Dwarf.
He is damage +2.
Each time bearer wins a skirmish, add a threat.
R2 R 6

I’ll keep my Ring of Fury, thank you. Wink
MODS RULE. - lem0nhead
thonnas7
Posted: Fri Dec 29, 2006 8:15 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Alright made some changes. AC, the One Ring’s title is my own connotation of when it slipped from Isildur’s finger.

You guys are really good at catching stuff.

4 •Glorfindel, Swift-Rider Elven
Companion • Elf
Strength: 9
Vitality: 3
Resistance: 7
While Glorfindel is in your starting fellowship, he is twilight cost -2.
While Glorfindel is mounted, he gains muster.
Skirmish: Exert Glorfindel and spot X Elven mounts to exert a minion he is skirmishing X times.
R2 R+ 16

0 •Narya, Kindler of Hearts Elven
Artifact • Ring
Vitality: +1
Bearer must be Cirdan or Gandalf.
While bearer is Cirdan, he is strength +2.
While bearer is Gandalf, he is hunter 3.
R2 R 17

3 •Thranduil, Father of Mirkwood Elven
Ally • Home 3F and 6F • Elf
Strength: 5
Vitality: 3
Assignment: Exert 2 Elven companions to allow Thranduil to be assigned to a skirmish until the regroup phase.
R2 R+ 18

4 •Curunir, Bearer of Deceit Gandalf
Companion • Wizard
Strength: 7
Vitality: 3
Resistance: 5
Enduring.
When Curinir’s strength is at least 14, discard him.
Each time a burden is added, add a threat.
Curinir is strength +1 for each threat you can spot.
R2 R+ 19
Last edited by thonnas7 on Sat Dec 30, 2006 1:53 am; edited 1 time in total
menace64
Posted: Fri Dec 29, 2006 8:37 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
Slippery is an odd word for what you’re trying to represent (even though I understand it). Perhaps "Treacherous Jewel" instead?

thonnas7 wrote:

4 •Glorfindel, Swift-rider Elven
Companion • Elf
Strength: 9
Vitality: 3
Resistance: 7
While Glorfindel is in your starting fellowship, he is twilight cost -2.
While Glorfindel is mounted, he gains muster.
Skirmish: Exert Glorfindel and spot X Elven mounts to exert a minion he is skirmishing X times.
R2 R+ 16


It should probably be "Swift Rider" instead of one word.
Cool dude.

thonnas7 wrote:
0 •Narya, Ring of Anger Elven
Artifact • Ring
Vitality: +1
Bearer must be Cirdan or Gandalf.
While bearer is Cirdan, he is strength +2.
While bearer is Gandalf, he is hunter 3.
R2 R 17


Narya is the ring that inspires hope and resistance to tyranny. It has nothing to do with anger. Change the subtitle to something like "Kindler of Hearts" or "Ring of Resistance".

thonnas7 wrote:
3 •Thranduil, Father of Mirkwood Elven
Ally • Home 3F and 6F • Elf
Strength: 5
Vitality: 3
Assignment: Exert 2 Elven companions to allow Thranduil to be assigned to a skirmish until the regroup phase.
R2 R+ 18


Ewwwww. Allies. Wink
This guy stinks. He costs 3, and the only thing he can do is - for 2 exertions - bite the bullet? Why bother when he can’t even dream of winning a skirmish?
Instead of letting him fight (which is the reason why allies were killed off), make him do something... I dunno... interesting.

thonnas7 wrote:
4 •Curunir, Bearer of Deceit Gandalf
Companion • Wizard
Strength: 7
Vitality: 3
Resistance: 5
Enduring.
If Curinir reaches a strength of 14 of higher, he is placed in the discard pile.
Each time a burden is added, add a threat.
Curinir is strength +1 for each threat you can spot.
R2 R+ 19


That first bid needs to be reworded:
When Curunir’s strength is at least 14, discard him.
Interesting card. I like how careful the fellowship would have to be around him.
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
NBarden
Posted: Sun Dec 31, 2006 12:28 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
thonnas7 wrote:

4 •Curunir, Bearer of Deceit Gandalf
Companion • Wizard
Strength: 7
Vitality: 3
Resistance: 5
Enduring.
When Curinir’s strength is at least 14, discard him.
Each time a burden is added, add a threat.
Curinir is strength +1 for each threat you can spot.
R2 R+ 19


um......I don’t know about the at least strength 14 discard him. What if you got slammed by a Sauron with 2+ wounds? You would have to use Mysterious Wizard to keep him alive, and then he gets discarded.
thonnas7
Posted: Sun Dec 31, 2006 6:15 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
NBarden wrote:
thonnas7 wrote:

4 •Curunir, Bearer of Deceit Gandalf
Companion • Wizard
Strength: 7
Vitality: 3
Resistance: 5
Enduring.
When Curinir’s strength is at least 14, discard him.
Each time a burden is added, add a threat.
Curinir is strength +1 for each threat you can spot.
R2 R+ 19


um......I don’t know about the at least strength 14 discard him. What if you got slammed by a Sauron with 2+ wounds? You would have to use Mysterious Wizard to keep him alive, and then he gets discarded.


Considering Curunir is Saruman when he is going bad, I think I’ll keep it this way. He gets too powerful and he goes bad. Anyways, Sauron is damage +2 and would kill him. Better to have him discarded.
thonnas7
Posted: Sun Dec 31, 2006 6:19 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
2 •Orcrist Gandalf
Possession • Hand Weapon
Strength: +2
Resistance: +1
To play, spot Gandalf. Bearer must be a Dwarf.
While you can spot 3 threats, bearer is damage +1.
Skirmish: Exert bearer to wound a minion he is skirmishing (or wound that minion twice if it is a Goblin or has the word ’Goblin’ in its title).
R2 R+ 20

4 •Radagast, Brown Wizard Gandalf
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 6
At the start of each fellowship phase, you may discard a companion or follower from hand to draw 3 cards.
R2 R 21
Last edited by thonnas7 on Mon Jan 01, 2007 4:52 am; edited 1 time in total

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