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NBarden
Posted: Tue Jan 02, 2007 5:47 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
I made a few changes on Bilbo, but overall, I like his specific bonuses to each culture. Kinda like that Aragorn that uses culture tokens from different cultures for his special ability (the subtitle is escaping me and I’m to lazy to look it up). Anyway, here is the next batch of cards. I decided not to do any more companions, because the set is going to focus on the lords of each culture.

1 •Oak Branch Dwarven
Possession • Shield
Bearer must be Thorin Oakenshield. Each minion skirmishing bearer loses all damage bonuses.
00R20

0 Stout Axe Dwarven
Possession • Hand Weapon
Strength: +2
Bearer must be a Dwarf. While at an underground site, bearer is damage +1.
00C21

0 Throwing Axe Dwarven
Possession • Hand Weapon
Bearer must be a Dwarf. This possession may be borne in addition to one other Hand Weapon.
Archery: Exert bearer and discard this weapon to wound a minion.
00C22

1 •Mine Shaft
Possession • Support Area
To play, spot a dwarf. When you play this possession, add a token here for each dwarf you spot.
Fellowship: Remove a token from here and exert two dwarves to play a Dwarven possession from your draw deck or discard pile.
00R23

4 •Barricaded Door
Condition • Support Area
Fortification. Toil 1
To play, spot a Dwarf.
Archery: Discard a Dwarven hand weapon to wound a minion. The shadow player may exert two minions to prevent this.
00U24

1 Weapons of Iron
Condition • Support Area
Vitality:-1
Exert two dwarves to transfer this condition to a minion.
00C25

2 Toughness of Dwarves
Condition
Vitality: +1
Toil 1
Bearer must be a dwarf.
00U26

2 Dwarven Captain
Condition
Toil 1
Bearer must be a Dwarven captain. Bearer gains an additional captain 1.
00C27

1 Lust for Vengeance
Condition • Support Area
Each time a Dwarf loses a skirmish, add a token here.
Skirmish: Remove two tokens from here to make a dwarf strength +3 and damage +1
Response: If a Dwarven companion is killed, exert a dwarf and discard this condition to wound two minions. (Or wound an Orc twice)
00R28

2 The Reconquest of Moria
Event • Maneuver
Exert three dwarves to make each dwarf defender +1 until the regroup phase.
00U29

2 Fearless Leadership
Event • Maneuver
To play, exert a Dwarven captain. Each dwarf is strength +1 until the regroup phase.
00R30

0 Tremendous Courage
Event • Skirmish
Make a Dwarven captain strength +2 (or +4 and damage +1 if he is captain 5 or greater). If that dwarf wins this skirmish, he gains an additional captain 1 until the regroup phase.
00U31

0 The Last Dwarf Rings
Event • Maneuver
To play, spot 3 Dwarven captains. Each Dwarven captain gains an additional captain 1 until the regroup phase.
00R32

(I know the cards aren’t in order, but I’ll get it in proper format once all the cards are done.)

~nbarden
Last edited by NBarden on Mon Jan 08, 2007 9:34 pm; edited 5 times in totalExclamation-Trade With MeExclamation
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TheHobbit13
Posted: Wed Jan 03, 2007 8:06 pm
Joined: 27 Jul 2006 Posts: 1303 Location: minnesota
NBarden wrote:
I made a few changes on Bilbo, but overall, I like his specific bonuses to each culture. Kinda like that Aragorn that uses culture tokens from different cultures for his special ability (the subtitle is escaping me and I’m to lazy to look it up). Anyway, here is the next batch of cards. I decided not to do any more companions, because the set is going to focus on the lords of each culture.

1 •Oak Branch Dwarven
Possession • Shield
Bearer must be Thorin Oakenshield. Each minion skirmishing bearer loses all damage bonuses.
00R20
I like it
0 Stout Axe Dwarven
Possession • Hand Weapon
Strength: +2
Bearer must be a Dwarf. Bearer is damage +1.
00C21
it should have some sort of twilight cost0 Throwing Axe Dwarven
Possession • Hand Weapon
Bearer must be a Dwarf. This possession may be borne in addition to one other Hand Weapon.
Archery: Exert bearer and discard this weapon to wound a minion.
00C22
to similar to hand axe make it more creative1 •Mine Shaft
Possession • Support Area
To play, spot a dwarf. When you play this possession, add a token here for each dwarf you spot.
Fellowship: Remove a token from here and exert two dwarves to play a Dwarven possession from your draw deck or discard pile.
00R23
put something else in the title like shaft of moria or shaft of the depths
4 •Barricaded Door
Condition • Support Area
Fortification. Toil 1
To play, spot a Dwarf.
Archery: Discard a Dwarven hand weapon to wound a minion. The shadow player may exert two minions to prevent this.
00U24
i like it1
Weapons of Iron
Condition • Support Area
Vitality:-1
Exert two dwarves to transfer this condition to a minion.
00C25
that is a high exertion cost for a crappy strenght minas
2 Toughness of Dwarves
Condition
Vitality: +1
Toil 1
Bearer must be a dwarf.
00U26
take out the toil1
2 Dwarven Captain
Condition
Toil 1
Bearer must be a Dwarven captain. Bearer gains an additional captain 1.
00C27
that seems more like a name of a companion rather than a condition
1 Lust for Vengeance
Condition • Support Area
Each time a Dwarf loses a skirmish, add a token here.
Skirmish: Remove two tokens from here to make a dwarf strength +3 and damage +1
Response: If a Dwarven companion is killed, exert a dwarf to wound two minions. (Or wound an Orc twice)
00R28
way over powered
2 The Reconquest of Moria
Event • Maneuver
Exert three dwarves to make each dwarf defender +1 until the regroup phase.
00U29
okay i guess
2 Fearless Leadership
Event • Maneuver
To play, exert a Dwarven captain. Each dwarf is strength +1 until the regroup phase.
00R30
not bad
0 Tremendous Courage
Event • Skirmish
Make a Dwarven captain strength +2 (or +4 and damage +1 if he is captain 5 or greater). If that dwarf wins this skirmish, he gains an additional captain 1 until the regroup phase.
00R31
little to powereful0
The Last Dwarf Rings
Event • Maneuver
To play, spot 3 Dwarven captains. Each Dwarven captain gains an additional captain 1 until the regroup phase.
00R32

(I know the cards aren’t in order, but I’ll get it in proper format once all the cards are done.)

~nbarden
If you like LOTR then maybe you would like redemption ccg PM me for more info
CarpeGuitarrem
Posted: Wed Jan 03, 2007 11:20 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
NBarden wrote:
I made a few changes on Bilbo, but overall, I like his specific bonuses to each culture. Kinda like that Aragorn that uses culture tokens from different cultures for his special ability (the subtitle is escaping me and I’m to lazy to look it up). Anyway, here is the next batch of cards. I decided not to do any more companions, because the set is going to focus on the lords of each culture.

1 •Oak Branch Dwarven
Possession • Shield
Bearer must be Thorin Oakenshield. Each minion skirmishing bearer loses all damage bonuses.
00R20
Nice, very nice.
0 Stout Axe Dwarven
Possession • Hand Weapon
Strength: +2
Bearer must be a Dwarf. Bearer is damage +1.
00C21
Hmm...that’s a mighty powerful axe, compared to cards like Dwarven Axe. Either up it to 1 and add a condition, like Axe of Khazad-Dum, or drop the damage bonus and add something interesting.
0 Throwing Axe Dwarven
Possession • Hand Weapon
Bearer must be a Dwarf. This possession may be borne in addition to one other Hand Weapon.
Archery: Exert bearer and discard this weapon to wound a minion.
00C22
Nice, I like the rework of Hand Axe.
1 •Mine Shaft
Possession • Support Area
To play, spot a dwarf. When you play this possession, add a token here for each dwarf you spot.
Fellowship: Remove a token from here and exert two dwarves to play a Dwarven possession from your draw deck or discard pile.
00R23
Sweet! This is a very cool card. Although it’s very heavily costed, IMO. Only exert one dwarf, perhaps?
4 •Barricaded Door
Condition • Support Area
Fortification. Toil 1
To play, spot a Dwarf.
Archery: Discard a Dwarven hand weapon to wound a minion. The shadow player may exert two minions to prevent this.
00U24
Wow, I think I used this card title for my Underdwellers of Arda set...anyway, it’s very good.
1 Weapons of Iron
Condition • Support Area
Vitality:-1
Exert two dwarves to transfer this condition to a minion.
00C25
Nice, smells like a Citadel of the Stars.
2 Toughness of Dwarves
Condition
Vitality: +1
Toil 1
Bearer must be a dwarf.
00U26
Very good.
2 Dwarven Captain
Condition
Toil 1
Bearer must be a Dwarven captain. Bearer gains an additional captain 1.
00C27
I think you’d want to phrase it "Bearer is Captain +1"...but, good.
1 Lust for Vengeance
Condition • Support Area
Each time a Dwarf loses a skirmish, add a token here.
Skirmish: Remove two tokens from here to make a dwarf strength +3 and damage +1
Response: If a Dwarven companion is killed, exert a dwarf to wound two minions. (Or wound an Orc twice)
00R28
Very interesting, and I like it. You can probably lose the Response action, or make it discard the condition.
2 The Reconquest of Moria
Event • Maneuver
Exert three dwarves to make each dwarf defender +1 until the regroup phase.
00U29
Good, although not entirely worth it.
2 Fearless Leadership
Event • Maneuver
To play, exert a Dwarven captain. Each dwarf is strength +1 until the regroup phase.
00R30
Good, but not powerful enough.
0 Tremendous Courage
Event • Skirmish
Make a Dwarven captain strength +2 (or +4 and damage +1 if he is captain 5 or greater). If that dwarf wins this skirmish, he gains an additional captain 1 until the regroup phase.
00R31
Wow, if that’s the same Captain from AoTN and UoA, a Captain 5 would be amazingly powerful! This is overall a powerful card, and doesn’t feel like a rare.
0 The Last Dwarf Rings
Event • Maneuver
To play, spot 3 Dwarven captains. Each Dwarven captain gains an additional captain 1 until the regroup phase.
00R32
Interesting.
(I know the cards aren’t in order, but I’ll get it in proper format once all the cards are done.)

~nbarden
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
NBarden
Posted: Sat Jan 06, 2007 2:20 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Ready for the elves?

4 •Elrond, Ruler of Rivendell Elven
Companion•Elf
Strength: 8
Vitality: 4
Resistance: 8

Captain 2

While bearing Vilya, Elrond gains an additional captain 1.
Each Elven condition and event gains toil 1.

00R33

5 •Gil-Galad, Commander of the Elves Elven
Companion•Elf
Strength: 9
Vitality: 4
Resistance: 6

Captain 2

While bearing Vilya, Gil-Galad is damage +1
Response: If an Elven companions (except the Ring-Bearr) is about to be overwhelmed in a skirmish, exert Gil-Galad and that companion to have him replace that companion in a skirmish.
Regroup: Exert Gil-Galad to liberate a site

00R+34

0•Galadriel, Ruler of Lorien Elven
Companion•Elf
Strength: 3
Vitality: 3
Resistance: 3

Captain 1.

To play, spot an elf. While bearing Nenya, Galadriel is strength +1

Fellowship: Exert Galadriel and discard X Elven cards from hand to heal X elves.

00R35

Cirdan, Great Shipbuilder Elven
Companion•Elf
Strength: 7
Vitality: 4
Resistance: 6

Captain 1

While bearing Narya, Cirdan is strength +1

Each time an Elven event is played in a skirmish involving Cirdan, exert Cirdan to make a minion in that skirmish strength -2 until the regroup phase.

00R36

4•Gandalf, Advisor to Elves Elven
Companion•Wizard
Strength: 7
Vitality: 4
Resistance: 8

Captain 0.

While you can spot two elf captains, Gandalf is strength +3 and gains an additional captain 1.
While Gandalf is bearing Narya, each minion skirmishing an elf is strength -1.
Regroup: Spot two elves, exert Gandalf twice, and add 2 to reconcile your hand.

00R+37

0 Vilya, Elf-Ring Elven
Artifact • Ring
Vitality: +1
Bearer must be an Elven captain. Bearer gains an additional captain 1.
Manuever: Exert bearer to play an elf or Gondor man from your draw deck. That character is twilight cost +2 and comes into play exhausted. Discard this artifact.

00R+38

0 Nenya, Elf-Ring Elven
Artifact • Ring
Vitality: +1
Bearer must be an Elven captain. Bearer gains an additional captain 1.
Each elf gains muster.

00R39

0 Narya, Elf-Ring Elven
Artifact • Ring
Vitality: +1
Bearer must be an Elven captain or a Wizard. Bearer gains an additional captain 1.
Regroup: Exert bearer twice and spot 6 to discard each minion. A shadow player may discard a minion and remove every token from the twilight pool to prevent this.

00R+40

This unstoppable Gandalf/Narya combo clears the way for a perfect double move, reconciling your hand and either discarding every minion or discarding a minion and clearig the twilight pool. Although powerful, that’s why both cards are R+. (and it exhausts Gandalf, unless he has his staff, so it can’t be done often.)
Last edited by NBarden on Mon Jan 08, 2007 11:11 pm; edited 2 times in totalExclamation-Trade With MeExclamation
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NBarden
Posted: Mon Jan 08, 2007 9:28 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
No comments? You will finally be pleased to learn that I came up with a name, "Lords of the Great Rings"
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Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
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CarpeGuitarrem
Posted: Mon Jan 08, 2007 10:00 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
NBarden wrote:
Ready for the elves?

4 •Elrond, Ruler of Rivendell Elven
Companion•Elf
Strength: 8
Vitality: 4
Resistance: 8

Captain 2

While bearing Vilya, Elrond gains an additional captain 1.
Each Elven condition and event gains toil 2.

00R33
Very powerful, I think you need to tone him down. I mean, Toil 2 on everything?
5 •Gil-Galad, Commander of the Elves Elven
Companion•Elf
Strength: 9
Vitality: 4
Resistance: 6

Captain 2

While bearing Vilya, Gil-Galad is damage +1
Response: If an Elven companions (except the Ring-Bearr) is about to be overwhelmed in a skirmish, exert Gil-Galad and that companion to take over that companion’s skirmish.
Regroup: Exert Gil-Galad to liberate a site

00R+34
Text needs rewording: "exert Gil-Galad and that companion to have him replace that companion in that skirmish." But it’s good.
0•Galadriel, Ruler of Lorien Elven
Companion•Elf
Strength: 3
Vitality: 3
Resistance: 3

Captain 1.

To play, spot an elf. While bearing Nenya, Galadriel is strength +1

Fellowship: Exert Galadriel and discard X Elven cards from hand to heal X elves.

00R35
Hmm...not bad, although low resistance. Why?
Cirdan, Great Shipbuilder Elven
Companion•Elf
Strength: 7
Vitality: 4
Resistance: 6

Captain 1

While bearing Narya, Cirdan is strength +1

Each time an Elven event is played in a skirmish involving Cirdan, exert Cirdan to make a minion in that skirmish strength -2 until the regroup phase.

00R36
Nice!
4•Gandalf, Advisor to Elves Elven
Companion•Wizard
Strength: 7
Vitality: 4
Resistance: 8

Captain 0.

While you can spot two elf captains, Gandalf is strength +3 and gains an additional captain 1.
While Gandalf is bearing Narya, each minion skirmishing an elf is strength -1.
Regroup: Spot two elves, exert Gandalf twice, and add 2 to reconcile your hand.

00R+37
Very interesting! I like it.
0 Vilya, Elf-Ring Elven
Artifact • Ring
Vitality: +1
Bearer must be an Elven captain. Bearer gains an additional captain 1.
Manuever: Exert bearer to play an elf or Gondor man from your draw deck. That character is twilight cost +2 and comes into play exhausted. Discard this artifact.

00R+38
Good, balanced.
0 Nenya, Elf-Ring Elven
Artifact • Ring
Vitality: +1
Bearer must be an Elven captain. Bearer gains an additional captain 1.
Each elf gains muster.

00R39
Fairly powerful...
0 Narya, Elf-Ring Elven
Artifact • Ring
Vitality: +1
Bearer must be an Elven captain or a Wizard. Bearer gains an additional captain 1.
Regroup: Exert bearer twice and spot 6 to discard each minion. A shadow player may discard a minion and clear the twilight pool to prevent this.

00R+40
Yah, very powerful with a combo, but I like it. "Remove every token from the twilight pool."
This unstoppable Gandalf/Narya combo clears the way for a perfect double move, reconciling your hand and either discarding every minion or discarding a minion and clearig the twilight pool. Although powerful, that’s why both cards are R+. (and it exhausts Gandalf, unless he has his staff, so it can’t be done often.)

Now, you need to clean up your card formatting...
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
NBarden
Posted: Mon Jan 08, 2007 11:09 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
CarpeGuitarrem wrote:
Hmm...not bad, although low resistance. Why?


I kind of think that Galadriel should have a low resistance, being offered the ring. I mean, come on, wouldn’t it seem natural to have low resistance if you are a sorcerer and offered the most powerful thing on earth.
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NBarden
Posted: Mon Jan 08, 2007 11:12 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
More elf cards

1 Elven Archer Elven
Follower
Aid-3
Bearer must be an elf. Bearer is an archer.
Skirmish: If bearer is a captain, exert bearer and transfer this follower to your support area to exhaust a minion bearer is skirmishing.

00U41

1 Elven Soldier Elven
Follower
Strength: +1
Aid-2
Bearer must be an elf.
Skirmish: If bearer is a captain, exert bearer and transfer this follower to your support area to make a minion bearer is skirmishing strength -2.

00U42

2 Captain’s Bow Elven
Possession•Ranged Weapon
Bearer must be an Elven captain.
At the start of the archery phase, you may exert a minion.

00R43

1 Elven Arrow Elven
Possession
Archery: If bearer is bearing a ranged weapon, discard this possession to wound a minion.

00U44

1 Long-Knives of the Elves Elven
Possession•Hand Weapon
Strength: + 1
Bearer must be an elf.
Skirmish: Exert bearer to exert a minion he or she is skirmishing (or wound that minion, if it is enduring).

00U45

6 Arrows found their mark Elven
Event•Archery
Exert X archers and make the fellowship archery total -X to place X wounds on minions.

00U46

2 Calm and Disciplined Elven
Event•Skirmish
Make a minion skirmishing an elf strength –2. That minion loses enduring and cannot gain enduring until the regroup phase.

00U47

4 Feats of Valor Elven
Event•Skirmish
Regroup: Exert an Elven captain X times to discard X minions. If that captain is then exhausted, discard one additional minion and place him in the dead pile.

00R48

2 March into Mordor Elven
Event•Regroup
Spot an Elven captain to liberate a site.
00U49

1 Light Feet
Event•Response
If an elf is about to exert, place no token for that exertion
00C50

2 Wisdom of the Elf-Lords Elven
Condition
Resistance: +2
Bearer must be an elf.
Manuever: Exert bearer to reveal an opponent’s hand.
Regroup: Exert bearer to prevent all wounds to elves during the regroup phase
00U51

0 Men and Elves Elven Gondor
Condition•Support Area
Skirmish: Exert an elf to wound a minion skirmishing a Gondor man.
Skirmish: Exert a Gondor man to make an elf strength +2.

00R52
Last edited by NBarden on Fri Jan 12, 2007 12:08 am; edited 5 times in totalExclamation-Trade With MeExclamation
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What if the hokey pokey really IS what its all about? Shocked
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NBarden
Posted: Tue Jan 09, 2007 11:50 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Bump

No reviews?
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Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
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Arrow Spotlight on....Sense of Obligation.
NBarden
Posted: Wed Jan 10, 2007 12:25 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
bump.

I know a lot of you hate elf cards, but can someone please review them?

~nbarden
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