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Pipeweed
Posted: Wed Mar 07, 2007 10:50 pm
Joined: 14 Jun 2006 Posts: 1010 Location: Earth (I think)
A couple more cards to review:

The Sauron looks GREAT. Well balanced, and looks like he could fit into any new set.

The Lurtz looks pretty good too. Why not give him a bonus when he is bearing a weapon or when you can spot more than 1 Uruk-hai hunter?

PW
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NBarden
Posted: Wed Mar 07, 2007 11:02 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
AnxiousChieftain wrote:
Yay! More reviews! Applause

Cards edited slightly.

Well folks, looks like we’ve come to the end of another one of my sets. I’ve got just one card slot left, and I’ve decided to use it on The Mouth of Sauron.

3 •The Mouth of Sauron, Black NumenoreanNOLINK Sauron
Minion • Man
Strength: 9
Vitality: 3
Site Number: 5
When you play The Mouth of Sauron, if you have initiative, you may exert him to draw 2 cards.
Shadow: Exert The Mouth of Sauron and discard 4 cards from hand to take a Shadow card into hand from your discard pile.

The splash minion of our day. This card is sweet. I would stick him in a Corsair bomb, or a Moria swarm. Twisted Evil Generating as much twilight as Moria does, 4 extra cards could be sweet. Especially if you pick up some Goblin Scimitars, to generate more twilight and draw more cards Twisted Evil. His card drawing abilities make him perfect for a cycle as well.

- AC
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Mouth of Saruman
Posted: Wed Mar 07, 2007 11:33 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
AnxiousChieftain wrote:
3 •The Mouth of Sauron, Black NumenoreanNOLINK Sauron
Minion • Man
Strength: 9
Vitality: 3
Site Number: 5
When you play The Mouth of Sauron, if you have initiative, you may exert him to draw 2 cards.
Shadow: Exert The Mouth of Sauron and discard 4 cards from hand to take a Shadow card into hand from your discard pile.


Balanced. Excellent idea; makes a wonderful splash minion with your Men culture.

AnxiousChieftain wrote:
[18] •Sauron, Base Master of Treachery Sauron
Minion • Maia
Strength: 24
Vitality: 5
Site Number: 6
Damage +1. Fierce. Enduring. Intimidating.
When you play Sauron, discard each minion. Then you may remove from the game X minions from your discard pile to make Sauron’s twilight cost -X.
Other minions may not be played.


The only problem I have is the sub-title. Wouldn’t "Master of Treachery" be sufficient? Or have I missed its location in text?

AnxiousChieftain wrote:
7 •Lurtz, Isengard Scout Uruk-hai
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Hunter 2. Fierce.
While you can spot another Uruk-hai hunter, Lurtz is damage +1.
While you can spot a companion who has resistance 2 or less, Lurtz is intimidating.


Very cool. Congratulations on completing yet another set! I look forward to the next one you have in store for us. Homage
AnxiousChieftain
Posted: Thu Mar 08, 2007 8:17 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Mouth of Saruman wrote:
AnxiousChieftain wrote:
[18] •Sauron, Base Master of Treachery Sauron
Minion • Maia
Strength: 24
Vitality: 5
Site Number: 6
Damage +1. Fierce. Enduring. Intimidating.
When you play Sauron, discard each minion. Then you may remove from the game X minions from your discard pile to make Sauron’s twilight cost -X.
Other minions may not be played.


The only problem I have is the sub-title. Wouldn’t "Master of Treachery" be sufficient? Or have I missed its location in text?

I actually got the subtitle from the chapter "The Black Gate Opens", when Gandalf is talking to the Mouth of Sauron. By the way, ’base’ means: morally low; without estimable personal qualities; dishonorable; meanspirited; selfish; cowardly.

Anyways, I myself was contemplating shortening the subtitle too, so I think I’ll go ahead and do that.

Lurtz now includes an optional way to gain intimidating.

Thanks! Look for a complete spoiler list later today.

- AC
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macheteman
Posted: Thu Mar 08, 2007 8:55 am
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
AnxiousChieftain wrote:


7 •Lurtz, Isengard Scout Uruk-hai
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Hunter 2. Fierce.
While you can spot another Uruk-hai hunter, Lurtz is damage +1.
While you can spot a companion who has resistance 2 or less (or 4 hunters), Lurtz is intimidating.

It is Perfect. GP

- AC
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DáinIronfoot
Posted: Thu Mar 08, 2007 10:50 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Both look great. I kinda prefer the old, longer title for Sauron myself, though either is okay.
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AnxiousChieftain
Posted: Thu Mar 08, 2007 2:11 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Alright, switched back to Base Lord of Treachery.

Thank y’all so much for the reviews! The set is now completed, and I’m posting the spoiler list right now. I plan to give an extra GP to everyone who reviewed something in this thread, so I’ll be compiling a list of the various reviewers.

Thanks again!

- AC
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sickofpalantirs
Posted: Thu Mar 08, 2007 2:51 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
what i am saying you should do with the mouth, is make it so the shadow HAS to have initiative. That makes him work well with your corsairs, but you can’t just splash him without thinking ahead usually(though the free peoples player will give you initiative now and then)
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