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thonnas7
Posted: Mon Dec 25, 2006 10:55 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
The One Ring:

1. • The One Ring, Slippery Jewel | Rare +

Dunland:

2. • Army of Dunland, Arroused Farmers | Rare +

Dwarven:

3. • Durin III, Kingly Dwarf | Rare +
4. • Horn of the Deep | Rare
5. • Map of the Lonely Mountain | Rare
6. • Ring of Strength | Rare
7. • The Arkenstone | Rare +
8. • Thorin Oakenshield, Bearer of Vows | Rare +
9. Treasures of the Lonely Mountain | Rare

Elven:

10. • Aiglos, Ancient Elven Spear | Rare +
11. • Arwen, Bearer of Grace | Rare +
12. Belt of Lorien | Rare
13. • Cirdan, Elven Lord | Rare +
14. Elven Warrior of Dagorlad | Rare
15. Gift of Rebirth | Rare
16. • Glorfindel, Swift-Rider | Rare +
17. • Narya, Ring of Anger | Rare
18. • Thranduil, Father of Mirkwood | Rare +

Gandalf:

19. • Curunir, Bearer of Deceit | Rare +
20. • Orcrist | Rare +
21. • Radagast, Brown Wizard | Rare
22. • Sting, Elven-Made | Rare +

Gollum:

23. Caught a Fish | Rare
24. • Deagol, Friend to Smeagol | Rare +
25. • Deagol’s Fishing Pole | Rare
26. • Smeagol, Hobbit-Stoor | Rare +
27. • Smeagol’s Fishing Pole | Rare
28. • The Precious | Rare +

Gondor:

29. • Aragorn, Bearer of the Past | Rare +
30. Curse of Old | Rare
31. • Elendil, Lord of Gondor | Rare +
32. • Faramir, Bearer of Obligations | Rare +
33. • Gate of Minas Tirith | Rare +
34. • Ring of Barahir, Treasure of Old | Rare

Isengard:

35. • Grima, Traitor of Men | Rare +
36. Undo Stone | Rare

Raider:

37. • Ring of Greed | Rare
38. • Ulaire Attea, Easterling of Old | Rare +

Rohan:

39. • Hall of Edoras | Rare
40. • Thengel, Father of Theoden | Rare
41. • Theoden’s Ring | Rare +
42. • Theodred, Son of Kings | Rare +

Shire:

43. • Bag-end | Rare
44. Barrow Sword | Rare
45. • Bilbo’s Walking Stick | Rare
46. • Merry’s Dagger, Gift of Lorien | Rare
47. • Sam, Bearer of Friendship | Rare +
48. • The Green Dragon | Rare

Wraith:

49. • Helm of Minas Morgul | Rare +
50. • Ring of Hate | Rare +
51. • Ring of Treachery | Rare
52. • Ring of Whisp | Rare
Last edited by thonnas7 on Tue Dec 26, 2006 2:57 am; edited 2 times in total
menace64
Posted: Tue Dec 26, 2006 2:15 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
Comments!

Ravaging Farmers is an odd subtitle, because it could be interpreted in two ways (one: they’re attacking the rohirrim farmers; two: they are farmers who are attacking).

At first I thought Thorin was a bad choice for an ARB, but then I actually thought about it and it works pretty well (he survives the Battle of Five Armies, but Bilbo dies).

I was thinking, instead of Celeborn, you could do Arwen for an ARB (and use Bearer of Grace or something). It makes more sense, in my opinion.

Curunir (as a ring-bearer no less) ... AWESOME!!

Deagol isn’t an ARB?

Do you not have a subtitle for Elendil yet?

I think throwing Attea into the Raider culture is so cool. Never would have thought of it.

Can’t wait to see Barrow Sword. How about, instead of Sam, we get Merry or Pippin as an ARB?

I’m really anticipating this set, man. Good job!
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
thonnas7
Posted: Tue Dec 26, 2006 2:51 am
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
I’ll probably end up changing the title of the Dunland Army. Kind of did that quickly.

Also, I think I’ll take your opinion on Arwen. Technically, she did bear it. Wink

Also, I cut Deagol as an ARB so I could perhaps fit him into another set later on. We’ll see.

Also, I’d like to add another Sam ARB to the mess of LotR cards, so I think I’ll keep him around.
sickofpalantirs
Posted: Tue Dec 26, 2006 9:03 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
can’t wait to review.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
thonnas7
Posted: Tue Dec 26, 2006 12:48 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Well, you don’t have to wait any longer. Laughing

•The One Ring, Slippery Jewel
The One Ring
Strength: +2
Vitality: +1
While wearing the One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
Each time a Ring is placed in the discard pile, a shadow player may exhaust a companion (except the ringbearer).
Skirmish: Add a burden to make the ring-bearer wear The One Ring until the regroup phase.
R2 R+ 1

[10] •Army of Dunland, Roused Farmers Dunland
Minion • Man
Strength: 20
Vitality: 3
Site Number: 3
When you play this minion, the free peoples player may discard his or her hand to discard this minion.
Response: If a Dunland Man is about to take a wound, remove 2 to prevent that wound.
R2 R+ 2

4 •Durin III, Kingly Dwarf Dwarven
Companion • Dwarf
Strength: 9
Vitality: 4
Resistance: 7
Damage +1. While you can spot 2 other Dwarves, Durin III is twilight cost -2.
Each time an opponent plays an Orc, you may exert a Dwarf to exert that Orc.
Maneuver: Exert Durin III twice to prevent all wounds to him until the regroup phase.
R2 R+ 3

1 •Horn of the Deep Dwarven
Artifact • Support Area
To play, spot a Rohan Man. When you play this artifact, draw a card for each Free Peoples culture you can spot.
Skirmish: Exert a Dwarf and add 1 to make a Man strength +1.
R2 R 4

0 •Map of the Lonely Mountain Dwarven
Artifact • Support Area
Each site in Region 3 gains mountain.
Fellowship: Exert a Dwarf and discard a card from hand to draw a card.
R2 R 5

0 •Ring of Strength Dwarven
Artifact • Ring
Strength: +1
Bearer must be a Dwarf.
He is damage +2.
Each time bearer wins a skirmish, add a threat and exert a minion.
R2 R 6
Last edited by thonnas7 on Fri Dec 29, 2006 8:08 pm; edited 4 times in total
Turin06
Posted: Tue Dec 26, 2006 1:31 pm
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
Why is sting in the Gandalf culture?
sickofpalantirs
Posted: Tue Dec 26, 2006 1:43 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
thonnas7 wrote:
Well, you don’t have to wait any longer. Laughing

•The One Ring, Slippery Jewel
The One Ring
Strength: +1
Vitality: +1
While wearing the One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
Each time a Ring is placed in the discard pile, a shadow player may exhaust a companion (except the ringbearer).
Skirmish: Add a burden to make the ring-bearer wear The One Ring until the regroup phase.
R2 R+ 1
it doesn’t have a jewel.hum, how about make ti strength +2 to balance it a little bit more

[10] •Army of Dunland, Aroused Farmers Dunland
Minion • Man
Strength: 20
Vitality: 3
Site Number: 3
When you play this minion, the free peoples player may discard his hand to discard this minion.
Response: If a Dunland Man is about to take a wound, remove 2 to prevent that wound.
R2 R+ 2
ow. in the first ability make it, if the free peoples player has initiative... etc.

4 •Durin III, Kingly Dwarf Dwarven
Companion • Dwarf
Strength: 9
Vitality: 4
Resistance: 7
Damage +1. While you can spot 2 other Dwarves, Durin III is twilight cost -2.
Each time an opponent plays an Orc you may exert a Dwarf to exert that Orc.
Maneuver: Exert Durin III to prevent all wounds to him until the regroup phase.
R2 R+ 3
ditch the manuever ability and make him strength +1 for each dwarven artifact IMO.

1 •Horn of the Deep Dwarven
Artifact • Support Area
To play, spot a Rohan Man. When you play this artifact, draw a card for each free peoples culture you can spot.
Skimrish: Exert a Dwarf and add 1 to make a Man strength +1.
R2 R 4
you misspelled skirmish otherwise cool

0 •Map of the Lonely Mountain Dwarven
Artifact • Support Area
Each site in Region 3 is a mountain.
Fellowship: Exert a Dwarf and discard a card from hand to draw a card.
R2 R 5
each site in region 3 gains mountain I belive

0 •Ring of Strength Dwarven
Artifact • Ring
Strength: +1
Bearer must be a Dwarf.
He is damage +2.
Each time bearer wins a skirmish, discard 2 cards from hand or exert him.
R2 R 6

ow. maybe make the second ability add a threat or something like that
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
thonnas7
Posted: Tue Dec 26, 2006 4:00 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Turin: Sting is in the Gandalf culture, becuase Gandalf was the one who originally have Sting to Bilbo.

SoP: Thanks for the review. I changed some stuff and kept some stuff the same too.

Here are the new cards! Smile

1 •The Arkenstone Dwarven
Artifact • Support Area
To play, spot a Dwarf.
Fellowship: Add a threat to draw a card.
Regroup: Discard 3 cards from hand or add a burden to remove a threat.
R2 R+ 7

4 •Thorin Oakenshield, Bearer of Vows Dwarven
Companion • Dwarf
Strength: 8
Vitality: 4
Ringed Resistance: 4
Damage +1.
While Thorin Oakensheild is the Ring-bearer, at the start of each skirmish involving him, exert him twice or discard your hand.
Thorin Oakensheild is resistance +1 for each mountain on the adventure path.
R2 R+ 8

0 Treasures of the Lonely Mountain Dwarven
Event • Fellowship
Exert X Dwarves to take X Dwarven artifacts into hand from your draw deck or discard pile.
R2 R 9

1 •Aiglos, Ancient Elven Spear Dwarven
Artifact • Hand Weapon
Vitality: +1
Bearer must be an Elf.
Bearer is damage +1.
While bearer is Gil-Galad, each time he wins a skirmish, you may exert 2 minions.
R2 R+ 10

2 •Arwen, Bearer of Grace Dwarven
Companion • Elf
Strength: 6
Vitality: 3
Ringed Resistance: 5
While Arwen is the ring-bearer, at the start of each skirmish involving her, reveal your hand and make an opponent discard 3 cards from it or make Arwen strength -3 until the regroup phase.
Arwen is resistance +X, where X is the strength of the companion with the lowest strength.
R2 R+ 11
Last edited by thonnas7 on Thu Dec 28, 2006 1:11 am; edited 1 time in total
CarpeGuitarrem
Posted: Tue Dec 26, 2006 5:01 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
thonnas7 wrote:
Well, you don’t have to wait any longer. Laughing

•The One Ring, Slippery Jewel
The One Ring
Strength: +2
Vitality: +1
While wearing the One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
Each time a Ring is placed in the discard pile, a shadow player may exhaust a companion (except the ringbearer).
Skirmish: Add a burden to make the ring-bearer wear The One Ring until the regroup phase.
R2 R+ 1
Pretty nice! Although it’s mighty powerful for a deck that doesn’t pack rings.
[10] •Army of Dunland, Aroused Farmers Dunland
Minion • Man
Strength: 20
Vitality: 3
Site Number: 3
When you play this minion, the free peoples player may discard his hand to discard this minion.
Response: If a Dunland Man is about to take a wound, remove 2 to prevent that wound.
R2 R+ 2
Hmm...not exactly the most playable minion, is it? You don’t come up with 10 that often...
4 •Durin III, Kingly Dwarf Dwarven
Companion • Dwarf
Strength: 9
Vitality: 4
Resistance: 7
Damage +1. While you can spot 2 other Dwarves, Durin III is twilight cost -2.
Each time an opponent plays an Orc you may exert a Dwarf to exert that Orc.
Maneuver: Exert Durin III to prevent all wounds to him until the regroup phase.
R2 R+ 3
Fairly powerful, but nice.
1 •Horn of the Deep Dwarven
Artifact • Support Area
To play, spot a Rohan Man. When you play this artifact, draw a card for each free peoples culture you can spot.
Skirmish: Exert a Dwarf and add 1 to make a Man strength +1.
R2 R 4
Sweet! I like this one!
0 •Map of the Lonely Mountain Dwarven
Artifact • Support Area
Each site in Region 3 gains mountain.
Fellowship: Exert a Dwarf and discard a card from hand to draw a card.
R2 R 5
Very interesting...
0 •Ring of Strength Dwarven
Artifact • Ring
Strength: +1
Bearer must be a Dwarf.
He is damage +2.
Each time bearer wins a skirmish, add a threat.
R2 R 6
Nice, good way to keep the rings going!
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
menace64
Posted: Thu Dec 28, 2006 12:56 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
Sorry these took so long!

thonnas7 wrote:
•The One Ring, Slippery Jewel
The One Ring
Strength: +2
Vitality: +1
While wearing the One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
Each time a Ring is placed in the discard pile, a shadow player may exhaust a companion (except the ringbearer).
Skirmish: Add a burden to make the ring-bearer wear The One Ring until the regroup phase.
R2 R+ 1


Pretty neat, and quite balanced.

thonnas7 wrote:
[10] •Army of Dunland, Aroused Farmers Dunland
Minion • Man
Strength: 20
Vitality: 3
Site Number: 3
When you play this minion, the free peoples player may discard his hand to discard this minion.
Response: If a Dunland Man is about to take a wound, remove 2 to prevent that wound.
R2 R+ 2


Aroused, eh? Maybe just Roused.
Very Dunland! Very good!

thonnas7 wrote:
4 •Durin III, Kingly Dwarf Dwarven
Companion • Dwarf
Strength: 9
Vitality: 4
Resistance: 7
Damage +1. While you can spot 2 other Dwarves, Durin III is twilight cost -2.
Each time an opponent plays an Orc you may exert a Dwarf to exert that Orc.
Maneuver: Exert Durin III to prevent all wounds to him until the regroup phase.
R2 R+ 3


"...plays an orc, you may..."
A powerhouse, no doubt. I guess he’s not too good (when compared to Dwarven Lord).

thonnas7 wrote:
1 •Horn of the Deep Dwarven
Artifact • Support Area
To play, spot a Rohan Man. When you play this artifact, draw a card for each free peoples culture you can spot.
Skirmish: Exert a Dwarf and add 1 to make a Man strength +1.
R2 R 4


Free Peoples should be capitalized.
Cool card.

thonnas7 wrote:
0 •Map of the Lonely Mountain Dwarven
Artifact • Support Area
Each site in Region 3 gains mountain.
Fellowship: Exert a Dwarf and discard a card from hand to draw a card.
R2 R 5


Neat, and a really good cycling card!

thonnas7 wrote:
0 •Ring of Strength Dwarven
Artifact • Ring
Strength: +1
Bearer must be a Dwarf.
He is damage +2.
Each time bearer wins a skirmish, add a threat.
R2 R 6


Now this is a sweet ring. It make so much sense, too.
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?

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