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sickofpalantirs |
Posted: Thu Jan 25, 2007 9:01 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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thonnas7 wrote: Alright, T7’s Triples #2 is a little later in the day, due to the fact that I was cleaning out some old PC games and found Jurassic Park: Operation Genesis....yeah, won’t happen every day. Right into them then...
Armor of the Golden Wood
Possession • Armor
Resistance: +1
Bearer must be a Naith.
Bearer may not take wounds (except during skirmish phases).
Common
its relatively worthless.for the price of not being able ot take archery they get + resistance. it isn’t horrible, but I wouldn’t use it. consider a wound prevention ability of some sort.
Strike From Horseback
Event • Archery
Exert your archer with True Shot to exert a minion (or wound that minion twice if your archer is mounted).
Common
I would make it exert your mounted elven archer to wound a minioin twice. that companion doesn’t add to the fellowship archery total
•Thandronen, Leader of Elves
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Naith.
While bearing a ranged weapon, Thandronen is strength +1 and may not take wounds during the archery phase.
Uncommon
works for me. thouh how good is not taking wounds during the archery phase? |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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Anonymous Prodigy |
Posted: Thu Jan 25, 2007 10:03 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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thonnas7 wrote: Alright, T7’s Triples #2 is a little later in the day, due to the fact that I was cleaning out some old PC games and found Jurassic Park: Operation Genesis....yeah, won’t happen every day. Right into them then...
Armor of the Golden Wood
Possession • Armor
Resistance: +1
Bearer must be a Naith.
Bearer may not take wounds (except during skirmish phases).
Common
Slightly overpowered. I would take away the "resistance +1."
Strike From Horseback
Event • Archery
Exert your archer with True Shot to exert a minion (or wound that minion twice if your archer is mounted).
Common
Overpowered. Raise the twilight cost to and make it only one wound, or raise it to and keep the wound ability at 2.
•Thandronen, Leader of Elves
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Naith.
While bearing a ranged weapon, Thandronen is strength +1 and may not take wounds during the archery phase.
Uncommon
Creative! Good job! |
I had to put something here. |
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AnxiousChieftain |
Posted: Fri Jan 26, 2007 8:38 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Quote: Armor of the Golden Wood
Possession • Armor
Resistance: +1
Bearer must be a Naith.
Bearer may not take wounds (except during skirmish phases).
Common
This is more of a drawback that a help. You really need to change it to a form of wound prevention instead.
Quote: Strike From Horseback
Event • Archery
Exert your archer with True Shot to exert a minion (or wound that minion twice if your archer is mounted).
Common
Change ’wound’ to ’exert’ and I like it.
Quote: •Thandronen, Leader of Elves
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Naith.
While bearing a ranged weapon, Thandronen is strength +1 and may not take wounds during the archery phase.
Uncommon
Again, more of a drawback - pretty soon your Ring-bearer is going to be taking wounds instead of Thandronen. You could always change it to ’the minion archery total is -1’ instead.
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Cool cards, except for the parts that make ’em unable to take wounds.
- AC |
MODS RULE. - lem0nhead |
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thonnas7 |
Posted: Fri Jan 26, 2007 11:53 am |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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Alright, you guys convinced me to do wound prevention and diminishing the minion archery total.
They’re updated. Some more in a little bit. |
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thonnas7 |
Posted: Fri Jan 26, 2007 2:57 pm |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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From the South of Lorien
Event • Maneuver
Discard 2 cards from hand (or 1 possession) to make an archer gain True Shot until the end of the archery phase.
Common
•Legolas, Stalwart Prince of Mirkwood
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer. True Shot.
Archery: Exert Legolas and add a threat to make the fellowship archery total +1 (limit +2).
Rare
•Legolas, Faithful Companion
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer.
Skirmish: Exert Legolas to make a companion of another race strength +1.
Common |
Last edited by thonnas7 on Sun Jan 28, 2007 11:03 pm; edited 1 time in total |
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DáinIronfoot |
Posted: Fri Jan 26, 2007 3:08 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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thonnas7 wrote: From the South of Lorien
Event • Maneuver
Discard 2 cards from hand (or 1 possession) to make an archer gain True Shot until the start of the assignment phase.
Common
Might be better to say "...until the end of the archery phase", but that might just be me.
thonnas7 wrote: •Legols, Stalwart Prince of Mirkwood
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer. True Shot.
Archery: Exert Legolas and add a threat to make the fellowship archery total +1 (limit +2).
Rare
Yeah, I figured Legolas would get some true shot love.
He’s okay. A little powerful, but not overly so. Maybe require his archery ability spot no threats first, like Legolas, Nimble Warrior.
Oh, and be sure to spell his name right.
thonnas7 wrote: •Legolas, Faithful Companion
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer.
Skirmish: Exert Legolas to make a companion of another race strength +1.
Common
Yeah, I like that. Pretty unique (for a version of Legolas), but fits him perfectly. Good stuff. |
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thonnas7 |
Posted: Sun Jan 28, 2007 11:10 pm |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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Thanks for the review Dain. I made the one change you suggested on From the South of Lorien. Also, when I checked, Legolas’s name was spelled right. A mod must have fixed it.
Also, I apologize for the lack of a set of cards yesterday. You don’t want to here the long version, as it’s boring, so I’ll just say I was never home.
Anyways, here we go for today.
•Bow of the Galadhrim, Precise Weapon
Possession • Ranged Weapon
Strength: +1
Bearer must be an Elf.
While bearer is Legolas, each time a minion is killed in the archery phase, you may add a threat or a burden to heal Legolas.
Rare
•Legolas’s Cloak
Possession • Cloak
Resistance: +2
Bearer must be an Elf.
Assignment: If bearer is Legolas, discard this possession to cancel a skirmish involving him.
Rare
•Forests of Lothlorien
Condition • Support Area
While the fellowship is in Region 2, each time the fellowship moves, you may heal 2 Elves.
Fellowship: If the fellowship is at a forest, heal each unbound companion. Discard this condition.
Rare |
Last edited by thonnas7 on Tue Jan 30, 2007 12:07 am; edited 2 times in total |
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sickofpalantirs |
Posted: Mon Jan 29, 2007 9:09 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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thonnas7 wrote: Thanks for the review Dain. I made the one change you suggested on From the South of Lorien. Also, when I checked, Legolas’s name was spelled right. A mod must have fixed it.
Also, I apologize for the lack of a set of cards yesterday. You don’t want to here the long version, as it’s boring, so I’ll just say I was never home.
Anyways, here we go for today.
•Bow of the Galadhrim, Precise Weapon
Possession • Ranged Weapon
Strength: +1
Bearer must be an Elf. Bearer is an archer.
While bearer is Legolas, each time a minion is killed in the archery phase, you may add a threat or a burden to heal Legolas.
Rare
kinda nice with legolas, greenleaf. make it twilight cost 2 or kill the archer bonus.
•Legolas’s Cloak
Possession • Cloak
Resistance: +2
Bearer must be an Elf.
Assignment: Exert Legolas and choose a minion. Until the regroup phase Legolas may not be assigned to skirmish that minion.
Rare
its utility seems relatively small, unless they have someone they can assign to a skirmish. maybe discard this possession, and exert legolas to cancel a skirmish involving him?
•Forests of Lothlorien
Condition • Support Area
While the fellowship is in Region 2, each time the fellowship moves, you may heal each Elf.
Fellowship: If the fellowship is at a forest, heal each unbound companion. Discard this condition.
Rare
thats pretty uber healing. maybe with the first ability make it 2 elves. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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thonnas7 |
Posted: Tue Jan 30, 2007 12:12 am |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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I made the suggested changes, SoP. Here are some more Elf stuff.
•Rivendell Library
Condition • Support Area
To plau, spot 2 Elves.
While the fellowship is in region 1, at the start of each turn, you may heal each Elf and Wizard.
Regroup: If the fellowship is at a dwelling, discard this condition to play the fellowship’s next site (replacing opponent’s site if necessary).
Rare
Naith Warrior
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 5
Naith.
Response: If an Elf is about to take a wound in a skirmish, add and exert this companion to prevent that wound.
Common
Knife-Work
Event • Maneuver
Exert an Elf bearing a hand weapon to exert a minion twice.
Uncommon |
Last edited by thonnas7 on Wed Jan 31, 2007 12:16 am; edited 1 time in total |
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AnxiousChieftain |
Posted: Tue Jan 30, 2007 8:14 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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thonnas7 wrote: •Rivendell Library
Condition • Support Area
While the fellowship is in region 1, at the start of each turn, you may heal each Elf and Wizard.
Regroup: If the fellowship is at a dwelling, discard this condition to play the fellowship’s next site (replacing opponent’s site if necessary).
Rare
Cool, but it needs to be culturally enforced.
thonnas7 wrote: Naith Warrior
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 5
Naith.
Response: If an Elf is about to take a wound in a skirmish, add and exert this companion to prevent that wound.
Common
Good.
thonnas7 wrote: Knife-Work
Event • Maneuver
Exert an Elf bearing a hand weapon to wound a minion twice.
Uncommon
Yikes, either make it exert the Elf twice, or change it from 2 wounds to 2 exertions on a minion.
- AC |
MODS RULE. - lem0nhead |
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