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thonnas7
Posted: Wed Jan 31, 2007 12:26 am
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Made the changes you suggested AC. Didn’t realize the library wasn’t culturally enforced and I was debating on wounds or exertions for Knife-work. Your opinion helped. Now, here are some more...nothing that big tonight

0 Experienced Defenders Elven
Condition • Support Area
Skirmish: Exert a Naith to make a minion skirmishing another Naith strength -3. (Limit once per skirmish)
Rare

2 •Mirkwood Forest Elven
Condition • Support Area
To play, spot an Elf.
While the fellowship is in region 2, each time the free peoples player reconciles each shadow player discards a card at random from his or her hand.
Regroup: Exert 2 Elves to wound each minion. Discard this condition.
Rare

1 •Asks For No Quarter Elven
Condition • Support Area
While you can spot 3 Elven archers, the fellowship archery total is +1.
Archery: If an Elven archer is about to take a wound, discard this condition to prevent that wound.
Uncommon
Last edited by thonnas7 on Thu Feb 01, 2007 2:49 am; edited 1 time in total
sickofpalantirs
Posted: Wed Jan 31, 2007 8:32 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
thonnas7 wrote:
Made the changes you suggested AC. Didn’t realize the library wasn’t culturally enforced and I was debating on wounds or exertions for Knife-work. Your opinion helped. Now, here are some more...nothing that big tonight

0 Experienced Defenders Elven
Condition • Support Area
Skirmish: Exert a Naith to make a minion skirmishing another Naith strength -3.
Rare
maybe limit once per skirmish or something like that.

2 •Mirkwood Forest Elven
Condition • Support Area
To play, spot an Elf.
While the fellowship is in region 2, each time the free peoples player reconciles each shadow player discards a card at random from his or her hand.
Regroup: Exert 2 Elves wound each minion. Discard this condition.
Rare
misworded that second ability should be, to wound each minion otherwise good

1 •Asks For No Quarter Elven
Condition • Support Area
While you can spot 3 Elven archers, the fellowship archery total is +1.
Archery: If an Elven archer is about to take a wound, discard this condition to prevent that wound.
Uncommon

shouldn’t it be Ask For No Quarter?
its great.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Wed Jan 31, 2007 10:42 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
thonnas7 wrote:
0 Experienced Defenders Elven
Condition • Support Area
Skirmish: Exert a Naith to make a minion skirmishing another Naith strength -3.
Rare

I think this would work better as an event. Either that or, as SoP suggested, limit it to once per turn.

thonnas7 wrote:
2 •Mirkwood Forest Elven
Condition • Support Area
To play, spot an Elf.
While the fellowship is in region 2, each time the free peoples player reconciles each shadow player discards a card at random from his or her hand.
Regroup: Exert 2 Elves wound each minion. Discard this condition.
Rare

I think the regroup ability should be limited somehow, like only working at forests and sanctuaries or something. Otherwise, just make the little correction SoP pointed out and it looks good.

thonnas7 wrote:
1 •Asks For No Quarter Elven
Condition • Support Area
While you can spot 3 Elven archers, the fellowship archery total is +1.
Archery: If an Elven archer is about to take a wound, discard this condition to prevent that wound.
Uncommon

Nice little card. I’ve always been a fan of discard-to-do-cool-stuff conditions that ALSO do cool stuff while they’re in play. And this is a good one.
thonnas7
Posted: Thu Feb 01, 2007 2:56 am
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Thanks for the reviews guys. I made some of the small changes your suggested. Smile

Now, we’re nearing the end of the Elves. What else is in store?

2 •Erethón, Valiant Bowman Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 5
To play, spot an Elf. Archer. True Shot. (Archery fire that is added to the free peoples/shadow archery total by this companions text are assigned by the free peoples/shadow player.)
Regroup: Exert Erethón and add 2 to remove a threat.
Uncommon

1 Careful Aim Elven
Event • Archery
Make an Elven archer gain True Shot until the end of the archery phase.
Common

0 Forestall Elven
Event • Regroup
Spot 3 minions to heal an Elf twice.
Common
DáinIronfoot
Posted: Thu Feb 01, 2007 10:46 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
thonnas7 wrote:
2 •Erethón, Valiant Bowman Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 5
To play, spot an Elf. Archer. True Shot. (Archery fire that is added to the free peoples/shadow archery total by this companions text are assigned by the free peoples/shadow player.)
Regroup: Exert Erethón and add 2 to remove a threat.
Uncommon

Archer and True Shot should come first, for one thing. And I think you can probably dispense with the explanation in ()s...I knew Decipehr was going downhill when they started doing that with their new abilities. Just read the rules, lazy people! Evil or Very Mad

*cough* Anyway. The rest looks good. Nice ability for an Elf. Makes a lot of sense.

thonnas7 wrote:
1 Careful Aim Elven
Event • Archery
Make an Elven archer gain True Shot until the end of the archery phase.
Common

Yeah, with the new ability they could use something like this.

thonnas7 wrote:
0 Forestall Elven
Event • Regroup
Spot 3 minions to heal an Elf twice.
Common

Either make it heal just once or give it a mild cost.

Nice batch. Which culture’s next?
thonnas7
Posted: Fri Feb 02, 2007 2:58 am
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
I’m still deciding on the next culture. There’s a couple that I...erm...want to get out of the way. But I may save them for later. Smile Anyways, here are some more.

2 Naith Longbowman Elven
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Naith.
While this compainion bears a ranged weapon, he is resistance +2 and may only take 1 wound per skirmish phase and does not add to the fellowship archery total.
Common

1 Bow of Lorien Elven
Possession • Ranged Weapon
Bearer must be an Elven companion.
While bearer is an unique Elf, bearer is an archer.
At the start of each skirmish involving bearer, you may exert bearer to wound a minion he or she is skirmishing. If that minion is killed, you may heal bearer.
Common

2 •Haldir’s Sword Elven
Possession • Hand Weapon
Strength: +2
Bearer must be a Naith.
If bearer is Haldir, he is damage +1.
Skirmish: Exert Haldir to make another Naith strength +2.
Uncommon
Last edited by thonnas7 on Mon Feb 05, 2007 12:06 am; edited 1 time in total
DáinIronfoot
Posted: Fri Feb 02, 2007 10:03 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
thonnas7 wrote:
I’m still deciding on the next culture. There’s a couple that I...erm...want to get out of the way. But I may save them for later. Smile Anyways, here are some more.

Oops. I thought last time was the last of the Elves. My bad.

thonnas7 wrote:
2 Naith Longbowman Elven
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Naith.
While this compainion bears a ranged weapon, he is resistance +2 and may only take 1 wound per skirmish phase and does not add to the fellowship archery total.
Common

Very much like the old TTT Elves. Nice.

thonnas7 wrote:
1 Bow of Lorien Elven
Possession • Ranged Weapon
Strength: +1
Bearer must be an Elven companion.
While bearer is an unique Elf, bearer is an archer.
Skirmish: Exert bearer to wound a minion he or she is skirmishing. If that minion is killed, you may heal bearer.
Common

I think it’s too good; it makes other Elven bows much weaker in comparison. Either increase the cost to 2, or drop either the strength boost or the "bearer is an archer text. Personally, I’d either up the cost or drop the strength bonus.

And you might want to consider the skirmish text triggering only at the start of a skirmish, as it’s pretty powerful, too.

thonnas7 wrote:
2 •Haldir’s Sword Elven
Possession • Hand Weapon
Strength: +2
Bearer must be a Naith.
If bearer is Haldir, he is damage +1.
Skirmish: Exert Haldir to make another Naith strength +2.
Uncommon

Yeah, that works. I always thought he should have his own blade.

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