|
Author |
Message |
Thranduil |
Posted: Fri Jul 20, 2007 4:17 am |
|
|
Joined: 01 May 2007
Posts: 2256
Location:
|
As a reminder, this is part of the first of 3 sets:
H1 - The Hobbit (300 cards, 110C 100U 90R)
H2 - The Battle of the Five Armies (200 cards, 70C 70U 60R)
H3 - The White Council (200 cards, 70C 70U 60R)
And it’s more or less complete, I just need the approval of the talented DCers of the cobracards forum!
Here is a (very brief) summary of the block mechanics featured in the first set:
Terror X (Each time this character is assigned to skirmish an opponent’s character, they may make that opponent exert X of their characters.)
Winged (This character can only take 1 wound per phase, regardless of its source.)
Locked - (A card that is Locked has blank game text, unless it is Unlocked. An ability or keyword that is Locked is nonexistent unless it is Unlocked.)
Unlocked - (A card can only be Unlocked if a card allows it to be. A card with no Locked text cannot be Unlocked.)
A seriously detailed description of the last two can be found at this link: http://lotrtcgdb.com/community/viewtopic.php?t=4434 (below the cards)
Here’s the culture break down, and clicking on finished cultures will take you to their card lists.
- 2
- 58
- 27
- 38
- 21
- 68
- 28
- 36
- 22
• Across the Water
Dwelling. Each time a Free Peoples event is played, the Free Peoples player may spot Bilbo (or 2 companions) to draw a card.
H1 U 278
• Beorn’s House
Dwelling. At the start of the fellowship phase, you may spot 2 companions (or Beorn) to draw a card.
H1 C 279
• Blue Mountain Homestead
Mountain. Dwelling. At the start of the fellowship phase, you may exert 2 Dwarves to play a condition from your draw deck.
H1 U 280
• Bywater
Dwelling. The first companion played to this site each fellowship phase is twilight cost -2.
H1 C 281
• Carrock
Unless in region 1, at the start of the fellowship phase, you may discard a companion to play a companion from your draw deck.
H1 U 282
• Enchanted Stream
Forest. River. If the fellowship moves from this site during the regroup phase, the first Shadow player may Lock a companion until the end of the turn.
H1 U 283
• Forest-Gate
Forest. When the fellowship moves to this site, add a threat (or 2 if you can spot a minion).
H1 C 284
• Goblin-Town
Underground. At the start of the Shadow phase, you may remove a threat to play an Orc from your discard pile.
H1 285
• Goblin Tunnels
Underground. Shadow: Discard an minion to take an event or condition into hand from your discard pile.
H1 286
• Gollum’s Pool
Underground. Lake. At the start of the maneuver phase, each Shadow player may spot Gollum to take a riddle into hand from their draw deck.
H1 287
• High Pass
Mountain. When the fellowship moves from this site during the regroup phase, the first Shadow player may spot a Giant to exert each companion.
H1 288
• House of Elrond
Dwelling. When the fellowship moves to this site in the regroup phase, you may add [X] to heal X companions (limit 3).
H1 C 289
• Lone-Lands
Until the end of the game, this site cannot be replaced and cannot be stacked. While the fellowship is at this site, the Free Peoples player may not play the next site.
H1 C 290
• Lower Gate
Underground. If the fellowship moves from this site in region 2, the Free Peoples player must exert each companion with 4 or more vitality.
H1 291
• Main Gate
Mountain. Underground. Each Orc gains ambush .
H1 292
• Mirkwood Depths
Forest. When the fellowship moves to this site, spot a Spider (or 6 companions) to add for each Free Peoples possession.
H1 C 293
• The Great River
River. Cards cannot be played from draw decks or discard piles.
H1 U 294
• The Great Shelf
Mountain. Each unwinged character is strength -1.
H1 U 295
• The Hill
Dwelling. At the start of the fellowship phase, you may exert a Hobbit to take a event into hand from your draw deck.
H1 C 296
• The Trollshaws
Forest. Each Troll’s twilight cost is -2.
H1 U 297
• Valley of Rivendell
Forest. River. When the fellowship moves to this site, each minion must exert.
H1 C 298
• Warg Country
Each Warg is fierce.
H1 U 299
• Wilderland
Exhausted characters cannot be discarded (except in the regroup phase).
H1 U 300
Thranduil |
Last edited by Thranduil on Sun Nov 04, 2007 6:15 pm; edited 11 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
|
Back to top |
|
lem0nhead |
Posted: Fri Jul 20, 2007 4:21 am |
|
|
Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
|
Make the companion twilight cost -2, 4 is way too good.
And make it exert 1 dwarf as thats what Barazinbar does.
Apart from that |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
|
Back to top |
|
Thranduil |
Posted: Sat Jul 21, 2007 5:47 pm |
|
|
Joined: 01 May 2007
Posts: 2256
Location:
|
Okay, now we’re onto the road to Rivendell, as well as Imladris itself.
• The Trollshaws
Forest. Each Troll’s twilight cost is -2.
H1 U 297
• Lone-Lands
Until the end of the game, this site cannot be replaced and cannot be stacked. While the fellowship is at this site, the Free Peoples player may not play the next site.
H1 C 290
• Valley of Rivendell
Forest. River. When the fellowship moves to this site, each minion must exert.
H1 C 298
• House of Elrond
Dwelling. When the fellowship moves to this site in the regroup phase, you may add [X] to heal X companions (limit 3).
H1 C 289
Thranduil |
Last edited by Thranduil on Mon Jul 23, 2007 4:42 pm; edited 1 time in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
|
Back to top |
|
sickofpalantirs |
Posted: Mon Jul 23, 2007 7:09 am |
|
|
Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
|
Thranduil wrote: Okay, now we’re onto the road to Rivendell, as well as Imladris itself.
• The Trollshaws
Forest. Each Troll’s twilight cost is -2.
H1 U 297
nice
• Lone-Lands
Until the end of the game, this card cannot be replaced and cannot be stacked. While the fellowship is at this site, the Free Peoples player may not play the next site.
H1 C 290
nice
• Valley of Rivendell
Forest. River. When the fellowship moves to this site, each minion must exert.
H1 C 298
make it cost 3
• House of Elrond
Dwelling. When the fellowship moves to this site in the regroup phase, you may heal up to 3 companions adding for each.
H1 C 289
Thranduil
make it cost 2, it should be you may add X to heal X companions, limit 3 |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
|
Back to top |
|
lem0nhead |
Posted: Mon Jul 23, 2007 7:28 am |
|
|
Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
|
Thranduil wrote:
• The Trollshaws
Forest. Each Troll’s twilight cost is -2.
H1 U 297
Wow powerful. Works with any troll.
• Lone-Lands
Until the end of the game, this card cannot be replaced and cannot be stacked. While the fellowship is at this site, the Free Peoples player may not play the next site.
H1 C 290
How would you stack a site? Apart from that its cool.
• Valley of Rivendell
Forest. River. When the fellowship moves to this site, each minion must exert.
H1 C 298
Ok cool.
• House of Elrond
Dwelling. When the fellowship moves to this site in the regroup phase, you may heal up to 3 companions adding for each.
H1 C 289
Odd phrasing but seems the only way to do it.
Thranduil |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
|
Back to top |
|
DáinIronfoot |
Posted: Mon Jul 23, 2007 1:25 pm |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
Thranduil wrote: • The Trollshaws
Forest. Each Troll’s twilight cost is -2.
H1 U 297
Good stuff. Very similiar to one of mine, actually. VERY similar.
Thranduil wrote: • Lone-Lands
Until the end of the game, this card cannot be replaced and cannot be stacked. While the fellowship is at this site, the Free Peoples player may not play the next site.
H1 C 290
I think it should say "...this site cannot be replaced....". And what’s this about stacking a site?
Thranduil wrote: • Valley of Rivendell
Forest. River. When the fellowship moves to this site, each minion must exert.
H1 C 298
Yeah, is probably better. Awesome double-move site.
Thranduil wrote: • House of Elrond
Dwelling. When the fellowship moves to this site in the regroup phase, you may heal up to 3 companions adding for each.
H1 C 289
ALSO an awesome double-move site. I think it might be better to reword it "...you may add (X) (limit ) to heal X companions." |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
Thranduil |
Posted: Mon Jul 23, 2007 4:51 pm |
|
|
Joined: 01 May 2007
Posts: 2256
Location:
|
Thanks guys, I’ve made some recommended changes.
Site stacking, however, is a story for another time...
As sites generally make for easy reviewing, here is a reasonably large bunch representing Bilbo’s road through the Misty Mountains:
• High Pass
Mountain. When the fellowship moves from this site during the regroup phase, the first Shadow player may spot a Giant to exert each companion.
• Main Gate
Mountain. Underground. Each Orc gains ambush .
• Goblin Tunnels
Underground. Shadow: Discard an minion to take an event or condition into hand from your discard pile.
• Goblin-Town
Underground. At the start of the Shadow phase, you may remove a threat to play an Orc from your discard pile.
• Gollum’s Pool
Underground. Lake. At the start of the maneuver phase, each Shadow player may spot Gollum to take a riddle into hand from their draw deck.
• Lower Gate
Underground. If the fellowship moves from this site in region 2, the Free Peoples player must exert each companion with 4 or more vitality.
Just out of interest, does anyone know if there’s any theory behind the way the multi-player arrows go on sites?
Thranduil |
Last edited by Thranduil on Tue Jul 24, 2007 11:53 am; edited 3 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
|
Back to top |
|
lem0nhead |
Posted: Tue Jul 24, 2007 4:22 am |
|
|
Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
|
Thranduil wrote:
• High Pass
Mountain. When the fellowship moves from this site during the regroup phase, the first Shadow player may spot a Giant to exert each companion.
Fair enough.
• Main Gate
Mountain. Underground. Each Orc gains ambush 1.
Wow nasty.
• Goblin Tunnels
Underground. Shadow: Discard an minion to take an event or condition into hand from your discard pile.
Interesting. Maybe should cost .
• Goblin-Town
Underground. Shadow: Remove 2 threats to play an Orc from your discard pile.
Id make this at the start of the shadow phase not a shadow action. Using the black land guys you could abuse this horrifically.
• Gollum’s Pool
Underground. Lake. At the start of the maneuver phase, each Shadow player may spot Gollum to take a riddle into hand from their draw deck.
Cool.
• Lower Gate
Underground. If the fellowship moves from this site in region 2, the Free Peoples player must exhaust a companion with 3 or more vitality.
Ouch nasty.
Just out of interesdt, does anyone know if there’s any theory behind the way the multi-player arrows go on sites?
I dont know of one.
Thranduil |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
|
Back to top |
|
DáinIronfoot |
Posted: Tue Jul 24, 2007 8:48 am |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
Thranduil wrote: • High Pass
Mountain. When the fellowship moves from this site during the regroup phase, the first Shadow player may spot a Giant to exert each companion.
Works.
Thranduil wrote: • Main Gate
Mountain. Underground. Each Orc gains ambush 1.
"1" should be "", methinks. But not bad.
Thranduil wrote: • Goblin Tunnels
Underground. Shadow: Discard an minion to take an event or condition into hand from your discard pile.
Pretty darn cool.
Thranduil wrote: • Goblin-Town
Underground. Shadow: Remove 2 threats to play an Orc from your discard pile.
Agreed on lem0n’s suggestion. You might be able to raise the shadow number to then.
Thranduil wrote: • Gollum’s Pool
Underground. Lake. At the start of the maneuver phase, each Shadow player may spot Gollum to take a riddle into hand from their draw deck.
Good.
Thranduil wrote: • Lower Gate
Underground. If the fellowship moves from this site in region 2, the Free Peoples player must exhaust a companion with 3 or more vitality.
Ouch! I’d raise the number to and limit that text to moving during the regroup phase. OR you could just exert each companion with more than 3 vitality. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
Thranduil |
Posted: Tue Jul 24, 2007 10:03 am |
|
|
Joined: 01 May 2007
Posts: 2256
Location:
|
Hadn’t thought about the black land guys, good point.
I’ve ’tweaked’ Lower Gate around a bit, let me know if you like it (mostly following DI’s suggestion).
Now we move over the Misty Mountains to Rhovanion:
• Wilderland
Exhausted characters cannot be discarded (except in the regroup phase).
H1 U 300
• Warg Country
Each Warg is fierce.
H1 U 299
• The Great Shelf
Mountain. Each unwinged character is strength -1.
H1 U 295
• Carrock
Unless in region 1, at the start of the fellowship phase, you may discard a companion to play a companion from your draw deck.
H1 U 282
And here’s a reprint (an accidental one, actually: I wanted to make a site with this title and had forgotten that there was already one, so I just reused the text as well!)
• The Great River
River. Cards cannot be played from draw decks or discard piles.
H1 U 294
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
|
Back to top |
|
|
All times are UTC - 4
Page 1 of 2 [15 Posts] |
Goto page: 1, 2 Next |
|
|