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Anonymous Prodigy |
Posted: Wed Apr 25, 2007 11:27 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Excellent.
Morgul Blademaster
Minion • Orc
Strength: 11
Vitality: 3
Site Number: 4
While this minion bears a possession and you can spot another minion, this minion is strength +2.
C285
Blade of Minas Morgul
Possession • Hand Weapon
Strength +2
Bearer must be a minion.
While you can spot a companion in the dead pile, bearer gains hunter 1.
U286 |
Last edited by Anonymous Prodigy on Wed Apr 25, 2007 11:44 am; edited 1 time in totalI had to put something here. |
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legoles3333 |
Posted: Wed Apr 25, 2007 11:28 am |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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Anonymous Prodigy wrote: Excellent.
Morgul Blademaster
Minion • Orc
Strength: 11
Vitality: 2
Site Number:
While this minion bears a possession and you can spot another minion, this minion is strength +2.
C285
good bit overpowerd, lower the strength to 10
Nazgul Blade
Possession • Hand Weapon
Strength +2
Bearer must be a Nazgul.
While you can spot a companion in the dead pile, bearer gains hunter 1.
U286
nice
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I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
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DáinIronfoot |
Posted: Wed Apr 25, 2007 11:33 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Anonymous Prodigy wrote: Morgul Blademaster
Minion • Orc
Strength: 11
Vitality: 2
Site Number: 4
While this minion bears a possession and you can spot another minion, this minion is strength +2.
C285
I think this is well-costed, actually. Looks fine to me.
Anonymous Prodigy wrote: Blade of Minas Morgul
Possession • Hand Weapon
Strength +2
Bearer must be a minion.
While you can spot a companion in the dead pile, bearer gains hunter 1.
U286
Neat. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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AnxiousChieftain |
Posted: Wed Apr 25, 2007 11:38 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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I see you switched Cantea again... well, you can do that of course, but if that was a real card I don’t see how anyone would use it when they could use something like Ulaire Cantea, Black Assassin. Muster is just not as useful as damage +1.
Anonymous Prodigy wrote: • Ulaire Nertea, Slave of Sauron
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
Hunter 1. Lurker.
Skirmish: Exert Ulaire Nertea to make another Nazgul strength +2.
C282
It’s okay, but it’s rather similar to your version of Otsea.
Anonymous Prodigy wrote: • Ulaire Enquea, Slave of Sauron
Minion • Nazgul
Strength: 11
Vitality: 4
Site Number: 3
Fierce.
Maneuver: Exert Ulaire Enquea three times to spot a companion. That companion cannot be assigned to a skirmish until the regroup phase.
R283
Way too easy of a splash. The Freeps player needs to way to get out of it, like exerting the companion and adding 2 threats.
Anonymous Prodigy wrote: • The Witch-king, Greatest of Sauron’s Servants
Minion • Nazgul
Strength: 14
Vitality: 4
Site Number: 3
Fierce. Toil 1.
When you play The Witch-king, you may remove to add a burden and make each Nazgul strength +1 until the regroup phase.
R284
Drop toil and he’s good.
Anonymous Prodigy wrote: Morgul Blademaster
Minion • Orc
Strength: 11
Vitality: 2
Site Number: 4
While this minion bears a possession and you can spot another minion, this minion is strength +2.
C285
Raise the vitality to 3 to keep his stats in line with Morgul Predator.
Anonymous Prodigy wrote: Blade of Minas Morgul
Possession • Hand Weapon
Strength +2
Bearer must be a minion.
While you can spot a companion in the dead pile, bearer gains hunter 1.
U286
Hunter 2 maybe?
- AC |
MODS RULE. - lem0nhead |
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Anonymous Prodigy |
Posted: Wed Apr 25, 2007 11:41 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Wow... this is my fifth batch today!
Morgul Pursuer
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
While you can spot another minion, this minion gains hunter 2.
U287
Morgul Attacker
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
Hunter 1.
When you play this minion, you may spot another minion to draw a card.
C288
Morgul Scout
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
While this minion is roaming and you can spot another card, this minion gains hunter 2.
C289 |
Last edited by Anonymous Prodigy on Thu Apr 26, 2007 6:31 am; edited 2 times in totalI had to put something here. |
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legoles3333 |
Posted: Wed Apr 25, 2007 11:42 am |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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Anonymous Prodigy wrote: Wow... this is my fifth batch today!
oh well
Morgul Pursuer
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
While this is roaming and you can spot another minion, this minion gains hunter 2.
U287
kewl
Morgul Attacker
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
Hunter 1.
When you play this minion, you may draw a card.
C288
nice
Morgul Scout
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
While this minion is roaming and you can spot a card, this minion gains hunter 2.
C289
ur into this scout thing arent you , any way sweet card
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I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
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AnxiousChieftain |
Posted: Wed Apr 25, 2007 11:45 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Anonymous Prodigy wrote: Morgul Pursuer
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
While this is roaming and you can spot another minion, this minion gains hunter 2.
U287
Decent, as long as they get something more to help with the roaming strategy.
Anonymous Prodigy wrote: Morgul Attacker
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
Hunter 1.
When you play this minion, you may draw a card.
C288
Umm.... bland and not culturally enforced.
Anonymous Prodigy wrote: Morgul Scout
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
While this minion is roaming and you can spot a card, this minion gains hunter 2.
C289
Seems okay to me.
Oh, and I don’t want to seem rude, but this culture (and actually several of your Shadow cultures) seem to be missing a general strategy.
- AC |
MODS RULE. - lem0nhead |
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Anonymous Prodigy |
Posted: Wed Apr 25, 2007 11:47 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Edited. Thanks for the reviews, guys!
AC, I don’t shoot for giving one culture a main strategy, just a little bit of everything. |
I had to put something here. |
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Anonymous Prodigy |
Posted: Thu Apr 26, 2007 6:22 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Any more reviews? |
I had to put something here. |
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sickofpalantirs |
Posted: Thu Apr 26, 2007 6:29 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Anonymous Prodigy wrote: Wow... this is my fifth batch today!
Morgul Pursuer
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
While this is roaming and you can spot another minion, this minion gains hunter 2.
U287
hum you could cut the while roaming
Morgul Attacker
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
Hunter 2.
When you play this minion, you may spot another minion to draw a card.
C288
cut the hunter to 1. otherwise he is undercosted.
Morgul Scout
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
While this minion is roaming and you can spot a card, this minion gains hunter 2.
C289
spot ANOTHER wraith card. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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