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Anonymous Prodigy
Posted: Thu Apr 26, 2007 6:37 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Thanks for the review, SoP! Very Happy


2 • Guise of Riders in Black Wraith
Condition • Support Area
While you can spot 2 Nazgul, each Nazgul cannot take wounds during the archery phase.
While you can spot 3 Nazgul, each Nazgul is strength +1.
While you can spot 4 Nazgul, each unbound companion is resistance -1.
R290

1 This Is My Hour Wraith
Event • Skirmish
Discard 2 cards from hand to make a Nazgul strength +3 (or +4 if that Nazgul is The Witch-king).
R291
Last edited by Anonymous Prodigy on Thu Apr 26, 2007 6:47 am; edited 1 time in totalI had to put something here.
sickofpalantirs
Posted: Thu Apr 26, 2007 6:44 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Anonymous Prodigy wrote:
Thanks for the review, SoP! Very Happy


3 • Guise of Riders in Black Wraith
Condition • Support Area
While you can spot 2 Nazgul, each Nazgul cannot take wounds during the archery phase.
While you can spot 3 Nazgul, each Nazgul is strength +1.
While you can spot 4 Nazgul, each unbound companion is resistance -1.
R290
cut the in black and it sounds better Sick nice maybe cut cost 1.

1 This Is My Hour Wraith
Event • Skirmish
Discard 2 cards from hand to make a Nazgul strength +3.
R291

maybe or + 4 if it is the witchie
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
legoles3333
Posted: Thu Apr 26, 2007 7:12 am
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
Anonymous Prodigy wrote:
Thanks for the review, SoP! Very Happy


2 • Guise of Riders in Black Wraith
Condition • Support Area
While you can spot 2 Nazgul, each Nazgul cannot take wounds during the archery phase.
While you can spot 3 Nazgul, each Nazgul is strength +1.
While you can spot 4 Nazgul, each unbound companion is resistance -1.
R290

wow good cadrd but not overpowered

1 This Is My Hour Wraith
Event • Skirmish
Discard 2 cards from hand to make a Nazgul strength +3 (or +4 if that Nazgul is The Witch-king).
R291

nice cycling ability
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher
Anonymous Prodigy
Posted: Thu Apr 26, 2007 7:23 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Thanks for the reviews, guys! Very Happy


0 Open, In The Name of Mordor Wraith
Event • Maneuver
Spot 2 Nazgul to play the fellowship’s next site (replacing an opponent’s site if necessary). The Free Peoples player may add a burden to prevent this.
R292

2 Feast On His Flesh Wraith
Event • Skirmish
Make a Nazgul skirmishing a companion strength +1 for each wound on each character in that skirmish.
R293
Last edited by Anonymous Prodigy on Thu Apr 26, 2007 8:46 am; edited 3 times in totalI had to put something here.
DáinIronfoot
Posted: Thu Apr 26, 2007 7:45 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anonymous Prodigy wrote:
0 In The Name of Mordor Wraith
Event • Maneuver
Spot 2 Nazgul to play the fellowship’s next site (replacing an opponent’s site if necessary). The Free Peoples player may add a burden to prevent this.
R292

Cool. Thumbs Up Unusual for them, but neat nonetheless. I MIGHT change the title to "Open, In the Name of Mordor" though.

Anonymous Prodigy wrote:
1 Feast On His Flesh Wraith
Event • Skirmish
Make a Nazgul skirmishing a companion strength +1 for each wound on that companion.
R293

Awesome! GP
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
lem0nhead
Posted: Thu Apr 26, 2007 8:41 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Anonymous Prodigy wrote:
Thanks for the reviews, guys! Very Happy


0 Open, In The Name of Mordor Wraith
Event • Maneuver
Spot 2 Nazgul to play the fellowship’s next site (replacing an opponent’s site if necessary). The Free Peoples player may add a burden to prevent this.
R292

1 Feast On His Flesh Wraith
Event • Skirmish
Make a Nazgul skirmishing a companion strength +1 for each wound on that companion.
R293


Both balanced sweet cards though dont think the second should be rare, or make it strength +1 for each wound on each character in the skirmish. Otherwise Applause
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
Anonymous Prodigy
Posted: Thu Apr 26, 2007 8:51 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Here are the Wraith cards for a final review before I move onto sites and the set’s end! Cool


4 • Ulaire Lemenya, Slave of Sauron Wraith
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
Fierce.
When you play Ulaire Lemenya, you may spot another Nazgul and remove a threat to add a burden.
U276

4 • Ulaire Otsea, Slave of Sauron Wraith
Minion • Nazgul
Strength: 9
Vitality: 3
Site Number: 3
Lurker.
Skirmish: Exert Ulaire Otsea to make a Nazgul strength +X, where X is the number of companions you can spot over 4 (limit once per skirmish).
U277

5 • Ulaire Nelya, Slave of Sauron Wraith
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 2
Fierce.
Maneuver: Exert Ulaire Nelya to play a Wraith possession from your draw deck or discard pile.
R278

6 • Ulaire Attea, Slave of Sauron Wraith
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
When you play Ulaire Attea, you may spot another Wraith minion and remove 1 to draw a card. If that card is a Wraith card, you may add a burden or a threat.
U279

5 • Ulaire Cantea, Slave of Sauron Wraith
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 3
Muster.
While Ulaire Cantea is mounted, he is fierce and gains hunter 1.
U280

6 • Ulaire Toldea, Slave of Sauron Wraith
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Assignment: Exert Ulaire Toldea twice and spot another Nazgul to assign Ulaire Toldea to an unbound companion. The Free Peoples player may add 2 burdens to prevent this.
R281

4 • Ulaire Nertea, Slave of Sauron Wraith
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
Hunter 1. Muster.
Skirmish: Exert Ulaire Nertea to make another Nazgul strength +2.
C282

6 • Ulaire Enquea, Slave of Sauron Wraith
Minion • Nazgul
Strength: 11
Vitality: 4
Site Number: 3
Fierce.
Maneuver: Exert Ulaire Enquea three times and spot another Nazgul to spot a companion. That companion cannot be assigned to a skirmish until the regroup phase. The Free Peoples player may add 2 burdens and a threat to prevent this.
R283

8 • The Witch-king, Greatest of Sauron’s Servants Wraith
Minion • Nazgul
Strength: 14
Vitality: 4
Site Number: 3
Fierce.
When you play The Witch-king, you may remove 1 to add a burden and make each Nazgul strength +1 until the regroup phase.
R284

5 Morgul Blademaster Wraith
Minion • Orc
Strength: 11
Vitality: 3
Site Number: 4
While this minion bears a possession and you can spot another Wraith minion, this minion is strength +2.
C285

1 Blade of Minas Morgul Wraith
Possession • Hand Weapon
Strength +2
Bearer must be a Wraith minion.
While you can spot a companion in the dead pile, bearer gains hunter 1.
U286

3 Morgul Pursuer Wraith
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
While you can spot another Wraith minion, this minion gains hunter 2.
U287

4 Morgul Attacker Wraith
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
Hunter 1.
When you play this minion, you may spot another Wraith minion to draw a card.
C288

2 Morgul Scout Wraith
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
While this minion is roaming and you can spot another Wraith card, this minion gains hunter 2.
C289

1 • Guise of Riders in Black Wraith
Condition • Support Area
While you can spot 3 Nazgul, each Nazgul is strength +1.
While you can spot 4 Nazgul, each unbound companion is resistance -1.
R290

1 This Is My Hour Wraith
Event • Skirmish
Discard 2 cards from hand to make a Nazgul strength +3 (or +4 if that Nazgul is The Witch-king).
R291

0 Open, In The Name of Mordor Wraith
Event • Maneuver
Spot 2 Nazgul to play the fellowship’s next site (replacing an opponent’s site if necessary). The Free Peoples player may add a burden to prevent this.
R292

2 Feast On His Flesh Wraith
Event • Skirmish
Make a Nazgul skirmishing a companion strength +1 for each wound on each character in that skirmish.
R293
Last edited by Anonymous Prodigy on Thu Apr 26, 2007 9:08 am; edited 1 time in totalI had to put something here.
lem0nhead
Posted: Thu Apr 26, 2007 9:05 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Anonymous Prodigy wrote:
Here are the Wraith cards for a final review before I move onto sites and the set’s end! Cool


4 • Ulaire Lemenya, Slave of Sauron Wraith
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
Fierce.
When you play Ulaire Lemenya, you may spot another Nazgul and remove a threat to add a burden.
U276

Sweet

4 • Ulaire Otsea, Slave of Sauron Wraith
Minion • Nazgul
Strength: 9
Vitality: 3
Site Number: 3
Lurker.
Skirmish: Exert Ulaire Otsea to make a Nazgul strength +X, where X is the number of companions you can spot over 4 (limit once per skirmish).
U277

Again, sweet


5 • Ulaire Nelya, Slave of Sauron Wraith
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 2
Fierce.
Maneuver: Exert Ulaire Nelya to play a Wraith possession from your draw deck or discard pile.
R278

Cool, but from draw deck might be powerful


6 • Ulaire Attea, Slave of Sauron Wraith
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
When you play Ulaire Attea, you may spot another Wraith minion and remove 1 to draw a card. If that card is a Wraith card, you may add a burden or a threat.
U279

Fantastic idea! Applause


5 • Ulaire Cantea, Slave of Sauron Wraith
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 3
Muster.
While Ulaire Cantea is mounted, he is fierce and gains hunter 1.
U280

He’s fine


6 • Ulaire Toldea, Slave of Sauron Wraith
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Assignment: Exert Ulaire Toldea twice and spot another Nazgul to assign Ulaire Toldea to an unbound companion. The Free Peoples player may add 2 burdens to prevent this.
R281

Good solid ringwraith


4 • Ulaire Nertea, Slave of Sauron Wraith
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
Hunter 1. Muster.
Skirmish: Exert Ulaire Nertea to make another Nazgul strength +2.
C282

Standard nazgul, good


6 • Ulaire Enquea, Slave of Sauron Wraith
Minion • Nazgul
Strength: 11
Vitality: 4
Site Number: 3
Fierce.
Maneuver: Exert Ulaire Enquea three times and spot another Nazgul to spot a companion. That companion cannot be assigned to a skirmish until the regroup phase. The Free Peoples player may add 2 burdens and a threat to prevent this.
R283

Oof! I’d hate to face that guy! Smile


8 • The Witch-king, Greatest of Sauron’s Servants Wraith
Minion • Nazgul
Strength: 14
Vitality: 4
Site Number: 3
Fierce.
When you play The Witch-king, you may remove 1 to add a burden and make each Nazgul strength +1 until the regroup phase.
R284

Very strong not sure if OP.


5 Morgul Blademaster Wraith
Minion • Orc
Strength: 11
Vitality: 3
Site Number: 4
While this minion bears a possession and you can spot another Wraith minion, this minion is strength +2.
C285

Good


1 Blade of Minas Morgul Wraith
Possession • Hand Weapon
Strength +2
Bearer must be a Wraith minion.
While you can spot a companion in the dead pile, bearer gains hunter 1.
U286

Like the twist on the dead pile thing


3 Morgul Pursuer Wraith
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
While you can spot another Wraith minion, this minion gains hunter 2.
U287

Nice tough minion


4 Morgul Attacker Wraith
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
Hunter 1.
When you play this minion, you may spot another Wraith minion to draw a card.
C288

Excellent, cycling always good.


2 Morgul Scout Wraith
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
While this minion is roaming and you can spot another Wraith card, this minion gains hunter 2.
C289

Can’t see he’d be much use but sound enough


2 • Guise of Riders in Black Wraith
Condition • Support Area
While you can spot 2 Nazgul, each Nazgul cannot take wounds during the archery phase.
While you can spot 3 Nazgul, each Nazgul is strength +1.
While you can spot 4 Nazgul, each unbound companion is resistance -1.
R290

Think the first line is too strong but other 2 are cool


1 This Is My Hour Wraith
Event • Skirmish
Discard 2 cards from hand to make a Nazgul strength +3 (or +4 if that Nazgul is The Witch-king).
R291

Yeah a good pump for guls finally!


0 Open, In The Name of Mordor Wraith
Event • Maneuver
Spot 2 Nazgul to play the fellowship’s next site (replacing an opponent’s site if necessary). The Free Peoples player may add a burden to prevent this.
R292

2 Feast On His Flesh Wraith
Event • Skirmish
Make a Nazgul skirmishing a companion strength +1 for each wound on each character in that skirmish.
R293
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
Anonymous Prodigy
Posted: Thu Apr 26, 2007 9:15 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Edited as suggested, lem0n. On to sites! Very Happy


3 The Old Forest [Site]
Forest.
The twilight cost of the first Wraith is -4.
----->
U294

0 The House of Tom Bomadil [Site]
Dwelling.
When the fellowship moves to this site, the Free Peoples player may choose to either remove a burden or heal 2 companions.
<-----
U295

3 Shelob’s Lair [Site]
Mountain.
Shelob’s twilight cost is -3.
----->
U296

2 Tower of Cirith Ungol [Site]
Battleground.
Each Orc is strength +1.
<-----
U297
Last edited by Anonymous Prodigy on Thu Apr 26, 2007 9:56 am; edited 3 times in totalI had to put something here.
lem0nhead
Posted: Thu Apr 26, 2007 9:33 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Anonymous Prodigy wrote:

3 The Old Forest [Site]
Forest.
The twilight cost of each Wraith is -1.
----->
U294

I like it but not sure if its too good. Maybe change so its like ford of bruinen and the first wraith is -(whatever), OR change it to <3

0 The House of Tom Bomadil [Site]
Dwelling.
When the fellowship moves to this site, the Free Peoples player may choose to either remove 2 burdens or heal 2 companions.
<-----
U295

1 Burden or heal 2 comp would be better balanced

3 Shelob’s Lair [Site]
Mountain.
Shelob’s twilight cost is -3.
----->
U296

Nice! Could make it Shelob is not roaming... For a nice twist, but its fine as it is.

2 Tower of Cirith Ungol [Site]
Battleground.
Each Orc is strength +1.
<-----
U297

I like it Very Happy
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer

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