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macheteman
Posted: Sun Feb 11, 2007 10:50 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
ok, i’ll change balin, at your service to strength +2.

and i’m not so sure about the other one. i definately want him to reveal an opponent’s hand, because he was the lookout, then, i think it would be more balanced to discard a shadow card revealed since you have exerted balin, and it is the maneuver phase, but "and draw a card does sound good." however, the discarding text would fit better with dwarven discarding decks. so i think i’ll stick with it.

here are the next two dwarves to step through bilbo’s door:

2 •Kili, At Your Service Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 7
Hunter 2.
While you can spot Bilbo, Kili gains muster.
While you can spot Thorin, Kili is strength +2 and cannot be overwhelmed unless his strength is tripled.

2 •Kili, The Fiddler
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 7
Hunter 2.
While Kili bears a hand-weapon, he is damage +1.
Fellowship: Add two threats to heal a Dwarf.
Skirmish: if Kili is about to be overwhelmed, exert him to make him unable to be overwhelmed unless his strength is tripled.


2 •Fili, At Your Service Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 5
Hunter 1.
While you can spot Bilbo, Fili takes no more then one wound during each skirmish phase.
While you can spot Thorin, Fili is resistance +1 for each dwarf you can spot.

2 •Fili, Cleaner of Dishes Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 5
Hunter 1.
Maneuver: Exert Fili to play a Dwarven or Shire possession from your draw deck.

Notes: Fili and Kili were the youngest dwarves of the expedition, so i gave them no damage bonus, and lower strength. but they did have excellent eyesight, so they both get the Hunter keyword.
Last edited by macheteman on Mon Feb 12, 2007 12:26 am; edited 1 time in totalCheck out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
DáinIronfoot
Posted: Sun Feb 11, 2007 11:04 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
macheteman wrote:
2 •Kili, At Your Service Dwarven
Companion • Dwarf
Strength: 4
Vitality: 3
Resistance: 7
Hunter 2.
While you can spot Bilbo, Kili gains muster.
While you can spot Thorin, Kili is strength +2 and cannot be overwhelmed unless his strength is tripled.

He’s all but useless without Thorin and Bilbo. I’d make him strength of at least 5...possibly even 6 since his text is SO specific.

Oh, almost missed the hunter 2 part. Put him at 5 strength, then.

macheteman wrote:
2 •Kili, The Fiddler
Companion • Dwarf
Strength: 4
Vitality: 3
Resistance: 7
Hunter 2.
While Kili bears a hand-weapon, he is damage +1.
Fellowship: Add two threats to heal a Dwarf.
Skirmish: if Kili is about to be overwhelmed, exert him to make him unable to be overwhelmed unless his strength is tripled.

Same not on the strength here, though the damage bonus is nice. You could probably get by with 5 strength here.

macheteman wrote:
2 •Fili, At Your Service Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 5
Hunter 1.
While you can spot Bilbo, Fili takes no more then one wound during each skirmish phase.
While you can spot Thorin, Fili is resistance +1 for each dwarf you can spot.

Specific once again, but I think that, unlike Kili, he’s okay as is.

macheteman wrote:
2 •Fili, Cleaner of Dishes Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 5
Hunter 1.
Maneuver: Exert Fili to play a possession from your draw deck.

Heh. Cute subtitle. Razz

I’d limit it to Dwarven (and MAYBE Shire) possessions. He’s good otherwise.

Nice ideas overall. Good job.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
macheteman
Posted: Mon Feb 12, 2007 12:25 am
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
thanks,

i forgot to enforce the culture of the possessions. i’ll change that.

the whole idea of the "at your service" dwarves is that you must play bilbo and thorin. and i will introduce a few new bilbo’s, one will be a ring-bearer that ties into that strategy. but i guess i can increase kili’s strength one.

thanks for the review!
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
macheteman
Posted: Tue Feb 13, 2007 12:14 am
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
3 •Dori, At Your Service Dwarven
Companion • Dwarf
Strength: 8
Vitality: 2
Resistance: 6
Damage +1.
While you can spot Bilbo and Thorin, Dori is vitality +1 and strength +1.


3 •Dori, Strongest of the Company Dwarven
Companion • Dwarf
Strength: 8
Vitality: 2
Resistance: 6
Damage +1.
At the start of each skirmish involving this companion, you may draw a card and then place a card beneath your draw deck.

Notes: Dori was the strongest person in thorin’s company, so he has the highest strength, naturaly. The "At Your Service" version gives a high reward, but is dependant on both Bilbo and Thorin. the second version fit in with cycling dwarves. my one big question is: should his twilight cost be 3?
Last edited by macheteman on Tue Feb 13, 2007 9:04 pm; edited 1 time in totalCheck out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
DáinIronfoot
Posted: Tue Feb 13, 2007 10:51 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I’ll answer your last question first:

macheteman wrote:
Notes: Dori was the strongest person in thorin’s company, so he has the highest strength, naturaly. The "At Your Service" version gives a high reward, but is dependant on both Bilbo and Thorin. the second version fit in with cycling dwarves. my one big question is: should his twilight cost be 3?

Yes. I’m not comfortable with a 2-vitalty Dwarf, personally, but 8/2 stats merit 3 cost.

macheteman wrote:
2 •Dori, At Your Service Dwarven
Companion • Dwarf
Strength: 8
Vitality: 2
Resistance: 6
Damage +1.
While you can spot Bilbo and Thorin, Dori is vitality +1 and strength +1.

Yeah, I’d use him if I had Thorin and Bilbo around for sure.

macheteman wrote:
2 •Dori, Strongest of the Company Dwarven
Companion • Dwarf
Strength: 8
Vitality: 2
Resistance: 6
Damage +1.
At the start of each skirmish involving this companion, you may draw a card and then place a card beneath your draw deck.

Interesting that you do it in that order: draw and THEN discard. I like it.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
macheteman
Posted: Tue Feb 13, 2007 9:05 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
ok, i changed him to twilight cost 3.

i may have a couple more coming tonight.
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
macheteman
Posted: Tue Feb 13, 2007 11:35 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
2 •Nori, At Your Service Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
If a Dwarf is about to take a wound, spot Bilbo bearing The One Ring, and add a burden or two threats to prevent that wound.
While you can spot Thorin, each time Nori wins a skirmish you may remove a threat.


2 •Nori, Of the Lonely Mountain Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
If this companion loses a skirmish, you may add a threat to wound a minion (if that minion is assigned to the Ring-Bearer, exert it instead.).
If this companion is about to be killed, exert a dwarf to remove all threats.
Last edited by macheteman on Fri Feb 16, 2007 9:37 am; edited 5 times in totalCheck out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
DáinIronfoot
Posted: Tue Feb 13, 2007 11:41 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
macheteman wrote:
2 •Nori, At Your Service Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
While you can spot Bilbo bearing the one ring, if a dwarf is about to take a wound, add a burden or two threats to prevent that wound.
while you can spot Thorin, each time Nori wins a skirmish you may remove a threat.

I think it would be more technically correct if it said:

"If a Dwarf is about to take a wound, spot Bilbo bearing The One Ring and add a burden or two threats to prevent that wound."

Note the capitalization. Whistle

macheteman wrote:
2 •Nori, Of the Lonely Mountain Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
If This companion is about to be killed, remove all threats, and you may add two burdens or exert two Dwarves to discard a minion.

Whoa whoa whoa. Too good. Do one or the other.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
macheteman
Posted: Tue Feb 13, 2007 11:47 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
good catch with the wording there.

with the second one, i really want both abilities, what if the cost is increased to add three burdens and exert three Dwarves to discard a minion.
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
sickofpalantirs
Posted: Wed Feb 14, 2007 3:03 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
macheteman wrote:
2 •Nori, At Your Service Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
If a Dwarf is about to take a wound, spot Bilbo bearing The One Ring, add a burden or two threats to prevent that wound.
While you can spot Thorin, each time Nori wins a skirmish you may remove a threat.
needs to be Ring, AND add a burden... otherwise fine.


2 •Nori, Of the Lonely Mountain Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
If This companion is about to be killed, remove all threats, and you may add two burdens or exert two Dwarves to discard a minion.

this doesn’t need to be capitalized ID think. kinda weird make the second ability skirmishing an unbound companion.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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