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Posted: Thu Jan 05, 2006 10:41 pm |
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(4)•Gandalf, Tharkun [Wizard]
Strength: 7
Vitality: 4
Resist: 7
Companion • Wizard
Gandalf is strength +1 for each Dwarf you can spot. (limit +3)
Skirmish: Exert Gandalf and a Dwarf to make that Dwarf strength +X, where X is Gandalf's resistance.
R
(3)Incanus [Wizard]
Event • Fellowship
Exert your [Wizard] Wizard to play a companion from your draw deck.
U
(4)•Pallando, Ithron Luin [Wizard]
Strength: 6
Vitality: 4
Resist: 6
Companion • Wizard
To play, spot 2 [Wizard] Wizards.
Response: If you play a [Wizard] Spell, make Pallando strength +3 until the regroup phase. (limit 1)
R
(4)•Alatar, Ithron Luin [Wizard]
Strength: 6
Vitality: 4
Resist: 6
Companion • Wizard
To play, spot 2 [Wizard] Wizards.
At the start of the maneuver phase, you may exert Alatar or 2 other companions to make Alatar strength +3 until the start of the regroup phase.
U
(3)The Wise Istari [Wizard]
Event • Skirmish
Reveal your hand to make your [Wizard] Wizard strength +1 for each [Wizard] card revealed.
U
(0)•Rhosgobel [Wizard]
Condition • Support Area
When you play this condition, you may spot Radagast to add a [Wizard] token here.
Response: If a [Wizard] Wizard is about to take a wound, discard this condition or remove a [Wizard] token here to prevent that.
C
(4)•Saruman, Curumo [Wizard]
Strength: 8
Vitality: 4
Resist: 8
Companion • Wizard
While you cannot spot 3 [Wizard] Wizards, Saruman is resistance -4.
Each other [Wizard] Wizard is strength +2.
At the start of the regroup phase, add a burden or exert Saruman twice.
R |
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Posted: Thu Jan 05, 2006 10:44 pm |
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(4)•Gandalf, Tharkun [Wizard]
Strength: 7
Vitality: 4
Resist: 7
Companion • Wizard
Gandalf is strength +1 for each Dwarf you can spot. (limit +3)
Skirmish: Exert Gandalf and a Dwarf to make that Dwarf strength +X, where X is Gandalf's resistance.
R
(3)Incanus [Wizard]
Event • Fellowship
Exert your [Wizard] Wizard to play a companion from your draw deck.
U
(4)•Pallando, Ithron Luin [Wizard]
Strength: 6
Vitality: 4
Resist: 6
Companion • Wizard
To play, spot 2 [Wizard] Wizards.
Response: If you play a [Wizard] Spell, make Pallando strength +3 until the regroup phase. (limit 1)
R
(4)•Alatar, Ithron Luin [Wizard]
Strength: 6
Vitality: 4
Resist: 6
Companion • Wizard
To play, spot 2 [Wizard] Wizards.
At the start of the maneuver phase, you may exert Alatar or 2 other companions to make Alatar strength +3 until the start of the regroup phase.
U
(3)The Wise Istari [Wizard]
Event • Skirmish
Reveal your hand to make your [Wizard] Wizard strength +1 for each [Wizard] card revealed.
U
(0)•Rhosgobel [Wizard]
Condition • Support Area
When you play this condition, you may spot Radagast to add a [Wizard] token here.
Response: If a [Wizard] Wizard is about to take a wound, discard this condition or remove a [Wizard] token here to prevent that.
C
(4)•Saruman, Curumo [Wizard]
Strength: 8
Vitality: 4
Resist: 8
Companion • Wizard
While you cannot spot 3 [Wizard] Wizards, Saruman is resistance -4.
Each other [Wizard] Wizard is strength +2.
At the start of the regroup phase, add a burden or exert Saruman twice.
R |
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ingold55 |
Posted: Fri Jan 06, 2006 8:54 pm |
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Joined: 10 Oct 2005
Posts: 1199
Location: Out on the front line
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where do you get all the ideas for these cards? i love 'em! |
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Posted: Sat Jan 07, 2006 3:39 am |
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ingold55 wrote: where do you get all the ideas for these cards? i love 'em!
Thankyou....
And, I am full of so many ideas... it scares me... |
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Posted: Sat Jan 07, 2006 5:50 am |
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(7)•Black Orc [Uruk-Hai]
Strength: 14
Vitality: 4
Site: 5
Minion • Uruk-Hai
Damage +1.
At the start of each skirmish involving this minion and a or Man, you may exert it to take control of a site.
R
(1)More Fell [Uruk-Hai]
Event • Skirmish
Exert an Uruk-Hai to make it strength +2 for each character in a skirmish involving it.
C
(7)•Berserk Ravager [Uruk-Hai]
Strength: 13
Vitality: 3
Site: 5
Minion • Uruk-Hai
Damage +2. Fierce.
This minion comes into play exhausted.
R
(13)•Host of Isengard [Uruk-Hai]
Strength: 19
Vitality: 5
Site: 5
Damage +1. Fierce. To play, spot 2 Uruk-Hai.
This minion may not be assigned to companions with strength 9 or less.
R
(2)Uruk Battle Fury [Uruk-Hai]
Event • Maneuver
Make 2 Uruk-Hai strength +2 until the start of the regroup phase.
U
(0)Blacken the Fields [Uruk-Hai]
Condition • Support Area
To play, exert an Uruk-Hai.
Each plains site gains battleground.
C
(3)Never-Ending Onslaught [Uruk-Hai]
Event • Assignment
Assign an Uruk-Hai to an unbound companion.
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Posted: Sat Jan 07, 2006 2:32 pm |
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(5)•Thorondor, Harbinger of Manwë [Wizard]
Strength: 10
Vitality: 4
Resist: 10
Companion • Eagle
Defender +1.
While you can spot 2 exhausted companions, you may play this companion during the assignment phase.
Response: If an unbound companion is about to be killed as a result of a skirmish, discard Thorondor to cancel that skirmish.
R
(4)•Gwahir, The Windlord [Wizard]
Strength: 8
Vitality: 4
Resist: 8
Companion • Eagle
Defender +1. To play, spot an Eagle or a [Wizard] Wizard.
If this card is in your discard pile during the maneuver phase, you may add 2 threats to play this card from your discard pile. Gwahir is exhausted.
Response: If an unbound companion is about to be killed as a result of a skirmish, discard Thorondor to cancel that skirmish.
R
(1)Eagle Claws [Wizard]
Event • Skirmish
Make an Eagle strength +2 for each minion in a skirmish involving it.
C
(2)The Eagles! [Wizard]
Event • Fellowship
Spell.Exert 2 unbound companions to play an Eagle from your draw deck.
U
(3)Eagle of Manwe [Wizard]
Strength: 8
Vitality: 3
Resist: 8
Companion • Eagle
Defender +1.
While you have initiative or can spot 3 threats, this companion is strength +1 for each minion in a skirmish involving it.
Response: If an unbound companion is about to be killed as a result of a skirmish, discard Thorondor to cancel that skirmish.
U
(0)•Great Aid [Wizard]
Condition • Support Area
To play, add 2 threats.
Each [Wizard] Eagle is strength +1 for each threat you can spot.
At the start of the regroup phase, discard this condition or exert each Eagle.
U
(1)Message to Gwahir [Wizard]
Event • Maneuver
Spell. Exert Gandalf to play Gwahir from your draw deck or discard pile. Gwahir may not take part in skirmishes or archery fire until the regroup phase.
C |
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Posted: Sun Jan 08, 2006 6:29 pm |
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(4)•Lenwe, Moriquendir Elf
Strength: 8
Vitality: 4
Resist: 6
Companion • Elf
While you can spot 2 other archers, Lenwe is an archer.
At the start of each skirmish involving Lenwe, each minion skirmishing him is strength -1 for each wound on that minion.
R
....have to get off now, cant make any more quick ones, will try again later... |
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Posted: Mon Jan 09, 2006 9:44 pm |
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Thats it. I am now feeling the freshness of ideas slip away from me. I feel that with the time I am given, I am unable to produce 7 DCs daily. Therefore, Phazanzar has agreed to lock this thread until further notice. I will now make a new thread with a measly 3 a day. I still have it in me to make cards, but not the time. |
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